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authorgit perforce import user <a@b>2016-10-25 12:29:14 -0600
committerSheikh Dawood Abdul Ajees <Sheikh Dawood Abdul Ajees>2016-10-25 18:56:37 -0500
commit3dfe2108cfab31ba3ee5527e217d0d8e99a51162 (patch)
treefa6485c169e50d7415a651bf838f5bcd0fd3bfbd /APEX_1.4/framework/include/ApexSceneUserNotify.h
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Initial commit:
PhysX 3.4.0 Update @ 21294896 APEX 1.4.0 Update @ 21275617 [CL 21300167]
Diffstat (limited to 'APEX_1.4/framework/include/ApexSceneUserNotify.h')
-rw-r--r--APEX_1.4/framework/include/ApexSceneUserNotify.h156
1 files changed, 156 insertions, 0 deletions
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+/*
+ * Copyright (c) 2008-2015, NVIDIA CORPORATION. All rights reserved.
+ *
+ * NVIDIA CORPORATION and its licensors retain all intellectual property
+ * and proprietary rights in and to this software, related documentation
+ * and any modifications thereto. Any use, reproduction, disclosure or
+ * distribution of this software and related documentation without an express
+ * license agreement from NVIDIA CORPORATION is strictly prohibited.
+ */
+
+
+#ifndef APEX_SCENE_USER_NOTIFY_H
+#define APEX_SCENE_USER_NOTIFY_H
+
+#include "ApexDefs.h"
+
+#if PX_PHYSICS_VERSION_MAJOR == 3
+
+#include <ApexUsingNamespace.h>
+
+#include <PxSimulationEventCallback.h>
+#include <PxContactModifyCallback.h>
+
+#include "PxSimpleTypes.h"
+#include <PsArray.h>
+#include <PsAllocator.h>
+
+
+namespace nvidia
+{
+namespace apex
+{
+
+class ApexSceneUserNotify : public physx::PxSimulationEventCallback
+{
+public:
+ ApexSceneUserNotify() : mAppNotify(NULL), mBatchAppNotify(false) {}
+ virtual ~ApexSceneUserNotify();
+
+ void addModuleNotifier(physx::PxSimulationEventCallback& notify);
+ void removeModuleNotifier(physx::PxSimulationEventCallback& notify);
+
+ void setApplicationNotifier(physx::PxSimulationEventCallback* notify)
+ {
+ mAppNotify = notify;
+ }
+ PxSimulationEventCallback* getApplicationNotifier() const
+ {
+ return mAppNotify;
+ }
+
+ void setBatchAppNotify(bool enable)
+ {
+ mBatchAppNotify = enable;
+ }
+ void playBatchedNotifications();
+
+private:
+ // from PxSimulationEventCallback
+ virtual void onConstraintBreak(physx::PxConstraintInfo* constraints, uint32_t count);
+ virtual void onWake(PxActor** actors, uint32_t count);
+ virtual void onSleep(PxActor** actors, uint32_t count);
+ virtual void onContact(const physx::PxContactPairHeader& pairHeader, const physx::PxContactPair* pairs, uint32_t nbPairs);
+ virtual void onTrigger(physx::PxTriggerPair* pairs, uint32_t count);
+ virtual void onAdvance(const PxRigidBody*const* bodyBuffer, const PxTransform* poseBuffer, const PxU32 count);
+
+private:
+ Array<physx::PxSimulationEventCallback*> mModuleNotifiers;
+ PxSimulationEventCallback* mAppNotify;
+
+
+ // for batch notification
+ bool mBatchAppNotify;
+
+ // onConstraintBreak
+ Array<physx::PxConstraintInfo> mBatchedBreakNotifications;
+
+ // onContact
+ struct BatchedContactNotification
+ {
+ BatchedContactNotification(const physx::PxContactPairHeader& _pairHeader, const physx::PxContactPair* _pairs, uint32_t _nbPairs)
+ {
+ pairHeader = _pairHeader;
+ nbPairs = _nbPairs;
+
+ pairs = (physx::PxContactPair *)PX_ALLOC(sizeof(physx::PxContactPair) * nbPairs, PX_DEBUG_EXP("BatchedContactNotifications"));
+ PX_ASSERT(pairs != NULL);
+ for (uint32_t i=0; i<nbPairs; i++)
+ {
+ pairs[i] = _pairs[i];
+ }
+ }
+
+ ~BatchedContactNotification()
+ {
+ if (pairs)
+ {
+ PX_FREE(pairs);
+ pairs = NULL;
+ }
+ }
+
+ physx::PxContactPairHeader pairHeader;
+ physx::PxContactPair * pairs;
+ uint32_t nbPairs;
+ };
+ Array<BatchedContactNotification> mBatchedContactNotifications;
+ Array<uint32_t> mBatchedContactStreams;
+
+ // onWake/onSleep
+ struct SleepWakeBorders
+ {
+ SleepWakeBorders(uint32_t s, uint32_t c, bool sleep) : start(s), count(c), sleepEvents(sleep) {}
+ uint32_t start;
+ uint32_t count;
+ bool sleepEvents;
+ };
+ Array<SleepWakeBorders> mBatchedSleepWakeEventBorders;
+ Array<PxActor*> mBatchedSleepEvents;
+ Array<PxActor*> mBatchedWakeEvents;
+
+ // onTrigger
+ Array<physx::PxTriggerPair> mBatchedTriggerReports;
+};
+
+
+class ApexSceneUserContactModify : public PxContactModifyCallback
+{
+public:
+ ApexSceneUserContactModify();
+ virtual ~ApexSceneUserContactModify();
+
+ void addModuleContactModify(physx::PxContactModifyCallback& contactModify);
+ void removeModuleContactModify(physx::PxContactModifyCallback& contactModify);
+
+ void setApplicationContactModify(physx::PxContactModifyCallback* contactModify);
+ PxContactModifyCallback* getApplicationContactModify() const
+ {
+ return mAppContactModify;
+ }
+
+private:
+ // from PxContactModifyCallback
+ virtual void onContactModify(physx::PxContactModifyPair* const pairs, uint32_t count);
+
+private:
+ Array<physx::PxContactModifyCallback*> mModuleContactModify;
+ PxContactModifyCallback* mAppContactModify;
+};
+
+}
+} // namespace nvidia::apex
+
+#endif // PX_PHYSICS_VERSION_MAJOR == 3
+
+#endif \ No newline at end of file