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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp')
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diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp
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+/*
+* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+*
+* NVIDIA CORPORATION and its licensors retain all intellectual property
+* and proprietary rights in and to this software, related documentation
+* and any modifications thereto. Any use, reproduction, disclosure or
+* distribution of this software and related documentation without an express
+* license agreement from NVIDIA CORPORATION is strictly prohibited.
+*/
+
+#include "SampleSceneController.h"
+#include "Apex.h"
+#include "ApexRenderer.h" // for matrix conversion
+#include <DirectXMath.h>
+#include "XInput.h"
+#include "DXUTMisc.h"
+#pragma warning(push)
+#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning
+#include "DXUTCamera.h"
+#pragma warning(pop)
+
+#include "ApexResourceCallback.h"
+#include "ClothingCollision.h"
+
+#include "PxMath.h"
+
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex)
+: mApex(apex), mCamera(camera), mActor(NULL), mTime(0)
+{
+}
+
+SampleSceneController::~SampleSceneController()
+{
+}
+
+void SampleSceneController::onSampleStart()
+{
+ // setup camera
+ DirectX::XMVECTORF32 lookAtPt = { 0, 45, 0, 0 };
+ DirectX::XMVECTORF32 eyePt = { 0, 50, 100, 0 };
+ mCamera->SetViewParams(eyePt, lookAtPt);
+ mCamera->SetRotateButtons(false, false, true, false);
+ mCamera->SetEnablePositionMovement(true);
+
+ // spawn actor
+ mActor = mApex.spawnClothingActor("plane32");
+
+ nvidia::PxMat44 globalPose = nvidia::PxMat44(nvidia::PxIdentity);
+ globalPose(1, 1) = 0;
+ globalPose(2, 2) = 0;
+ globalPose(1, 2) = 1;
+ globalPose(2, 1) = -1;
+
+ globalPose.setPosition(PxVec3(0, -40, 0));
+
+ mActor->updateState(globalPose, NULL, 0, 0, ClothingTeleportMode::TeleportAndReset);
+}
+
+void SampleSceneController::Animate(double dt)
+{
+ for (std::map<PxRigidDynamic*, ClothingSphere*>::iterator it = mSpheres.begin(); it != mSpheres.end(); it++)
+ {
+ (*it).second->setPosition((*it).first->getGlobalPose().p);
+ }
+
+ mTime += dt;
+
+ mActor->setWind(0.9f, PxVec3(30 + 7 * PxSin(mTime), 0, 40 + 10 * PxCos(mTime)));
+}
+
+void SampleSceneController::throwSphere()
+{
+ PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ();
+ PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ();
+ PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos));
+ PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>();
+ box->setColor(DirectX::XMFLOAT3(1, 1, 1));
+
+ PxVec3 dir = (lookAtPos - eyePos).getNormalized();
+ rigidDynamic->setLinearVelocity(dir * 50);
+
+ ClothingSphere* sphere = mActor->createCollisionSphere(rigidDynamic->getGlobalPose().p, 5);
+ mSpheres[rigidDynamic] = sphere;
+}