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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#ifndef NV_CLOTH_ENABLE_CUDA
+#define NV_CLOTH_ENABLE_CUDA 1
+#endif
+
+#include "SwFactory.h"
+
+using namespace physx;
+
+namespace nv
+{
+namespace cloth
+{
+uint32_t getNextFabricId()
+{
+ static uint32_t sNextFabricId = 0;
+ return sNextFabricId++;
+}
+
+}
+}
+
+
+nv::cloth::Factory* NvClothCreateFactoryCPU()
+{
+ return NV_CLOTH_NEW(nv::cloth::SwFactory)();
+}
+
+#if NV_CLOTH_ENABLE_CUDA
+#include "cuda/CuFactory.h"
+
+nv::cloth::Factory* NvClothCreateFactoryCUDA(CUcontext context)
+{
+ return NV_CLOTH_NEW(nv::cloth::CuFactory)(context);
+}
+#else
+nv::cloth::Factory* NvClothCreateFactoryCUDA(CUcontext context)
+{
+ PX_UNUSED(context);
+ return nullptr;
+}
+#endif
+
+#if NV_CLOTH_ENABLE_DX11
+#include "dx/dxFactory.h"
+#include "NvCloth/DxContextManagerCallback.h"
+nv::cloth::Factory* NvClothCreateFactoryDX11(nv::cloth::DxContextManagerCallback* graphicsContextManager)
+{
+ if (graphicsContextManager->getDevice()->GetFeatureLevel() >= D3D_FEATURE_LEVEL_11_0)
+ return NV_CLOTH_NEW(nv::cloth::DxFactory)(graphicsContextManager);
+ return nullptr;
+}
+#else
+nv::cloth::Factory* NvClothCreateFactoryDX11(nv::cloth::DxContextManagerCallback* graphicsContextManager)
+{
+ PX_UNUSED(graphicsContextManager);
+ return nullptr;
+}
+#endif
+
+NV_CLOTH_API(void) NvClothDestroyFactory(nv::cloth::Factory* factory)
+{
+ NV_CLOTH_DELETE(factory);
+}
+
+NV_CLOTH_API(bool) NvClothCompiledWithCudaSupport()
+{
+ return NV_CLOTH_ENABLE_CUDA == 1;
+}
+NV_CLOTH_API(bool) NvClothCompiledWithDxSupport()
+{
+ return NV_CLOTH_ENABLE_DX11 == 1;
+}