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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/iofx/include/IofxActorImpl.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/iofx/include/IofxActorImpl.h')
| -rw-r--r-- | APEX_1.4/module/iofx/include/IofxActorImpl.h | 161 |
1 files changed, 161 insertions, 0 deletions
diff --git a/APEX_1.4/module/iofx/include/IofxActorImpl.h b/APEX_1.4/module/iofx/include/IofxActorImpl.h new file mode 100644 index 00000000..818a51a9 --- /dev/null +++ b/APEX_1.4/module/iofx/include/IofxActorImpl.h @@ -0,0 +1,161 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __IOFX_ACTOR_IMPL_H__ +#define __IOFX_ACTOR_IMPL_H__ + +#include "Apex.h" +#include "IofxActor.h" +#include "InstancedObjectSimulationIntl.h" +#include "ResourceProviderIntl.h" +#include "ApexActor.h" +#include "IofxAssetImpl.h" +#include "IofxManagerIntl.h" +#include "IofxManager.h" +#include "ModifierImpl.h" +#include "ApexRWLockable.h" + +namespace nvidia +{ +namespace apex +{ +class SceneIntl; +class Modifier; +} +namespace iofx +{ + +class IofxScene; +class RenderVolumeImpl; + +struct ObjectRange +{ + ObjectRange() : startIndex(0), objectCount(0) {} + + uint32_t startIndex; //!< start index for this IOFX actor + uint32_t objectCount; //!< count of object instances this frame +}; + + +class IofxRenderableImpl; + +class IofxActorImpl : + public IofxActor, + public ApexResourceInterface, + public ApexActor, + public ApexResource, + public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + IofxActorImpl(ResID, IofxScene*, IofxManager&); + ~IofxActorImpl(); + + // Actor methods + void setPhysXScene(PxScene*) { } + PxScene* getPhysXScene() const + { + return NULL; + } + Asset* getOwner() const + { + READ_ZONE(); + return NULL; + } + Actor* getActor() + { + return this; + } + const char* getIosAssetName() const + { + READ_ZONE(); + return mMgr.mIosAssetName.c_str(); + } + IofxRenderable* acquireRenderableReference(); + + void getLodRange(float& min, float& max, bool& intOnly) const; + float getActiveLod() const; + void forceLod(float lod); + /** + \brief Selectively enables/disables debug visualization of a specific APEX actor. Default value it true. + */ + virtual void setEnableDebugVisualization(bool state) + { + WRITE_ZONE(); + ApexActor::setEnableDebugVisualization(state); + } + + // ApexResourceInterface methods + void release(); + void destroy(); + + uint32_t getListIndex() const + { + return m_listIndex; + } + void setListIndex(ResourceList& list, uint32_t index) + { + m_listIndex = index; + m_list = &list; + } + + virtual float getObjectRadius() const + { + READ_ZONE(); + return mMgr.getObjectRadius(); + } + virtual uint32_t getObjectCount() const + { + READ_ZONE(); + return mResultRange.objectCount; + } + virtual uint32_t getVisibleCount() const + { + READ_ZONE(); + return mResultVisibleCount; + } + virtual physx::PxBounds3 getBounds() const + { + READ_ZONE(); + return mResultBounds; + } + + bool prepareRenderables(IosObjectBaseData* obj); + + + ResID mRenderResID; + IofxScene* mIofxScene; + IofxManager& mMgr; + RenderVolumeImpl* mRenderVolume; + + /* Set by IOFX Manager at creation time, immutable */ + uint32_t mActorID; + + PxBounds3 mResultBounds; + ObjectRange mResultRange; + uint32_t mResultVisibleCount; + + physx::Array<IofxRenderableImpl*> mRenderableArray; + + uint32_t mSemantics; + IofxRenderableImpl* mActiveRenderable; + + bool mDistanceSortingEnabled; + + friend class IofxManager; + friend class IofxManagerGPU; +}; + +} +} // namespace nvidia + +#endif // __IOFX_ACTOR_IMPL_H__ |