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authorMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
committerMarijn Tamis <[email protected]>2019-04-01 14:21:09 +0200
commitd243404d4ba88bcf53f7310cc8980b4efe38c19f (patch)
treedcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/src/foundation/include/PsInlineArray.h
parentAdd new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff)
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Diffstat (limited to 'PxShared/src/foundation/include/PsInlineArray.h')
-rw-r--r--PxShared/src/foundation/include/PsInlineArray.h68
1 files changed, 0 insertions, 68 deletions
diff --git a/PxShared/src/foundation/include/PsInlineArray.h b/PxShared/src/foundation/include/PsInlineArray.h
deleted file mode 100644
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--- a/PxShared/src/foundation/include/PsInlineArray.h
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@@ -1,68 +0,0 @@
-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSINLINEARRAY_H
-#define PSFOUNDATION_PSINLINEARRAY_H
-
-#include "PsArray.h"
-#include "PsInlineAllocator.h"
-
-namespace physx
-{
-namespace shdfnd
-{
-
-// array that pre-allocates for N elements
-template <typename T, uint32_t N, typename Alloc = typename AllocatorTraits<T>::Type>
-class InlineArray : public Array<T, InlineAllocator<N * sizeof(T), Alloc> >
-{
- typedef InlineAllocator<N * sizeof(T), Alloc> Allocator;
-
- public:
- InlineArray(const PxEMPTY v) : Array<T, Allocator>(v)
- {
- if(isInlined())
- this->mData = reinterpret_cast<T*>(Array<T, Allocator>::getInlineBuffer());
- }
-
- PX_INLINE bool isInlined() const
- {
- return Allocator::isBufferUsed();
- }
-
- PX_INLINE explicit InlineArray(const Alloc& alloc = Alloc()) : Array<T, Allocator>(alloc)
- {
- this->mData = this->allocate(N);
- this->mCapacity = N;
- }
-};
-} // namespace shdfnd
-} // namespace physx
-
-#endif // #ifndef PSFOUNDATION_PSINLINEARRAY_H