diff options
Diffstat (limited to 'NvCloth/src/ps/windows')
| -rw-r--r-- | NvCloth/src/ps/windows/PsWindowsAtomic.cpp | 96 | ||||
| -rw-r--r-- | NvCloth/src/ps/windows/PsWindowsFPU.h | 51 | ||||
| -rw-r--r-- | NvCloth/src/ps/windows/PsWindowsInclude.h | 96 |
3 files changed, 243 insertions, 0 deletions
diff --git a/NvCloth/src/ps/windows/PsWindowsAtomic.cpp b/NvCloth/src/ps/windows/PsWindowsAtomic.cpp new file mode 100644 index 0000000..c78728f --- /dev/null +++ b/NvCloth/src/ps/windows/PsWindowsAtomic.cpp @@ -0,0 +1,96 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#include "PsWindowsInclude.h" +#include "NvCloth/ps/PsAtomic.h" + +namespace physx +{ +namespace shdfnd +{ + +int32_t atomicExchange(volatile int32_t* val, int32_t val2) +{ + return (int32_t)InterlockedExchange((volatile LONG*)val, (LONG)val2); +} + +int32_t atomicCompareExchange(volatile int32_t* dest, int32_t exch, int32_t comp) +{ + return (int32_t)InterlockedCompareExchange((volatile LONG*)dest, exch, comp); +} + +void* atomicCompareExchangePointer(volatile void** dest, void* exch, void* comp) +{ + return InterlockedCompareExchangePointer((volatile PVOID*)dest, exch, comp); +} + +int32_t atomicIncrement(volatile int32_t* val) +{ + return (int32_t)InterlockedIncrement((volatile LONG*)val); +} + +int32_t atomicDecrement(volatile int32_t* val) +{ + return (int32_t)InterlockedDecrement((volatile LONG*)val); +} + +int32_t atomicAdd(volatile int32_t* val, int32_t delta) +{ + LONG newValue, oldValue; + do + { + oldValue = *val; + newValue = oldValue + delta; + } while(InterlockedCompareExchange((volatile LONG*)val, newValue, oldValue) != oldValue); + + return newValue; +} + +int32_t atomicMax(volatile int32_t* val, int32_t val2) +{ + // Could do this more efficiently in asm... + + LONG newValue, oldValue; + + do + { + oldValue = *val; + + if(val2 > oldValue) + newValue = val2; + else + newValue = oldValue; + + } while(InterlockedCompareExchange((volatile LONG*)val, newValue, oldValue) != oldValue); + + return newValue; +} + +} // namespace shdfnd +} // namespace physx diff --git a/NvCloth/src/ps/windows/PsWindowsFPU.h b/NvCloth/src/ps/windows/PsWindowsFPU.h new file mode 100644 index 0000000..d85e531 --- /dev/null +++ b/NvCloth/src/ps/windows/PsWindowsFPU.h @@ -0,0 +1,51 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSWINDOWSFPU_H +#define PSFOUNDATION_PSWINDOWSFPU_H + +PX_INLINE physx::shdfnd::SIMDGuard::SIMDGuard() +{ +#if !PX_ARM + mControlWord = _mm_getcsr(); + // set default (disable exceptions: _MM_MASK_MASK) and FTZ (_MM_FLUSH_ZERO_ON), DAZ (_MM_DENORMALS_ZERO_ON: (1<<6)) + _mm_setcsr(_MM_MASK_MASK | _MM_FLUSH_ZERO_ON | (1 << 6)); +#endif +} + +PX_INLINE physx::shdfnd::SIMDGuard::~SIMDGuard() +{ +#if !PX_ARM + // restore control word and clear any exception flags + // (setting exception state flags cause exceptions on the first following fp operation) + _mm_setcsr(mControlWord & ~_MM_EXCEPT_MASK); +#endif +} + +#endif // #ifndef PSFOUNDATION_PSWINDOWSFPU_H diff --git a/NvCloth/src/ps/windows/PsWindowsInclude.h b/NvCloth/src/ps/windows/PsWindowsInclude.h new file mode 100644 index 0000000..066abe7 --- /dev/null +++ b/NvCloth/src/ps/windows/PsWindowsInclude.h @@ -0,0 +1,96 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H +#define PSFOUNDATION_PSWINDOWSINCLUDE_H + +#include "NvCloth/ps/Ps.h" + +#ifndef _WIN32 +#error "This file should only be included by Windows builds!!" +#endif + +#ifdef _WINDOWS_ // windows already included +#error "Only include windows.h through this file!!" +#endif + +// We only support >= Windows XP, and we need this for critical section and +#define _WIN32_WINNT 0x0501 + +// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked* +// etc) +#define NOGDICAPMASKS +#define NOVIRTUALKEYCODES +#define NOWINMESSAGES +#define NOWINSTYLES +#define NOSYSMETRICS +#define NOMENUS +#define NOICONS +#define NOKEYSTATES +#define NOSYSCOMMANDS +#define NORASTEROPS +#define NOSHOWWINDOW +#define NOATOM +#define NOCLIPBOARD +#define NOCOLOR +#define NOCTLMGR +#define NODRAWTEXT +#define NOGDI +#define NOMB +#define NOMEMMGR +#define NOMETAFILE +#define NOMINMAX +#define NOOPENFILE +#define NOSCROLL +#define NOSERVICE +#define NOSOUND +#define NOTEXTMETRIC +#define NOWH +#define NOWINOFFSETS +#define NOCOMM +#define NOKANJI +#define NOHELP +#define NOPROFILER +#define NODEFERWINDOWPOS +#define NOMCX +#define WIN32_LEAN_AND_MEAN +#define NOUSER +#define NONLS +#define NOMSG + +#pragma warning(push) +#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives' +#include <windows.h> +#pragma warning(pop) + +#if PX_SSE2 +#include <xmmintrin.h> +#endif + +#endif // #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H |