#!/bin/sh +x # Make sure the various variables that we need are set export GW_DEPS_ROOT="$PWD""/../" [ -z "$GW_DEPS_ROOT" ] && echo "GW_DEPS_ROOT not defined." && exit 1; export PX_OUTPUT_ROOT="$PWD" # Install cmake using packman export PACKMAN="./scripts/packman/packman.sh" source $PACKMAN pull -p mac "./scripts/packman/packages/cmake.packman.xml" || exit 1 export CMAKE="$PM_cmake_PATH/bin/cmake" # Cuda isn't supported on ios export USE_CUDA=0 # Generate projects here rm -r -f compiler/ios-cmake/ mkdir compiler/ios-cmake/ cd compiler/ios-cmake/ $CMAKE ../cmake/ios -G Xcode -DCMAKE_TOOLCHAIN_FILE=$GW_DEPS_ROOT/NvCloth/Externals/CMakeModules/ios/ios.toolchain.cmake -DTARGET_BUILD_PLATFORM=ios -DCMAKE_XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET="8.0" -DNV_CLOTH_ENABLE_CUDA=$USE_CUDA -DUSE_CUDA=$USE_CUDA -DPX_GENERATE_GPU_PROJECTS=0 -DPX_OUTPUT_DLL_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake -DPX_OUTPUT_LIB_DIR=$PX_OUTPUT_ROOT/lib/ios-cmake -DPX_OUTPUT_EXE_DIR=$PX_OUTPUT_ROOT/bin/ios-cmake || exit 1 cd ../../