1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
|
/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#include "DataStream.h"
#include "renderer/Model.h"
#include "scene/Scene.h"
#include "utils/DebugLineRenderBuffer.h"
#include <map>
bool saveBoneCapsuleData(std::string filepath, Model* model,
std::vector<physx::PxVec4>& sphereOffsets, std::vector<uint32_t>& activeSpheres, std::vector<uint32_t>& capsuleNodes)
{
DataStream stream;
uint32_t sphereOffsetCount = (uint32_t)sphereOffsets.size();
stream.write(sphereOffsetCount);
for(int i = 0; i < (int)sphereOffsets.size(); i++)
{
stream.write(std::string(model->getNodeName(i)));
stream.write(sphereOffsets[i]);
}
uint32_t activeSphereCount = (uint32_t)activeSpheres.size();
stream.write(activeSphereCount);
for(int i = 0; i < (int)activeSpheres.size(); i++)
{
stream.write(activeSpheres[i]);
}
uint32_t capsuleNodeCount = (uint32_t)capsuleNodes.size();
stream.write(capsuleNodeCount);
for(int i = 0; i < (int)capsuleNodes.size(); i++)
{
stream.write(capsuleNodes[i]);
}
stream.saveToFile(filepath.c_str());
return true;
}
bool loadBoneCapsuleData(std::string filepath, Model* model,
std::vector<physx::PxVec4>& sphereOffsets, std::vector<uint32_t>& activeSpheres, std::vector<uint32_t>& capsuleNodes)
{
if(!DataStream::fileExists(filepath.c_str()))
return false;
assert(sphereOffsets.size() == model->getNodeCount());
DataStream stream(filepath.c_str());
std::map<int, int> fileNodeIdToModelNodeId;
uint32_t sphereOffsetCount = stream.read<uint32_t>();
for(int i = 0; i < (int)sphereOffsetCount; i++)
{
auto nodeName = stream.read<std::string>();
int modelNode = model->getNodeIdByNameWithErrorCode(nodeName);
fileNodeIdToModelNodeId[i] = modelNode;
if(modelNode == -1)
{
stream.read<physx::PxVec4>();
printf("Warning: node [%d] \"%s\" not found in model (%s)\n", i, nodeName.c_str(), filepath.c_str());
continue;
}
sphereOffsets[modelNode] = stream.read<physx::PxVec4>();
}
activeSpheres.resize(stream.read<uint32_t>());
for(int i = 0; i < (int)activeSpheres.size(); i++)
{
int fileNode = stream.read<uint32_t>();
if(fileNodeIdToModelNodeId[fileNode] == -1)
continue;
activeSpheres[i] = fileNodeIdToModelNodeId[fileNode];
}
capsuleNodes.resize(stream.read<uint32_t>());
for(int i = 0; i < (int)capsuleNodes.size(); i++)
{
int fileNode = stream.read<uint32_t>();
if(fileNodeIdToModelNodeId[fileNode] == -1)
continue;
capsuleNodes[i] = fileNodeIdToModelNodeId[fileNode];
}
return true;
}
void renderBoneLines(Scene* scene, Model* model, ModelInstance* instance, physx::PxMat44 transform, float scale)
{
DebugLineRenderBuffer* dbl = scene->getSceneController()->getDebugLineRenderBuffer();
//Render bone lines
model->traverseNodes([&transform, scale, instance, dbl](int nodeId, int parrentId)
{
physx::PxVec3 a = instance->mNodes[parrentId].mTransform.transform(physx::PxVec3(0.0f, 0.0f, 0.0f));
physx::PxVec3 b = instance->mNodes[nodeId].mTransform.transform(physx::PxVec3(0.0f, 0.0f, 0.0f));
a = transform.transform(a * scale);
b = transform.transform(b * scale);
dbl->addLine(a, b, 0xFFFFFFFF);
});
}
|