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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/include/basicios
downloadphysx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz
physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip
Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/include/basicios')
-rw-r--r--APEX_1.4/include/basicios/BasicIosActor.h50
-rw-r--r--APEX_1.4/include/basicios/BasicIosAsset.h90
-rw-r--r--APEX_1.4/include/basicios/ModuleBasicIos.h54
3 files changed, 194 insertions, 0 deletions
diff --git a/APEX_1.4/include/basicios/BasicIosActor.h b/APEX_1.4/include/basicios/BasicIosActor.h
new file mode 100644
index 00000000..f352f4b9
--- /dev/null
+++ b/APEX_1.4/include/basicios/BasicIosActor.h
@@ -0,0 +1,50 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef BASIC_IOS_ACTOR_H
+#define BASIC_IOS_ACTOR_H
+
+#include "Apex.h"
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+/**
+\brief BasicIOS Actor. A simple actor that simulates a particle system.
+ */
+class BasicIosActor : public Actor
+{
+public:
+
+ /// Get the particle radius
+ virtual float getParticleRadius() const = 0;
+
+ /// Get the particle rest density
+ virtual float getRestDensity() const = 0;
+
+ /// Get the current number of particles
+ virtual uint32_t getParticleCount() const = 0;
+
+protected:
+
+ virtual ~BasicIosActor() {}
+};
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // BASIC_IOS_ACTOR_H
diff --git a/APEX_1.4/include/basicios/BasicIosAsset.h b/APEX_1.4/include/basicios/BasicIosAsset.h
new file mode 100644
index 00000000..c2278967
--- /dev/null
+++ b/APEX_1.4/include/basicios/BasicIosAsset.h
@@ -0,0 +1,90 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef BASIC_IOS_ASSET_H
+#define BASIC_IOS_ASSET_H
+
+#include "Apex.h"
+#include <limits.h>
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+#define BASIC_IOS_AUTHORING_TYPE_NAME "BasicIosAsset"
+
+/**
+ \brief APEX Particle System Asset
+ */
+class BasicIosAsset : public IosAsset
+{
+public:
+
+ ///Get the radius of a particle
+ virtual float getParticleRadius() const = 0;
+
+ ///Get the rest density of a particle
+ virtual float getRestDensity() const = 0;
+
+ ///Get the maximum number of particles that are allowed to be newly created on each frame
+ virtual float getMaxInjectedParticleCount() const = 0;
+
+ ///Get the maximum number of particles that this IOS can simulate
+ virtual uint32_t getMaxParticleCount() const = 0;
+
+ ///Get the mass of a particle
+ virtual float getParticleMass() const = 0;
+
+protected:
+ virtual ~BasicIosAsset() {}
+};
+
+/**
+ \brief APEX Particle System Asset Authoring class
+ */
+class BasicIosAssetAuthoring : public AssetAuthoring
+{
+public:
+
+ ///Set the radius of a particle
+ virtual void setParticleRadius(float) = 0;
+
+ ///Set the rest density of a particle
+ virtual void setRestDensity(float) = 0;
+
+ ///Set the maximum number of particles that are allowed to be newly created on each frame
+ virtual void setMaxInjectedParticleCount(float count) = 0;
+
+ ///Set the maximum number of particles that this IOS can simulate
+ virtual void setMaxParticleCount(uint32_t count) = 0;
+
+ ///Set the mass of a particle
+ virtual void setParticleMass(float) = 0;
+
+ ///Set the (NRP) name for the collision group.
+ virtual void setCollisionGroupName(const char* collisionGroupName) = 0;
+
+ ///Set the (NRP) name for the collision group mask.
+ virtual void setCollisionGroupMaskName(const char* collisionGroupMaskName) = 0;
+
+protected:
+ virtual ~BasicIosAssetAuthoring() {}
+};
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // BASIC_IOS_ASSET_H
diff --git a/APEX_1.4/include/basicios/ModuleBasicIos.h b/APEX_1.4/include/basicios/ModuleBasicIos.h
new file mode 100644
index 00000000..5f9a0176
--- /dev/null
+++ b/APEX_1.4/include/basicios/ModuleBasicIos.h
@@ -0,0 +1,54 @@
+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef MODULE_BASIC_IOS_H
+#define MODULE_BASIC_IOS_H
+
+#include "Apex.h"
+#include "TestBase.h"
+#include <limits.h>
+
+namespace nvidia
+{
+namespace apex
+{
+
+PX_PUSH_PACK_DEFAULT
+
+class Scene;
+class BasicIosAsset;
+class BasicIosActor;
+class BasicIosAssetAuthoring;
+
+/**
+\brief BasicIOS Module
+*/
+class ModuleBasicIos : public Module
+{
+protected:
+ virtual ~ModuleBasicIos() {}
+
+public:
+ /// Get BasicIOS authoring type name
+ virtual const char* getBasicIosTypeName() = 0;
+
+ /// Get TestBase implementation of BasicIos scene
+ virtual const TestBase* getTestBase(Scene* apexScene) const = 0;
+
+};
+
+
+PX_POP_PACK
+
+}
+} // namespace nvidia
+
+#endif // MODULE_BASIC_IOS_H