/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #ifndef PRIMITIVE_RENDER_MESH_H #define PRIMITIVE_RENDER_MESH_H #include "Utils.h" #include #include #include "Renderable.h" #include "CustomRenderMesh.h" class PrimitiveRenderMesh : public CustomRenderMesh { protected: PrimitiveRenderMesh(const float v[], UINT numVertices); }; class BoxRenderMesh : public PrimitiveRenderMesh { public: BoxRenderMesh(); }; class PlaneRenderMesh : public CustomRenderMesh { public: PlaneRenderMesh(); }; class SphereRenderMesh : public CustomRenderMesh { public: SphereRenderMesh(); virtual ~SphereRenderMesh(); }; struct PrimitiveRenderMeshType { enum Enum { Box, Plane, Sphere, Count }; }; #endif //PRIMITIVE_RENDER_MESH_H