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| author | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-15 16:06:25 +0100 |
| commit | 85305930aeeb1d513e23522bd91f29ba81aa6d14 (patch) | |
| tree | 45f1bb20a45a300d1fef107e436cac95602a0e57 /NvCloth/src/Factory.cpp | |
| download | nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.tar.xz nvcloth-85305930aeeb1d513e23522bd91f29ba81aa6d14.zip | |
NvCloth library v1.0.0
Diffstat (limited to 'NvCloth/src/Factory.cpp')
| -rw-r--r-- | NvCloth/src/Factory.cpp | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/NvCloth/src/Factory.cpp b/NvCloth/src/Factory.cpp new file mode 100644 index 0000000..1307223 --- /dev/null +++ b/NvCloth/src/Factory.cpp @@ -0,0 +1,101 @@ +// This code contains NVIDIA Confidential Information and is disclosed to you +// under a form of NVIDIA software license agreement provided separately to you. +// +// Notice +// NVIDIA Corporation and its licensors retain all intellectual property and +// proprietary rights in and to this software and related documentation and +// any modifications thereto. Any use, reproduction, disclosure, or +// distribution of this software and related documentation without an express +// license agreement from NVIDIA Corporation is strictly prohibited. +// +// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES +// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO +// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT, +// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE. +// +// Information and code furnished is believed to be accurate and reliable. +// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such +// information or for any infringement of patents or other rights of third parties that may +// result from its use. No license is granted by implication or otherwise under any patent +// or patent rights of NVIDIA Corporation. Details are subject to change without notice. +// This code supersedes and replaces all information previously supplied. +// NVIDIA Corporation products are not authorized for use as critical +// components in life support devices or systems without express written approval of +// NVIDIA Corporation. +// +// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved. +// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. +// Copyright (c) 2001-2004 NovodeX AG. All rights reserved. + +#ifndef NV_CLOTH_ENABLE_CUDA +#define NV_CLOTH_ENABLE_CUDA 1 +#endif + +#include "SwFactory.h" + +using namespace physx; + +namespace nv +{ +namespace cloth +{ +uint32_t getNextFabricId() +{ + static uint32_t sNextFabricId = 0; + return sNextFabricId++; +} + +} +} + + +nv::cloth::Factory* NvClothCreateFactoryCPU() +{ + return NV_CLOTH_NEW(nv::cloth::SwFactory)(); +} + +#if NV_CLOTH_ENABLE_CUDA +#include "cuda/CuFactory.h" + +nv::cloth::Factory* NvClothCreateFactoryCUDA(CUcontext context) +{ + return NV_CLOTH_NEW(nv::cloth::CuFactory)(context); +} +#else +nv::cloth::Factory* NvClothCreateFactoryCUDA(CUcontext context) +{ + PX_UNUSED(context); + return nullptr; +} +#endif + +#if NV_CLOTH_ENABLE_DX11 +#include "dx/dxFactory.h" +#include "NvCloth/DxContextManagerCallback.h" +nv::cloth::Factory* NvClothCreateFactoryDX11(nv::cloth::DxContextManagerCallback* graphicsContextManager) +{ + if (graphicsContextManager->getDevice()->GetFeatureLevel() >= D3D_FEATURE_LEVEL_11_0) + return NV_CLOTH_NEW(nv::cloth::DxFactory)(graphicsContextManager); + return nullptr; +} +#else +nv::cloth::Factory* NvClothCreateFactoryDX11(nv::cloth::DxContextManagerCallback* graphicsContextManager) +{ + PX_UNUSED(graphicsContextManager); + return nullptr; +} +#endif + +NV_CLOTH_API(void) NvClothDestroyFactory(nv::cloth::Factory* factory) +{ + NV_CLOTH_DELETE(factory); +} + +NV_CLOTH_API(bool) NvClothCompiledWithCudaSupport() +{ + return NV_CLOTH_ENABLE_CUDA == 1; +} +NV_CLOTH_API(bool) NvClothCompiledWithDxSupport() +{ + return NV_CLOTH_ENABLE_DX11 == 1; +} |