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		<title>NVIDIA(R) NvCloth API reference: Cloth.h File Reference</title>
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<h1>Cloth.h File Reference</h1><code>#include &quot;<a class="el" href="_range_8h-source.html">NvCloth/Range.h</a>&quot;</code><br>
<code>#include &quot;<a class="el" href="_phase_config_8h-source.html">NvCloth/PhaseConfig.h</a>&quot;</code><br>
<code>#include &lt;foundation/PxVec3.h&gt;</code><br>
<code>#include &quot;<a class="el" href="_allocator_8h-source.html">NvCloth/Allocator.h</a>&quot;</code><br>

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<a href="_cloth_8h-source.html">Go to the source code of this file.</a><table border="0" cellpadding="0" cellspacing="0">
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<tr><td colspan="2"><br><h2>Classes</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">class &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="classnv_1_1cloth_1_1_cloth.html">nv::cloth::Cloth</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structnv_1_1cloth_1_1_gpu_particles.html">nv::cloth::GpuParticles</a></td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">struct &nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="structnv_1_1cloth_1_1_mapped_range.html">nv::cloth::MappedRange&lt; T &gt;</a></td></tr>

<tr><td colspan="2"><br><h2>Functions</h2></td></tr>
<tr><td class="memItemLeft" nowrap align="right" valign="top">MappedRange&lt; const physx::PxVec4 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenv_1_1cloth.html#de01dfaec34e24b894b355674dc4f4fe">nv::cloth::readCurrentParticles</a> (const Cloth &amp;cloth)</td></tr>

<tr><td class="memItemLeft" nowrap align="right" valign="top">MappedRange&lt; const physx::PxVec4 &gt;&nbsp;</td><td class="memItemRight" valign="bottom"><a class="el" href="namespacenv_1_1cloth.html#6d165e6041ce38d96dbb64b274797091">nv::cloth::readPreviousParticles</a> (const Cloth &amp;cloth)</td></tr>

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