From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../include/DestructibleRenderableImpl.h | 114 +++++++++++++++++++++ 1 file changed, 114 insertions(+) create mode 100644 APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h (limited to 'APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h') diff --git a/APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h b/APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h new file mode 100644 index 00000000..4ca7bf68 --- /dev/null +++ b/APEX_1.4/module/destructible/include/DestructibleRenderableImpl.h @@ -0,0 +1,114 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef __DESTRUCTIBLE_RENDERABLE_IMPL_H__ +#define __DESTRUCTIBLE_RENDERABLE_IMPL_H__ + +#include "Apex.h" +#include "DestructibleActor.h" +#include "DestructibleRenderable.h" +#include "ApexRWLockable.h" +#include "ApexActor.h" +#if APEX_RUNTIME_FRACTURE +#include "../fracture/Renderable.h" +#endif + +#include "ReadCheck.h" + +namespace nvidia +{ +namespace apex +{ +class RenderMeshActor; +} + +namespace destructible +{ + +class DestructibleActorImpl; + +class DestructibleRenderableImpl : public DestructibleRenderable, public ApexRenderable, public UserAllocated, public ApexRWLockable +{ +public: + APEX_RW_LOCKABLE_BOILERPLATE + + DestructibleRenderableImpl(RenderMeshActor* renderMeshActors[DestructibleActorMeshType::Count], DestructibleAssetImpl* asset, int32_t listIndex); + ~DestructibleRenderableImpl(); + + // Begin DestructibleRenderable methods + virtual RenderMeshActor* getRenderMeshActor(DestructibleActorMeshType::Enum type = DestructibleActorMeshType::Skinned) const + { + READ_ZONE(); + return (uint32_t)type < DestructibleActorMeshType::Count ? mRenderMeshActors[type] : NULL; + } + + virtual void release(); + // End DestructibleRenderable methods + + // Begin Renderable methods + virtual void updateRenderResources(bool rewriteBuffers, void* userRenderData); + + virtual void dispatchRenderResources(UserRenderer& api); + + virtual PxBounds3 getBounds() const + { + PxBounds3 bounds = ApexRenderable::getBounds(); +#if APEX_RUNTIME_FRACTURE + bounds.include(mRTrenderable.getBounds()); +#endif + return bounds; + } + + virtual void lockRenderResources() + { + ApexRenderable::renderDataLock(); + } + + virtual void unlockRenderResources() + { + ApexRenderable::renderDataUnLock(); + } + // End Renderable methods + + // Begin DestructibleRenderable methods + // Returns this if successful, NULL otherwise + DestructibleRenderableImpl* incrementReferenceCount(); + + int32_t getReferenceCount() + { + return mRefCount; + } + + void setBounds(const PxBounds3& bounds) + { + mRenderBounds = bounds; + } + // End DestructibleRenderable methods + +#if APEX_RUNTIME_FRACTURE + ::nvidia::fracture::Renderable& getRTrenderable() { return mRTrenderable; } +#endif + +private: + + RenderMeshActor* mRenderMeshActors[DestructibleActorMeshType::Count]; // Indexed by DestructibleActorMeshType::Enum + DestructibleAssetImpl* mAsset; + int32_t mListIndex; + volatile int32_t mRefCount; +#if APEX_RUNTIME_FRACTURE + ::nvidia::fracture::Renderable mRTrenderable; +#endif +}; + +} +} // end namespace nvidia + +#endif // __DESTRUCTIBLE_RENDERABLE_IMPL_H__ -- cgit v1.2.3