From 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 Mon Sep 17 00:00:00 2001 From: git perforce import user Date: Tue, 25 Oct 2016 12:29:14 -0600 Subject: Initial commit: PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167] --- .../module/clothing/src/SimulationAbstract.cpp | 55 ++++++++++++++++++++++ 1 file changed, 55 insertions(+) create mode 100644 APEX_1.4/module/clothing/src/SimulationAbstract.cpp (limited to 'APEX_1.4/module/clothing/src/SimulationAbstract.cpp') diff --git a/APEX_1.4/module/clothing/src/SimulationAbstract.cpp b/APEX_1.4/module/clothing/src/SimulationAbstract.cpp new file mode 100644 index 00000000..22351f3a --- /dev/null +++ b/APEX_1.4/module/clothing/src/SimulationAbstract.cpp @@ -0,0 +1,55 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#include "ApexDefs.h" + +#include "SimulationAbstract.h" + +// for NUM_VERTICES_PER_CACHE_BLOCK +#include "ClothingAssetImpl.h" + + +namespace nvidia +{ +namespace clothing +{ + +void SimulationAbstract::init(uint32_t numVertices, uint32_t numIndices, bool writebackNormals) +{ + sdkNumDeformableVertices = numVertices; + sdkNumDeformableIndices = numIndices; + + const uint32_t alignedNumVertices = (numVertices + 15) & 0xfffffff0; + const uint32_t writeBackDataSize = (sizeof(PxVec3) * alignedNumVertices) * (writebackNormals ? 2 : 1); + + PX_ASSERT(sdkWritebackPosition == NULL); + PX_ASSERT(sdkWritebackNormal == NULL); + sdkWritebackPosition = (PxVec3*)PX_ALLOC(writeBackDataSize, PX_DEBUG_EXP("SimulationAbstract::writebackData")); + sdkWritebackNormal = writebackNormals ? sdkWritebackPosition + alignedNumVertices : NULL; + + const uint32_t allocNumVertices = (((numVertices + NUM_VERTICES_PER_CACHE_BLOCK - 1) / NUM_VERTICES_PER_CACHE_BLOCK)) * NUM_VERTICES_PER_CACHE_BLOCK; + PX_ASSERT(skinnedPhysicsPositions == NULL); + PX_ASSERT(skinnedPhysicsNormals == NULL); + skinnedPhysicsPositions = (PxVec3*)PX_ALLOC(sizeof(PxVec3) * allocNumVertices * 2, PX_DEBUG_EXP("SimulationAbstract::skinnedPhysicsPositions")); + skinnedPhysicsNormals = skinnedPhysicsPositions + allocNumVertices; +} + + + +void SimulationAbstract::initSimulation(const tSimParams& s) +{ + simulation = s; +} + + +} +} // namespace nvidia + -- cgit v1.2.3