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diff --git a/PxShared/src/foundation/include/PsInlineAllocator.h b/PxShared/src/foundation/include/PsInlineAllocator.h
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-// This code contains NVIDIA Confidential Information and is disclosed to you
-// under a form of NVIDIA software license agreement provided separately to you.
-//
-// Notice
-// NVIDIA Corporation and its licensors retain all intellectual property and
-// proprietary rights in and to this software and related documentation and
-// any modifications thereto. Any use, reproduction, disclosure, or
-// distribution of this software and related documentation without an express
-// license agreement from NVIDIA Corporation is strictly prohibited.
-//
-// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
-// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
-// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
-// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
-//
-// Information and code furnished is believed to be accurate and reliable.
-// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
-// information or for any infringement of patents or other rights of third parties that may
-// result from its use. No license is granted by implication or otherwise under any patent
-// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
-// This code supersedes and replaces all information previously supplied.
-// NVIDIA Corporation products are not authorized for use as critical
-// components in life support devices or systems without express written approval of
-// NVIDIA Corporation.
-//
-// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
-// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
-// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
-
-#ifndef PSFOUNDATION_PSINLINEALLOCATOR_H
-#define PSFOUNDATION_PSINLINEALLOCATOR_H
-
-#include "PsUserAllocated.h"
-
-namespace physx
-{
-namespace shdfnd
-{
-// this is used by the array class to allocate some space for a small number
-// of objects along with the metadata
-template <uint32_t N, typename BaseAllocator>
-class InlineAllocator : private BaseAllocator
-{
- public:
- InlineAllocator(const PxEMPTY v) : BaseAllocator(v)
- {
- }
-
- InlineAllocator(const BaseAllocator& alloc = BaseAllocator()) : BaseAllocator(alloc), mBufferUsed(false)
- {
- }
-
- InlineAllocator(const InlineAllocator& aloc) : BaseAllocator(aloc), mBufferUsed(false)
- {
- }
-
- void* allocate(uint32_t size, const char* filename, int line)
- {
- if(!mBufferUsed && size <= N)
- {
- mBufferUsed = true;
- return mBuffer;
- }
- return BaseAllocator::allocate(size, filename, line);
- }
-
- void deallocate(void* ptr)
- {
- if(ptr == mBuffer)
- mBufferUsed = false;
- else
- BaseAllocator::deallocate(ptr);
- }
-
- PX_FORCE_INLINE uint8_t* getInlineBuffer()
- {
- return mBuffer;
- }
- PX_FORCE_INLINE bool isBufferUsed() const
- {
- return mBufferUsed;
- }
-
- protected:
- uint8_t mBuffer[N];
- bool mBufferUsed;
-};
-} // namespace shdfnd
-} // namespace physx
-
-#endif // #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H