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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#ifndef PRIMITIVE_RENDER_MESH_H
#define PRIMITIVE_RENDER_MESH_H
#include "Utils.h"
#include <DirectXMath.h>
#include <vector>
#include "Renderable.h"
#include "CustomRenderMesh.h"
class PrimitiveRenderMesh : public CustomRenderMesh
{
protected:
PrimitiveRenderMesh(const float v[], UINT numVertices);
};
class BoxRenderMesh : public PrimitiveRenderMesh
{
public:
BoxRenderMesh();
};
class PlaneRenderMesh : public CustomRenderMesh
{
public:
PlaneRenderMesh();
};
class SphereRenderMesh : public CustomRenderMesh
{
public:
SphereRenderMesh();
virtual ~SphereRenderMesh();
};
struct PrimitiveRenderMeshType
{
enum Enum
{
Box,
Plane,
Sphere,
Count
};
};
#endif //PRIMITIVE_RENDER_MESH_H
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