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-rw-r--r--PxShared/src/pvd/include/PxPvdRenderBuffer.h140
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diff --git a/PxShared/src/pvd/include/PxPvdRenderBuffer.h b/PxShared/src/pvd/include/PxPvdRenderBuffer.h
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--- a/PxShared/src/pvd/include/PxPvdRenderBuffer.h
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@@ -1,140 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PXPVDSDK_PXPVDRENDERBUFFER_H
-#define PXPVDSDK_PXPVDRENDERBUFFER_H
-
-/** \addtogroup pvd
-@{
-*/
-
-#include "foundation/PxVec3.h"
-
-#if !PX_DOXYGEN
-namespace physx
-{
-namespace pvdsdk
-{
-#endif
-
-/**
-\brief Default color values used for debug rendering.
-*/
-struct PvdDebugColor
-{
- enum Enum
- {
- eARGB_BLACK = 0xff000000,
- eARGB_RED = 0xffff0000,
- eARGB_GREEN = 0xff00ff00,
- eARGB_BLUE = 0xff0000ff,
- eARGB_YELLOW = 0xffffff00,
- eARGB_MAGENTA = 0xffff00ff,
- eARGB_CYAN = 0xff00ffff,
- eARGB_WHITE = 0xffffffff,
- eARGB_GREY = 0xff808080,
- eARGB_DARKRED = 0x88880000,
- eARGB_DARKGREEN = 0x88008800,
- eARGB_DARKBLUE = 0x88000088
- };
-};
-
-/**
-\brief Used to store a single point and colour for debug rendering.
-*/
-struct PvdDebugPoint
-{
- PvdDebugPoint(const PxVec3& p, const uint32_t& c) : pos(p), color(c)
- {
- }
-
- PxVec3 pos;
- uint32_t color;
-};
-
-/**
-\brief Used to store a single line and colour for debug rendering.
-*/
-struct PvdDebugLine
-{
- PvdDebugLine(const PxVec3& p0, const PxVec3& p1, const uint32_t& c) : pos0(p0), color0(c), pos1(p1), color1(c)
- {
- }
-
- PxVec3 pos0;
- uint32_t color0;
- PxVec3 pos1;
- uint32_t color1;
-};
-
-/**
-\brief Used to store a single triangle and colour for debug rendering.
-*/
-struct PvdDebugTriangle
-{
- PvdDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const uint32_t& c)
- : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c)
- {
- }
-
- PxVec3 pos0;
- uint32_t color0;
- PxVec3 pos1;
- uint32_t color1;
- PxVec3 pos2;
- uint32_t color2;
-};
-
-/**
-\brief Used to store a text for debug rendering. Doesn't own 'string' array.
-*/
-struct PvdDebugText
-{
- PvdDebugText() : string(0)
- {
- }
-
- PvdDebugText(const PxVec3& p, const float& s, const uint32_t& c, const char* str)
- : position(p), size(s), color(c), string(str)
- {
- }
-
- PxVec3 position;
- float size;
- uint32_t color;
- const char* string;
-};
-
-#if !PX_DOXYGEN
-}
-} // namespace physx
-#endif
-
-/** @} */
-#endif // PXPVDSDK_PXPVDRENDERBUFFER_H