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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/samples_v2/SampleClothingHelloWorld | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/samples_v2/SampleClothingHelloWorld')
5 files changed, 310 insertions, 0 deletions
diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/Main.cpp b/APEX_1.4/samples_v2/SampleClothingHelloWorld/Main.cpp new file mode 100644 index 00000000..a45eb8f1 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleClothingHelloWorld/Main.cpp @@ -0,0 +1,53 @@ +#include "Utils.h" + +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#include "DXUTCamera.h" + +#include "ApexController.h" +#include "ApexRenderer.h" +#include "CommonUIController.h" +#include "SampleUIController.h" +#include "SampleSceneController.h" + +#include "PxPhysicsAPI.h" + +#include "SampleManager.h" + +int WINAPI wWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPWSTR lpCmdLine, int nCmdShow) +{ + PX_UNUSED(hInstance); + PX_UNUSED(hPrevInstance); + PX_UNUSED(lpCmdLine); + PX_UNUSED(nCmdShow); + + +// Enable run-time memory check for debug builds. +#if defined(DEBUG) | defined(_DEBUG) + _CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF); + AllocConsole(); +#endif + + SampleManager* sampleManager = new SampleManager(L"APEX Clothing Sample: Hello World"); + + CFirstPersonCamera camera; + + auto apexController = ApexController(physx::PxDefaultSimulationFilterShader, &camera); + auto apexRender = ApexRenderer(&camera, apexController); + auto sceneController = SampleSceneController(&camera, apexController); + auto commonUiController = CommonUIController(&camera, &apexRender, &apexController); + auto sampleUIController = SampleUIController(&sceneController, &commonUiController); + + sampleManager->addControllerToFront(&apexController); + sampleManager->addControllerToFront(&apexRender); + sampleManager->addControllerToFront(&sceneController); + sampleManager->addControllerToFront(&sampleUIController); + sampleManager->addControllerToFront(&commonUiController); + + int result = sampleManager->run(); + + delete sampleManager; + + return result; +} diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp new file mode 100644 index 00000000..fa2949bc --- /dev/null +++ b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.cpp @@ -0,0 +1,88 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleSceneController.h" +#include "Apex.h" +#include "ApexRenderer.h" // for matrix conversion +#include <DirectXMath.h> +#include "XInput.h" +#include "DXUTMisc.h" +#pragma warning(push) +#pragma warning(disable : 4481) // Suppress "nonstandard extension used" warning +#include "DXUTCamera.h" +#pragma warning(pop) + +#include "ApexResourceCallback.h" +#include "ClothingCollision.h" + +#include "PxMath.h" + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +SampleSceneController::SampleSceneController(CFirstPersonCamera* camera, ApexController& apex) +: mApex(apex), mCamera(camera), mActor(NULL), mTime(0) +{ +} + +SampleSceneController::~SampleSceneController() +{ +} + +void SampleSceneController::onSampleStart() +{ + // setup camera + DirectX::XMVECTORF32 lookAtPt = { 0, 45, 0, 0 }; + DirectX::XMVECTORF32 eyePt = { 0, 50, 100, 0 }; + mCamera->SetViewParams(eyePt, lookAtPt); + mCamera->SetRotateButtons(false, false, true, false); + mCamera->SetEnablePositionMovement(true); + + // spawn actor + mActor = mApex.spawnClothingActor("plane32"); + + nvidia::PxMat44 globalPose = nvidia::PxMat44(nvidia::PxIdentity); + globalPose(1, 1) = 0; + globalPose(2, 2) = 0; + globalPose(1, 2) = 1; + globalPose(2, 1) = -1; + + globalPose.setPosition(PxVec3(0, -40, 0)); + + mActor->updateState(globalPose, NULL, 0, 0, ClothingTeleportMode::TeleportAndReset); +} + +void SampleSceneController::Animate(double dt) +{ + for (std::map<PxRigidDynamic*, ClothingSphere*>::iterator it = mSpheres.begin(); it != mSpheres.end(); it++) + { + (*it).second->setPosition((*it).first->getGlobalPose().p); + } + + mTime += dt; + + mActor->setWind(0.9f, PxVec3(30 + 7 * PxSin(mTime), 0, 40 + 10 * PxCos(mTime))); +} + +void SampleSceneController::throwSphere() +{ + PxVec3 eyePos = XMVECTORToPxVec4(mCamera->GetEyePt()).getXYZ(); + PxVec3 lookAtPos = XMVECTORToPxVec4(mCamera->GetLookAtPt()).getXYZ(); + PhysXPrimitive* box = mApex.spawnPhysXPrimitiveBox(PxTransform(eyePos)); + PxRigidDynamic* rigidDynamic = box->getActor()->is<PxRigidDynamic>(); + box->setColor(DirectX::XMFLOAT3(1, 1, 1)); + + PxVec3 dir = (lookAtPos - eyePos).getNormalized(); + rigidDynamic->setLinearVelocity(dir * 50); + + ClothingSphere* sphere = mActor->createCollisionSphere(rigidDynamic->getGlobalPose().p, 5); + mSpheres[rigidDynamic] = sphere; +} diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.h b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.h new file mode 100644 index 00000000..3482e882 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleSceneController.h @@ -0,0 +1,47 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SCENE_CONTROLLER_H +#define SCENE_CONTROLLER_H + +#include "ApexController.h" +#include "SampleManager.h" +#include "PhysXPrimitive.h" + +#include <map> + +class CFirstPersonCamera; + +class SampleSceneController : public ISampleController +{ +public: + SampleSceneController(CFirstPersonCamera* camera, ApexController& apex); + virtual ~SampleSceneController(); + + virtual void onSampleStart(); + virtual void Animate(double dt); + + // commands + void throwSphere(); + +private: + + SampleSceneController& operator= (SampleSceneController&); + + std::map<PxRigidDynamic*, ClothingSphere*> mSpheres; + + ApexController& mApex; + CFirstPersonCamera* mCamera; + + ClothingActor* mActor; + double mTime; +}; + +#endif
