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Diffstat (limited to 'PxShared/src/foundation/include/PsInlineArray.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsInlineArray.h | 68 |
1 files changed, 0 insertions, 68 deletions
diff --git a/PxShared/src/foundation/include/PsInlineArray.h b/PxShared/src/foundation/include/PsInlineArray.h deleted file mode 100644 index e9ea939..0000000 --- a/PxShared/src/foundation/include/PsInlineArray.h +++ /dev/null @@ -1,68 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PSFOUNDATION_PSINLINEARRAY_H -#define PSFOUNDATION_PSINLINEARRAY_H - -#include "PsArray.h" -#include "PsInlineAllocator.h" - -namespace physx -{ -namespace shdfnd -{ - -// array that pre-allocates for N elements -template <typename T, uint32_t N, typename Alloc = typename AllocatorTraits<T>::Type> -class InlineArray : public Array<T, InlineAllocator<N * sizeof(T), Alloc> > -{ - typedef InlineAllocator<N * sizeof(T), Alloc> Allocator; - - public: - InlineArray(const PxEMPTY v) : Array<T, Allocator>(v) - { - if(isInlined()) - this->mData = reinterpret_cast<T*>(Array<T, Allocator>::getInlineBuffer()); - } - - PX_INLINE bool isInlined() const - { - return Allocator::isBufferUsed(); - } - - PX_INLINE explicit InlineArray(const Alloc& alloc = Alloc()) : Array<T, Allocator>(alloc) - { - this->mData = this->allocate(N); - this->mCapacity = N; - } -}; -} // namespace shdfnd -} // namespace physx - -#endif // #ifndef PSFOUNDATION_PSINLINEARRAY_H |