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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp')
-rw-r--r--APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp97
1 files changed, 97 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp
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+++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleUIController.h"
+#include "SampleSceneController.h"
+#include "CommonUIController.h"
+
+
+SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c)
+{
+}
+
+void SampleUIController::onInitialize()
+{
+ TwBar* sampleBar = TwNewBar("Sample");
+ PX_UNUSED(sampleBar);
+ TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'");
+
+ UINT assetsCount = (UINT)SampleSceneController::getAssetsCount();
+ TwEnumVal* enumAssets = new TwEnumVal[assetsCount];
+ for(UINT i = 0; i < assetsCount; i++)
+ {
+ enumAssets[i].Value = (int)i;
+ enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName;
+ }
+ TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount);
+ delete[] enumAssets;
+ TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene,
+ SampleUIController::getCurrentScene, this, "group='Select Scene'");
+
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_ANG_VELOCITY);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_LIN_VELOCITY);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_MASS_AXES);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AABBS);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_SHAPES);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AXES);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_FNORMALS);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_EDGES);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_STATIC);
+ mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_DYNAMIC);
+
+ mCommonUIController->addApexDebugRenderParam("LodBenefits");
+ mCommonUIController->addApexDebugRenderParam("VISUALIZE_DESTRUCTIBLE_SUPPORT", "Destructible", 1.0f, "DestructibleSupport");
+ mCommonUIController->addApexDebugRenderParam("RenderNormals");
+ mCommonUIController->addApexDebugRenderParam("RenderTangents");
+ mCommonUIController->addApexDebugRenderParam("Bounds");
+
+ mCommonUIController->addHintLine("Apply damage - LMB");
+}
+
+LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
+{
+ PX_UNUSED(hWnd);
+ PX_UNUSED(wParam);
+ PX_UNUSED(lParam);
+
+ if(uMsg == WM_LBUTTONDOWN)
+ {
+ short mouseX = (short)LOWORD(lParam);
+ short mouseY = (short)HIWORD(lParam);
+ mScene->fire(mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight));
+ }
+
+ return 1;
+}
+
+void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc)
+{
+ PX_UNUSED(pDevice);
+
+ mWidth = pBackBufferSurfaceDesc->Width;
+ mHeight = pBackBufferSurfaceDesc->Height;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// UI Callbacks
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData)
+{
+ SampleUIController* controller = static_cast<SampleUIController*>(clientData);
+ controller->mScene->setCurrentAsset(*static_cast<const int*>(value));
+}
+
+void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData)
+{
+ SampleUIController* controller = static_cast<SampleUIController*>(clientData);
+ *static_cast<int*>(value) = controller->mScene->getCurrentAsset();
+}