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| author | git perforce import user <a@b> | 2016-10-25 12:29:14 -0600 |
|---|---|---|
| committer | Sheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees> | 2016-10-25 18:56:37 -0500 |
| commit | 3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch) | |
| tree | fa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexSceneUserNotify.h | |
| download | physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.tar.xz physx-3.4-3dfe2108cfab31ba3ee5527e217d0d8e99a51162.zip | |
Initial commit:
PhysX 3.4.0 Update @ 21294896
APEX 1.4.0 Update @ 21275617
[CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexSceneUserNotify.h')
| -rw-r--r-- | APEX_1.4/framework/include/ApexSceneUserNotify.h | 156 |
1 files changed, 156 insertions, 0 deletions
diff --git a/APEX_1.4/framework/include/ApexSceneUserNotify.h b/APEX_1.4/framework/include/ApexSceneUserNotify.h new file mode 100644 index 00000000..6cf54241 --- /dev/null +++ b/APEX_1.4/framework/include/ApexSceneUserNotify.h @@ -0,0 +1,156 @@ +/* + * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved. + * + * NVIDIA CORPORATION and its licensors retain all intellectual property + * and proprietary rights in and to this software, related documentation + * and any modifications thereto. Any use, reproduction, disclosure or + * distribution of this software and related documentation without an express + * license agreement from NVIDIA CORPORATION is strictly prohibited. + */ + + +#ifndef APEX_SCENE_USER_NOTIFY_H +#define APEX_SCENE_USER_NOTIFY_H + +#include "ApexDefs.h" + +#if PX_PHYSICS_VERSION_MAJOR == 3 + +#include <ApexUsingNamespace.h> + +#include <PxSimulationEventCallback.h> +#include <PxContactModifyCallback.h> + +#include "PxSimpleTypes.h" +#include <PsArray.h> +#include <PsAllocator.h> + + +namespace nvidia +{ +namespace apex +{ + +class ApexSceneUserNotify : public physx::PxSimulationEventCallback +{ +public: + ApexSceneUserNotify() : mAppNotify(NULL), mBatchAppNotify(false) {} + virtual ~ApexSceneUserNotify(); + + void addModuleNotifier(physx::PxSimulationEventCallback& notify); + void removeModuleNotifier(physx::PxSimulationEventCallback& notify); + + void setApplicationNotifier(physx::PxSimulationEventCallback* notify) + { + mAppNotify = notify; + } + PxSimulationEventCallback* getApplicationNotifier() const + { + return mAppNotify; + } + + void setBatchAppNotify(bool enable) + { + mBatchAppNotify = enable; + } + void playBatchedNotifications(); + +private: + // from PxSimulationEventCallback + virtual void onConstraintBreak(physx::PxConstraintInfo* constraints, uint32_t count); + virtual void onWake(PxActor** actors, uint32_t count); + virtual void onSleep(PxActor** actors, uint32_t count); + virtual void onContact(const physx::PxContactPairHeader& pairHeader, const physx::PxContactPair* pairs, uint32_t nbPairs); + virtual void onTrigger(physx::PxTriggerPair* pairs, uint32_t count); + virtual void onAdvance(const PxRigidBody*const* bodyBuffer, const PxTransform* poseBuffer, const PxU32 count); + +private: + Array<physx::PxSimulationEventCallback*> mModuleNotifiers; + PxSimulationEventCallback* mAppNotify; + + + // for batch notification + bool mBatchAppNotify; + + // onConstraintBreak + Array<physx::PxConstraintInfo> mBatchedBreakNotifications; + + // onContact + struct BatchedContactNotification + { + BatchedContactNotification(const physx::PxContactPairHeader& _pairHeader, const physx::PxContactPair* _pairs, uint32_t _nbPairs) + { + pairHeader = _pairHeader; + nbPairs = _nbPairs; + + pairs = (physx::PxContactPair *)PX_ALLOC(sizeof(physx::PxContactPair) * nbPairs, PX_DEBUG_EXP("BatchedContactNotifications")); + PX_ASSERT(pairs != NULL); + for (uint32_t i=0; i<nbPairs; i++) + { + pairs[i] = _pairs[i]; + } + } + + ~BatchedContactNotification() + { + if (pairs) + { + PX_FREE(pairs); + pairs = NULL; + } + } + + physx::PxContactPairHeader pairHeader; + physx::PxContactPair * pairs; + uint32_t nbPairs; + }; + Array<BatchedContactNotification> mBatchedContactNotifications; + Array<uint32_t> mBatchedContactStreams; + + // onWake/onSleep + struct SleepWakeBorders + { + SleepWakeBorders(uint32_t s, uint32_t c, bool sleep) : start(s), count(c), sleepEvents(sleep) {} + uint32_t start; + uint32_t count; + bool sleepEvents; + }; + Array<SleepWakeBorders> mBatchedSleepWakeEventBorders; + Array<PxActor*> mBatchedSleepEvents; + Array<PxActor*> mBatchedWakeEvents; + + // onTrigger + Array<physx::PxTriggerPair> mBatchedTriggerReports; +}; + + +class ApexSceneUserContactModify : public PxContactModifyCallback +{ +public: + ApexSceneUserContactModify(); + virtual ~ApexSceneUserContactModify(); + + void addModuleContactModify(physx::PxContactModifyCallback& contactModify); + void removeModuleContactModify(physx::PxContactModifyCallback& contactModify); + + void setApplicationContactModify(physx::PxContactModifyCallback* contactModify); + PxContactModifyCallback* getApplicationContactModify() const + { + return mAppContactModify; + } + +private: + // from PxContactModifyCallback + virtual void onContactModify(physx::PxContactModifyPair* const pairs, uint32_t count); + +private: + Array<physx::PxContactModifyCallback*> mModuleContactModify; + PxContactModifyCallback* mAppContactModify; +}; + +} +} // namespace nvidia::apex + +#endif // PX_PHYSICS_VERSION_MAJOR == 3 + +#endif
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