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#!/bin/sh +x
# Make sure the various variables that we need are set
export GW_DEPS_ROOT="$PWD""/../"
[ -z "$GW_DEPS_ROOT" ] && echo "GW_DEPS_ROOT not defined." && exit 1;
export PX_OUTPUT_ROOT="$PWD"
# Install cmake using packman
export PACKMAN="./scripts/packman/packman.sh"
source $PACKMAN pull -p mac "./scripts/packman/packages/cmake.packman.xml" || exit 1
export CMAKE="$PM_cmake_PATH/bin/cmake"
# Cuda isn't supported on ios
export USE_CUDA=0
# Generate projects here
rm -r -f compiler/ios-cmake/
mkdir compiler/ios-cmake/
cd compiler/ios-cmake/
$CMAKE ../cmake/ios -G Xcode -DCMAKE_TOOLCHAIN_FILE=$GW_DEPS_ROOT/NvCloth/Externals/CMakeModules/ios/ios.toolchain.cmake -DTARGET_BUILD_PLATFORM=ios -DCMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET="8.0" -DNV_CLOTH_ENABLE_CUDA=$USE_CUDA -DUSE_CUDA=$USE_CUDA -DPX_GENERATE_GPU_PROJECTS=0 -DPX_OUTPUT_DLL_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake -DPX_OUTPUT_LIB_DIR=$PX_OUTPUT_ROOT/lib/ios-cmake -DPX_OUTPUT_EXE_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake || exit 1
cd ../../
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