\ No newline at end of file diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.cpp b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.cpp new file mode 100644 index 00000000..7de0f051 --- /dev/null +++ b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.cpp @@ -0,0 +1,80 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#include "SampleUIController.h" +#include "SampleSceneController.h" +#include "CommonUIController.h" + + +SampleUIController::SampleUIController(SampleSceneController* s, CommonUIController* c) : mScene(s), mCommonUIController(c) +{ +} + +void SampleUIController::onInitialize() +{ + TwBar* sampleBar = TwNewBar("Sample"); + PX_UNUSED(sampleBar); + TwDefine("Sample color='19 25 59' alpha=128 text=light size='200 150' iconified=false valueswidth=150 position='12 480' label='Select Asset'"); + + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_ANG_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_LIN_VELOCITY); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eBODY_MASS_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AABBS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_SHAPES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_AXES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_COMPOUNDS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_FNORMALS); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_EDGES); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_STATIC); + mCommonUIController->addPhysXDebugRenderParam(PxVisualizationParameter::eCOLLISION_DYNAMIC); + + mCommonUIController->addApexDebugRenderParam("LodBenefits"); + mCommonUIController->addApexDebugRenderParam("RenderNormals"); + mCommonUIController->addApexDebugRenderParam("RenderTangents"); + mCommonUIController->addApexDebugRenderParam("Bounds"); + mCommonUIController->addApexDebugRenderParam("PhysicsMeshWire", "Clothing", 0.9f, "Clothing Physics Mesh(Wire)"); + mCommonUIController->addApexDebugRenderParam("SolverMode", "Clothing", 1.0f, "SolverMode"); + mCommonUIController->addApexDebugRenderParam("Wind", "Clothing", 0.1f, "Wind"); + mCommonUIController->addApexDebugRenderParam("Velocities", "Clothing", 0.1f, "Velocities"); + mCommonUIController->addApexDebugRenderParam("SkinnedPositions", "Clothing", 1.0f, "Clothing Skinned Positions"); + mCommonUIController->addApexDebugRenderParam("Backstop", "Clothing", 1.0f, "Backstop"); + mCommonUIController->addApexDebugRenderParam("MaxDistance", "Clothing", 1.0f, "MaxDistance"); + mCommonUIController->addApexDebugRenderParam("LengthFibers", "Clothing", 1.0f, "LengthFibers"); + mCommonUIController->addApexDebugRenderParam("CrossSectionFibers", "Clothing", 1.0f, "CrossSectionFibers"); + mCommonUIController->addApexDebugRenderParam("TethersActive", "Clothing", 1.0f, "TethersActive"); + mCommonUIController->addApexDebugRenderParam("SelfCollision", "Clothing", 1.0f, "SelfCollision"); + mCommonUIController->addApexDebugRenderParam("CollisionShapes", "Clothing", 1.0f, "Solid Clothing Collision"); +} + +LRESULT SampleUIController::MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam) +{ + PX_UNUSED(hWnd); + PX_UNUSED(wParam); + PX_UNUSED(lParam); + + if(uMsg == WM_LBUTTONDOWN) + { + mScene->throwSphere(); + } + + return 1; +} + +void SampleUIController::BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc) +{ + PX_UNUSED(pDevice); + + mWidth = pBackBufferSurfaceDesc->Width; + mHeight = pBackBufferSurfaceDesc->Height; +} + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// UI Callbacks +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.h b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.h new file mode 100644 index 00000000..aba590cd --- /dev/null +++ b/APEX_1.4/samples_v2/SampleClothingHelloWorld/SampleUIController.h @@ -0,0 +1,42 @@ +/* +* Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#ifndef SAMPLE_UI_CONTROLLER_H +#define SAMPLE_UI_CONTROLLER_H + +#include "SampleManager.h" +#include <DirectXMath.h> +#include "AntTweakBar.h" + +class SampleSceneController; +class CommonUIController; + +class SampleUIController : public ISampleController +{ + public: + SampleUIController(SampleSceneController* s, CommonUIController* c); + + virtual void onInitialize(); + virtual LRESULT MsgProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam); + virtual void BackBufferResized(ID3D11Device* pDevice, const DXGI_SURFACE_DESC* pBackBufferSurfaceDesc); + + static void TW_CALL setCurrentScene(const void* value, void* clientData); + static void TW_CALL getCurrentScene(void* value, void* clientData); + + private: + SampleSceneController* mScene; + CommonUIController* mCommonUIController; + TwBar* mSettingsBar; + + UINT mWidth; + UINT mHeight; +}; + +#endif
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