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-rw-r--r--NvCloth/src/ps/windows/PsWindowsAtomic.cpp96
-rw-r--r--NvCloth/src/ps/windows/PsWindowsFPU.h51
-rw-r--r--NvCloth/src/ps/windows/PsWindowsInclude.h96
3 files changed, 243 insertions, 0 deletions
diff --git a/NvCloth/src/ps/windows/PsWindowsAtomic.cpp b/NvCloth/src/ps/windows/PsWindowsAtomic.cpp
new file mode 100644
index 0000000..c78728f
--- /dev/null
+++ b/NvCloth/src/ps/windows/PsWindowsAtomic.cpp
@@ -0,0 +1,96 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#include "PsWindowsInclude.h"
+#include "NvCloth/ps/PsAtomic.h"
+
+namespace physx
+{
+namespace shdfnd
+{
+
+int32_t atomicExchange(volatile int32_t* val, int32_t val2)
+{
+ return (int32_t)InterlockedExchange((volatile LONG*)val, (LONG)val2);
+}
+
+int32_t atomicCompareExchange(volatile int32_t* dest, int32_t exch, int32_t comp)
+{
+ return (int32_t)InterlockedCompareExchange((volatile LONG*)dest, exch, comp);
+}
+
+void* atomicCompareExchangePointer(volatile void** dest, void* exch, void* comp)
+{
+ return InterlockedCompareExchangePointer((volatile PVOID*)dest, exch, comp);
+}
+
+int32_t atomicIncrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedIncrement((volatile LONG*)val);
+}
+
+int32_t atomicDecrement(volatile int32_t* val)
+{
+ return (int32_t)InterlockedDecrement((volatile LONG*)val);
+}
+
+int32_t atomicAdd(volatile int32_t* val, int32_t delta)
+{
+ LONG newValue, oldValue;
+ do
+ {
+ oldValue = *val;
+ newValue = oldValue + delta;
+ } while(InterlockedCompareExchange((volatile LONG*)val, newValue, oldValue) != oldValue);
+
+ return newValue;
+}
+
+int32_t atomicMax(volatile int32_t* val, int32_t val2)
+{
+ // Could do this more efficiently in asm...
+
+ LONG newValue, oldValue;
+
+ do
+ {
+ oldValue = *val;
+
+ if(val2 > oldValue)
+ newValue = val2;
+ else
+ newValue = oldValue;
+
+ } while(InterlockedCompareExchange((volatile LONG*)val, newValue, oldValue) != oldValue);
+
+ return newValue;
+}
+
+} // namespace shdfnd
+} // namespace physx
diff --git a/NvCloth/src/ps/windows/PsWindowsFPU.h b/NvCloth/src/ps/windows/PsWindowsFPU.h
new file mode 100644
index 0000000..d85e531
--- /dev/null
+++ b/NvCloth/src/ps/windows/PsWindowsFPU.h
@@ -0,0 +1,51 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSWINDOWSFPU_H
+#define PSFOUNDATION_PSWINDOWSFPU_H
+
+PX_INLINE physx::shdfnd::SIMDGuard::SIMDGuard()
+{
+#if !PX_ARM
+ mControlWord = _mm_getcsr();
+ // set default (disable exceptions: _MM_MASK_MASK) and FTZ (_MM_FLUSH_ZERO_ON), DAZ (_MM_DENORMALS_ZERO_ON: (1<<6))
+ _mm_setcsr(_MM_MASK_MASK | _MM_FLUSH_ZERO_ON | (1 << 6));
+#endif
+}
+
+PX_INLINE physx::shdfnd::SIMDGuard::~SIMDGuard()
+{
+#if !PX_ARM
+ // restore control word and clear any exception flags
+ // (setting exception state flags cause exceptions on the first following fp operation)
+ _mm_setcsr(mControlWord & ~_MM_EXCEPT_MASK);
+#endif
+}
+
+#endif // #ifndef PSFOUNDATION_PSWINDOWSFPU_H
diff --git a/NvCloth/src/ps/windows/PsWindowsInclude.h b/NvCloth/src/ps/windows/PsWindowsInclude.h
new file mode 100644
index 0000000..066abe7
--- /dev/null
+++ b/NvCloth/src/ps/windows/PsWindowsInclude.h
@@ -0,0 +1,96 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H
+#define PSFOUNDATION_PSWINDOWSINCLUDE_H
+
+#include "NvCloth/ps/Ps.h"
+
+#ifndef _WIN32
+#error "This file should only be included by Windows builds!!"
+#endif
+
+#ifdef _WINDOWS_ // windows already included
+#error "Only include windows.h through this file!!"
+#endif
+
+// We only support >= Windows XP, and we need this for critical section and
+#define _WIN32_WINNT 0x0501
+
+// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*
+// etc)
+#define NOGDICAPMASKS
+#define NOVIRTUALKEYCODES
+#define NOWINMESSAGES
+#define NOWINSTYLES
+#define NOSYSMETRICS
+#define NOMENUS
+#define NOICONS
+#define NOKEYSTATES
+#define NOSYSCOMMANDS
+#define NORASTEROPS
+#define NOSHOWWINDOW
+#define NOATOM
+#define NOCLIPBOARD
+#define NOCOLOR
+#define NOCTLMGR
+#define NODRAWTEXT
+#define NOGDI
+#define NOMB
+#define NOMEMMGR
+#define NOMETAFILE
+#define NOMINMAX
+#define NOOPENFILE
+#define NOSCROLL
+#define NOSERVICE
+#define NOSOUND
+#define NOTEXTMETRIC
+#define NOWH
+#define NOWINOFFSETS
+#define NOCOMM
+#define NOKANJI
+#define NOHELP
+#define NOPROFILER
+#define NODEFERWINDOWPOS
+#define NOMCX
+#define WIN32_LEAN_AND_MEAN
+#define NOUSER
+#define NONLS
+#define NOMSG
+
+#pragma warning(push)
+#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
+#include <windows.h>
+#pragma warning(pop)
+
+#if PX_SSE2
+#include <xmmintrin.h>
+#endif
+
+#endif // #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H