#include "NvCloth/Range.h"#include "NvCloth/PhaseConfig.h"#include <foundation/PxVec3.h>#include "NvCloth/Allocator.h"Go to the source code of this file.
Classes | |
| class | nv::cloth::Cloth |
| struct | nv::cloth::GpuParticles |
| struct | nv::cloth::MappedRange< T > |
Functions | |
| MappedRange< const physx::PxVec4 > | nv::cloth::readCurrentParticles (const Cloth &cloth) |
| MappedRange< const physx::PxVec4 > | nv::cloth::readPreviousParticles (const Cloth &cloth) |