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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/src/SimulationAbstract.cpp
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/src/SimulationAbstract.cpp')
-rw-r--r--APEX_1.4/module/clothing/src/SimulationAbstract.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/SimulationAbstract.cpp b/APEX_1.4/module/clothing/src/SimulationAbstract.cpp
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#include "ApexDefs.h"
+
+#include "SimulationAbstract.h"
+
+// for NUM_VERTICES_PER_CACHE_BLOCK
+#include "ClothingAssetImpl.h"
+
+
+namespace nvidia
+{
+namespace clothing
+{
+
+void SimulationAbstract::init(uint32_t numVertices, uint32_t numIndices, bool writebackNormals)
+{
+ sdkNumDeformableVertices = numVertices;
+ sdkNumDeformableIndices = numIndices;
+
+ const uint32_t alignedNumVertices = (numVertices + 15) & 0xfffffff0;
+ const uint32_t writeBackDataSize = (sizeof(PxVec3) * alignedNumVertices) * (writebackNormals ? 2 : 1);
+
+ PX_ASSERT(sdkWritebackPosition == NULL);
+ PX_ASSERT(sdkWritebackNormal == NULL);
+ sdkWritebackPosition = (PxVec3*)PX_ALLOC(writeBackDataSize, PX_DEBUG_EXP("SimulationAbstract::writebackData"));
+ sdkWritebackNormal = writebackNormals ? sdkWritebackPosition + alignedNumVertices : NULL;
+
+ const uint32_t allocNumVertices = (((numVertices + NUM_VERTICES_PER_CACHE_BLOCK - 1) / NUM_VERTICES_PER_CACHE_BLOCK)) * NUM_VERTICES_PER_CACHE_BLOCK;
+ PX_ASSERT(skinnedPhysicsPositions == NULL);
+ PX_ASSERT(skinnedPhysicsNormals == NULL);
+ skinnedPhysicsPositions = (PxVec3*)PX_ALLOC(sizeof(PxVec3) * allocNumVertices * 2, PX_DEBUG_EXP("SimulationAbstract::skinnedPhysicsPositions"));
+ skinnedPhysicsNormals = skinnedPhysicsPositions + allocNumVertices;
+}
+
+
+
+void SimulationAbstract::initSimulation(const tSimParams& s)
+{
+ simulation = s;
+}
+
+
+}
+} // namespace nvidia
+