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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleDestructionHelloWorld | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleDestructionHelloWorld')
5 files changed, 352 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/Main.cpp b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/Main.cpp new file mode 100644 index 00000000..69491b0b --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/Main.cpp @@ -0,0 +1,53 @@ +#include "Utils.h" + +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "PxPhysicsAPI.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Destruction Sample: Hello World"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(physx::PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.cpp new file mode 100644 index 00000000..0ff6f84d --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.cpp @@ -0,0 +1,104 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "Apex.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "ApexResourceCallback.h" + +#include "PxMath.h" + +using namespace nvidia; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Scenes Setup +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::AssetDescription SampleSceneController::ASSETS[] = +{ + { "Wall_PC", "Wall" }, + { "arch", "arch" }, + { "Bunny", "Bunny" }, + { "block", "block" }, + { "Fence", "Fence" }, + { "Post", "Post" }, + { "Sheet", "Sheet" }, + { "Moai_PC", "Moai_PC" } +}; + +int SampleSceneController::getAssetsCount() +{ + return sizeof(ASSETS) / sizeof(ASSETS[0]); +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) +: mApex(apex), mCamera(camera), mActor(NULL) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 10, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 20, 60, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // spawn actor + setCurrentAsset(0); +} + +void SampleSceneController::setCurrentAsset(int num) +{ + int assetsCount = getAssetsCount(); + num = nvidia::PxClamp(num, 0, assetsCount - 1); + + mCurrentAsset = num; + if(mActor != NULL) + { + mApex.removeActor(mActor); + mActor = NULL; + } + mActor = mApex.spawnDestructibleActor(ASSETS[num].model); +} + +void SampleSceneController::fire(float mouseX, float mouseY) +{ + PxVec3 eyePos, pickDir; + mApex.getEyePoseAndPickDir(mouseX, mouseY, eyePos, pickDir); + + if (pickDir.normalize() > 0) + { + float time; + PxVec3 normal; + const int chunkIndex = mActor->rayCast(time, normal, eyePos, pickDir, DestructibleActorRaycastFlags::AllChunks); + if (chunkIndex != ModuleDestructibleConst::INVALID_CHUNK_INDEX) + { + mActor->applyDamage(PX_MAX_F32, 0.0f, eyePos + time * pickDir, pickDir, chunkIndex); + } + } +} diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.h b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.h new file mode 100644 index 00000000..0260cc8b --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleSceneController.h @@ -0,0 +1,56 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" + +class CFirstPersonCamera; + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + struct AssetDescription + { + const char* model; + const char* uiName; + }; + static AssetDescription ASSETS[]; + static int getAssetsCount(); + + void setCurrentAsset(int); + + int getCurrentAsset() + { + return mCurrentAsset; + } + + virtual void onSampleStart(); + + // commands + void fire(float mouseX, float mouseY); + +private: + SampleSceneController& operator= (SampleSceneController&); + + int mCurrentAsset; + + ApexController& mApex; + CFirstPersonCamera* mCamera; + + DestructibleActor* mActor; +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp new file mode 100644 index 00000000..6dba504a --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.cpp @@ -0,0 +1,97 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); + + UINT assetsCount = (UINT)SampleSceneController::getAssetsCount(); + TwEnumVal* enumAssets = new TwEnumVal[assetsCount]; + for(UINT i = 0; i < assetsCount; i++) + { + enumAssets[i].Value = (int)i; + enumAssets[i].Label = SampleSceneController::ASSETS[i].uiName; + } + TwType enumSceneType = TwDefineEnum("Assets", enumAssets, assetsCount); + delete[] enumAssets; + TwAddVarCB(sampleBar, "Assets", enumSceneType, SampleUIController::setCurrentScene, + SampleUIController::getCurrentScene, this, "group='Select Scene'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_ANG_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_LIN_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_MASS_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AABBS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_SHAPES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_FNORMALS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_EDGES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_STATIC); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_DYNAMIC); + + mCommonUIController->addApexDebugRenderParam("LodBenefits"); + mCommonUIController->addApexDebugRenderParam("VISUALIZE_DESTRUCTIBLE_SUPPORT", "Destructible", 1.0f, "DestructibleSupport"); + mCommonUIController->addApexDebugRenderParam("RenderNormals"); + mCommonUIController->addApexDebugRenderParam("RenderTangents"); + mCommonUIController->addApexDebugRenderParam("Bounds"); + + mCommonUIController->addHintLine("Apply damage - LMB"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(wParam); + PX_UNUSED(lParam); + + if(uMsg == WM_LBUTTONDOWN) + { + short mouseX = (short)LOWORD(lParam); + short mouseY = (short)HIWORD(lParam); + mScene->fire(mouseX / static_cast<float>(mWidth), mouseY / static_cast<float>(mHeight)); + } + + return 1; +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// UI Callbacks +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +void TW_CALL SampleUIController::setCurrentScene(const void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + controller->mScene->setCurrentAsset(*static_cast<const int*>(value)); +} + +void TW_CALL SampleUIController::getCurrentScene(void* value, void* clientData) +{ + SampleUIController* controller = static_cast<SampleUIController*>(clientData); + *static_cast<int*>(value) = controller->mScene->getCurrentAsset(); +} diff --git a/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.h b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.h new file mode 100644 index 00000000..aba590cd --- /dev/null +++ b/APEX_1.4/samples_v2/SampleDestructionHelloWorld/SampleUIController.h @@ -0,0 +1,42 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_UI_CONTROLLER_H +#define SAMPLE_UI_CONTROLLER_H + +#include "SampleManager.h" +#include <DirectXMath.h> +#include "AntTweakBar.h" + +class SampleSceneController; +class CommonUIController; + +class SampleUIController : public ISampleController +{ + public: + SampleUIController(SampleSceneController* s, CommonUIController* c); + + virtual void onInitialize(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc); + + static void TW_CALL setCurrentScene(const void* value, void* clientData); + static void TW_CALL getCurrentScene(void* value, void* clientData); + + private: + SampleSceneController* mScene; + CommonUIController* mCommonUIController; + TwBar* mSettingsBar; + + UINT mWidth; + UINT mHeight; +}; + +#endif
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