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| author | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2019-04-01 14:21:09 +0200 |
| commit | d243404d4ba88bcf53f7310cc8980b4efe38c19f (patch) | |
| tree | dcc8ce2904e9f813e03f71f825c4d3c9ec565d91 /PxShared/src/foundation/include/PsInlineAllocator.h | |
| parent | Add new SetSpheres and SetPlanes api's to bring them in line with setTriangles. (diff) | |
| download | nvcloth-1.1.6.tar.xz nvcloth-1.1.6.zip | |
1.1.6 Release.1.1.6
Diffstat (limited to 'PxShared/src/foundation/include/PsInlineAllocator.h')
| -rw-r--r-- | PxShared/src/foundation/include/PsInlineAllocator.h | 91 |
1 files changed, 0 insertions, 91 deletions
diff --git a/PxShared/src/foundation/include/PsInlineAllocator.h b/PxShared/src/foundation/include/PsInlineAllocator.h deleted file mode 100644 index f87abd6..0000000 --- a/PxShared/src/foundation/include/PsInlineAllocator.h +++ /dev/null @@ -1,91 +0,0 @@ -// This code contains NVIDIA Confidential Information and is disclosed to you -// under a form of NVIDIA software license agreement provided separately to you. -// -// Notice -// NVIDIA Corporation and its licensors retain all intellectual property and -// proprietary rights in and to this software and related documentation and -// any modifications thereto. Any use, reproduction, disclosure, or -// distribution of this software and related documentation without an express -// license agreement from NVIDIA Corporation is strictly prohibited. -// -// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES -// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO -// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, -// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. -// -// Information and code furnished is believed to be accurate and reliable. -// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such -// information or for any infringement of patents or other rights of third parties that may -// result from its use. No license is granted by implication or otherwise under any patent -// or patent rights of NVIDIA Corporation. Details are subject to change without notice. -// This code supersedes and replaces all information previously supplied. -// NVIDIA Corporation products are not authorized for use as critical -// components in life support devices or systems without express written approval of -// NVIDIA Corporation. -// -// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. -// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. -// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. - -#ifndef PSFOUNDATION_PSINLINEALLOCATOR_H -#define PSFOUNDATION_PSINLINEALLOCATOR_H - -#include "PsUserAllocated.h" - -namespace physx -{ -namespace shdfnd -{ -// this is used by the array class to allocate some space for a small number -// of objects along with the metadata -template <uint32_t N, typename BaseAllocator> -class InlineAllocator : private BaseAllocator -{ - public: - InlineAllocator(const PxEMPTY v) : BaseAllocator(v) - { - } - - InlineAllocator(const BaseAllocator& alloc = BaseAllocator()) : BaseAllocator(alloc), mBufferUsed(false) - { - } - - InlineAllocator(const InlineAllocator& aloc) : BaseAllocator(aloc), mBufferUsed(false) - { - } - - void* allocate(uint32_t size, const char* filename, int line) - { - if(!mBufferUsed && size <= N) - { - mBufferUsed = true; - return mBuffer; - } - return BaseAllocator::allocate(size, filename, line); - } - - void deallocate(void* ptr) - { - if(ptr == mBuffer) - mBufferUsed = false; - else - BaseAllocator::deallocate(ptr); - } - - PX_FORCE_INLINE uint8_t* getInlineBuffer() - { - return mBuffer; - } - PX_FORCE_INLINE bool isBufferUsed() const - { - return mBufferUsed; - } - - protected: - uint8_t mBuffer[N]; - bool mBufferUsed; -}; -} // namespace shdfnd -} // namespace physx - -#endif // #ifndef PSFOUNDATION_PSINLINEALLOCATOR_H |