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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H
+#define PSFOUNDATION_PSWINDOWSINCLUDE_H
+
+#include "NvCloth/ps/Ps.h"
+
+#ifndef _WIN32
+#error "This file should only be included by Windows builds!!"
+#endif
+
+#ifdef _WINDOWS_ // windows already included
+#error "Only include windows.h through this file!!"
+#endif
+
+// We only support >= Windows XP, and we need this for critical section and
+#define _WIN32_WINNT 0x0501
+
+// turn off as much as we can for windows. All we really need is the thread functions(critical sections/Interlocked*
+// etc)
+#define NOGDICAPMASKS
+#define NOVIRTUALKEYCODES
+#define NOWINMESSAGES
+#define NOWINSTYLES
+#define NOSYSMETRICS
+#define NOMENUS
+#define NOICONS
+#define NOKEYSTATES
+#define NOSYSCOMMANDS
+#define NORASTEROPS
+#define NOSHOWWINDOW
+#define NOATOM
+#define NOCLIPBOARD
+#define NOCOLOR
+#define NOCTLMGR
+#define NODRAWTEXT
+#define NOGDI
+#define NOMB
+#define NOMEMMGR
+#define NOMETAFILE
+#define NOMINMAX
+#define NOOPENFILE
+#define NOSCROLL
+#define NOSERVICE
+#define NOSOUND
+#define NOTEXTMETRIC
+#define NOWH
+#define NOWINOFFSETS
+#define NOCOMM
+#define NOKANJI
+#define NOHELP
+#define NOPROFILER
+#define NODEFERWINDOWPOS
+#define NOMCX
+#define WIN32_LEAN_AND_MEAN
+#define NOUSER
+#define NONLS
+#define NOMSG
+
+#pragma warning(push)
+#pragma warning(disable : 4668) //'symbol' is not defined as a preprocessor macro, replacing with '0' for 'directives'
+#include <windows.h>
+#pragma warning(pop)
+
+#if PX_SSE2
+#include <xmmintrin.h>
+#endif
+
+#endif // #ifndef PSFOUNDATION_PSWINDOWSINCLUDE_H