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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/module/clothing/src/SimulationAbstract.cpp | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/module/clothing/src/SimulationAbstract.cpp')
| -rw-r--r-- | APEX_1.4/module/clothing/src/SimulationAbstract.cpp | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/APEX_1.4/module/clothing/src/SimulationAbstract.cpp b/APEX_1.4/module/clothing/src/SimulationAbstract.cpp new file mode 100644 index 00000000..22351f3a --- /dev/null +++ b/APEX_1.4/module/clothing/src/SimulationAbstract.cpp @@ -0,0 +1,55 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexDefs.h" + +#include "SimulationAbstract.h" + +// for NUM_VERTICES_PER_CACHE_BLOCK +#include "ClothingAssetImpl.h" + + +namespace nvidia +{ +namespace clothing +{ + +void SimulationAbstract::init(uint32_t numVertices, uint32_t numIndices, bool writebackNormals) +{ + sdkNumDeformableVertices = numVertices; + sdkNumDeformableIndices = numIndices; + + const uint32_t alignedNumVertices = (numVertices + 15) & 0xfffffff0; + const uint32_t writeBackDataSize = (sizeof(PxVec3) * alignedNumVertices) * (writebackNormals ? 2 : 1); + + PX_ASSERT(sdkWritebackPosition == NULL); + PX_ASSERT(sdkWritebackNormal == NULL); + sdkWritebackPosition = (PxVec3*)PX_ALLOC(writeBackDataSize, PX_DEBUG_EXP("SimulationAbstract::writebackData")); + sdkWritebackNormal = writebackNormals ? sdkWritebackPosition + alignedNumVertices : NULL; + + const uint32_t allocNumVertices = (((numVertices + NUM_VERTICES_PER_CACHE_BLOCK - 1) / NUM_VERTICES_PER_CACHE_BLOCK)) * NUM_VERTICES_PER_CACHE_BLOCK; + PX_ASSERT(skinnedPhysicsPositions == NULL); + PX_ASSERT(skinnedPhysicsNormals == NULL); + skinnedPhysicsPositions = (PxVec3*)PX_ALLOC(sizeof(PxVec3) * allocNumVertices * 2, PX_DEBUG_EXP("SimulationAbstract::skinnedPhysicsPositions")); + skinnedPhysicsNormals = skinnedPhysicsPositions + allocNumVertices; +} + + + +void SimulationAbstract::initSimulation(const tSimParams& s) +{ + simulation = s; +} + + +} +} // namespace nvidia + |