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| author | sschirm <[email protected]> | 2016-12-23 14:20:36 +0100 |
|---|---|---|
| committer | sschirm <[email protected]> | 2016-12-23 14:56:17 +0100 |
| commit | ef6937e69e8ee3f409cf9d460d5ad300a65d5924 (patch) | |
| tree | 710426e8daa605551ce3f34b581897011101c30f /APEX_1.4/module/iofx/include/IofxActorImpl.h | |
| parent | Initial commit: (diff) | |
| download | physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.tar.xz physx-3.4-ef6937e69e8ee3f409cf9d460d5ad300a65d5924.zip | |
PhysX 3.4 / APEX 1.4 release candidate @21506124
Diffstat (limited to 'APEX_1.4/module/iofx/include/IofxActorImpl.h')
| -rw-r--r-- | APEX_1.4/module/iofx/include/IofxActorImpl.h | 161 |
1 files changed, 0 insertions, 161 deletions
diff --git a/APEX_1.4/module/iofx/include/IofxActorImpl.h b/APEX_1.4/module/iofx/include/IofxActorImpl.h deleted file mode 100644 index 818a51a9..00000000 --- a/APEX_1.4/module/iofx/include/IofxActorImpl.h +++ /dev/null @@ -1,161 +0,0 @@ -/* - * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. - * - * NVIDIA CORPORATION and its licensors retain all intellectual property - * and proprietary rights in and to this software, related documentation - * and any modifications thereto. Any use, reproduction, disclosure or - * distribution of this software and related documentation without an express - * license agreement from NVIDIA CORPORATION is strictly prohibited. - */ - - -#ifndef __IOFX_ACTOR_IMPL_H__ -#define __IOFX_ACTOR_IMPL_H__ - -#include "Apex.h" -#include "IofxActor.h" -#include "InstancedObjectSimulationIntl.h" -#include "ResourceProviderIntl.h" -#include "ApexActor.h" -#include "IofxAssetImpl.h" -#include "IofxManagerIntl.h" -#include "IofxManager.h" -#include "ModifierImpl.h" -#include "ApexRWLockable.h" - -namespace nvidia -{ -namespace apex -{ -class SceneIntl; -class Modifier; -} -namespace iofx -{ - -class IofxScene; -class RenderVolumeImpl; - -struct ObjectRange -{ - ObjectRange() : startIndex(0), objectCount(0) {} - - uint32_t startIndex; //!< start index for this IOFX actor - uint32_t objectCount; //!< count of object instances this frame -}; - - -class IofxRenderableImpl; - -class IofxActorImpl : - public IofxActor, - public ApexResourceInterface, - public ApexActor, - public ApexResource, - public ApexRWLockable -{ -public: - APEX_RW_LOCKABLE_BOILERPLATE - - IofxActorImpl(ResID, IofxScene*, IofxManager&); - ~IofxActorImpl(); - - // Actor methods - void setPhysXScene(PxScene*) { } - PxScene* getPhysXScene() const - { - return NULL; - } - Asset* getOwner() const - { - READ_ZONE(); - return NULL; - } - Actor* getActor() - { - return this; - } - const char* getIosAssetName() const - { - READ_ZONE(); - return mMgr.mIosAssetName.c_str(); - } - IofxRenderable* acquireRenderableReference(); - - void getLodRange(float& min, float& max, bool& intOnly) const; - float getActiveLod() const; - void forceLod(float lod); - /** - \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. - */ - virtual void setEnableDebugVisualization(bool state) - { - WRITE_ZONE(); - ApexActor::setEnableDebugVisualization(state); - } - - // ApexResourceInterface methods - void release(); - void destroy(); - - uint32_t getListIndex() const - { - return m_listIndex; - } - void setListIndex(ResourceList& list, uint32_t index) - { - m_listIndex = index; - m_list = &list; - } - - virtual float getObjectRadius() const - { - READ_ZONE(); - return mMgr.getObjectRadius(); - } - virtual uint32_t getObjectCount() const - { - READ_ZONE(); - return mResultRange.objectCount; - } - virtual uint32_t getVisibleCount() const - { - READ_ZONE(); - return mResultVisibleCount; - } - virtual physx::PxBounds3 getBounds() const - { - READ_ZONE(); - return mResultBounds; - } - - bool prepareRenderables(IosObjectBaseData* obj); - - - ResID mRenderResID; - IofxScene* mIofxScene; - IofxManager& mMgr; - RenderVolumeImpl* mRenderVolume; - - /* Set by IOFX Manager at creation time, immutable */ - uint32_t mActorID; - - PxBounds3 mResultBounds; - ObjectRange mResultRange; - uint32_t mResultVisibleCount; - - physx::Array<IofxRenderableImpl*> mRenderableArray; - - uint32_t mSemantics; - IofxRenderableImpl* mActiveRenderable; - - bool mDistanceSortingEnabled; - - friend class IofxManager; - friend class IofxManagerGPU; -}; - -} -} // namespace nvidia - -#endif // __IOFX_ACTOR_IMPL_H__ |