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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h')
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef __DESTRUCTIBLE_RENDERABLE_IMPL_H__
+#define __DESTRUCTIBLE_RENDERABLE_IMPL_H__
+
+#include "Apex.h"
+#include "DestructibleActor.h"
+#include "DestructibleRenderable.h"
+#include "ApexRWLockable.h"
+#include "ApexActor.h"
+#if APEX_RUNTIME_FRACTURE
+#include "../fracture/Renderable.h"
+#endif
+
+#include "ReadCheck.h"
+
+namespace nvidia
+{
+namespace apex
+{
+class RenderMeshActor;
+}
+
+namespace destructible
+{
+
+class DestructibleActorImpl;
+
+class DestructibleRenderableImpl : public DestructibleRenderable, public ApexRenderable, public UserAllocated, public ApexRWLockable
+{
+public:
+ APEX_RW_LOCKABLE_BOILERPLATE
+
+ DestructibleRenderableImpl(RenderMeshActor* renderMeshActors[DestructibleActorMeshType::Count], DestructibleAssetImpl* asset, int32_t listIndex);
+ ~DestructibleRenderableImpl();
+
+ // Begin DestructibleRenderable methods
+ virtual RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const
+ {
+ READ_ZONE();
+ return (uint32_t)type < DestructibleActorMeshType::Count ? mRenderMeshActors[type] : NULL;
+ }
+
+ virtual void release();
+ // End DestructibleRenderable methods
+
+ // Begin Renderable methods
+ virtual void updateRenderResources(bool rewriteBuffers, void* userRenderData);
+
+ virtual void dispatchRenderResources(UserRenderer& api);
+
+ virtual PxBounds3 getBounds() const
+ {
+ PxBounds3 bounds = ApexRenderable::getBounds();
+#if APEX_RUNTIME_FRACTURE
+ bounds.include(mRTrenderable.getBounds());
+#endif
+ return bounds;
+ }
+
+ virtual void lockRenderResources()
+ {
+ ApexRenderable::renderDataLock();
+ }
+
+ virtual void unlockRenderResources()
+ {
+ ApexRenderable::renderDataUnLock();
+ }
+ // End Renderable methods
+
+ // Begin DestructibleRenderable methods
+ // Returns this if successful, NULL otherwise
+ DestructibleRenderableImpl* incrementReferenceCount();
+
+ int32_t getReferenceCount()
+ {
+ return mRefCount;
+ }
+
+ void setBounds(const PxBounds3& bounds)
+ {
+ mRenderBounds = bounds;
+ }
+ // End DestructibleRenderable methods
+
+#if APEX_RUNTIME_FRACTURE
+ ::nvidia::fracture::Renderable& getRTrenderable() { return mRTrenderable; }
+#endif
+
+private:
+
+ RenderMeshActor* mRenderMeshActors[DestructibleActorMeshType::Count]; // Indexed by DestructibleActorMeshType::Enum
+ DestructibleAssetImpl* mAsset;
+ int32_t mListIndex;
+ volatile int32_t mRefCount;
+#if APEX_RUNTIME_FRACTURE
+ ::nvidia::fracture::Renderable mRTrenderable;
+#endif
+};
+
+}
+} // end namespace nvidia
+
+#endif // __DESTRUCTIBLE_RENDERABLE_IMPL_H__