diff options
Diffstat (limited to 'NvCloth/docs/documentation/ReleaseNotes')
| -rw-r--r-- | NvCloth/docs/documentation/ReleaseNotes/index.html | 156 |
1 files changed, 82 insertions, 74 deletions
diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html index 214a7db..694273a 100644 --- a/NvCloth/docs/documentation/ReleaseNotes/index.html +++ b/NvCloth/docs/documentation/ReleaseNotes/index.html @@ -7,7 +7,7 @@ <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> <meta http-equiv="x-ua-compatible" content="IE=Edge"/> - <title>Release Notes — NvCloth 1.0.0 documentation</title> + <title>Release Notes — NvCloth 1.1.3 documentation</title> <link rel="stylesheet" href="../_static/default.css" type="text/css" /> <link rel="stylesheet" href="../_static/pygments.css" type="text/css" /> @@ -18,7 +18,7 @@ <script type="text/javascript"> var DOCUMENTATION_OPTIONS = { URL_ROOT: '../', - VERSION: '1.0.0', + VERSION: '1.1.3', COLLAPSE_INDEX: false, FILE_SUFFIX: '.html', HAS_SOURCE: true @@ -31,8 +31,8 @@ <script type="text/javascript" src="../_static/bootstrap.js"></script> <script type="text/javascript" src="../_static/jquery.cookie.js"></script> <script type="text/javascript" src="../_static/jquery.storageapi.js"></script> - <link rel="top" title="NvCloth 1.0.0 documentation" href="../index.html" /> - <link rel="next" title="Modules" href="../Modules/Index.html" /> + <link rel="top" title="NvCloth 1.1.3 documentation" href="../index.html" /> + <link rel="next" title="Compiling" href="../Compiling/index.html" /> <link rel="prev" title="NvCloth" href="../index.html" /> </head> <body> @@ -57,7 +57,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../index.html">NvCloth 1.0.0 documentation</a></li> + <li><a href="../index.html">NvCloth 1.1.3 documentation</a></li> </ul> </div> </div> @@ -68,11 +68,18 @@ <h4>Table Of Contents</h4> <ul class="current"> <li class="toctree-l1 current"><a class="current reference internal" href="">Release Notes</a><ul> -<li class="toctree-l2"><a class="reference internal" href="#fixes">Fixes</a></li> -<li class="toctree-l2"><a class="reference internal" href="#new-features">New Features</a></li> -<li class="toctree-l2"><a class="reference internal" href="#supported-platforms">Supported Platforms</a></li> -<li class="toctree-l2"><a class="reference internal" href="#supported-compilers">Supported Compilers</a></li> -<li class="toctree-l2"><a class="reference internal" href="#known-issues">Known Issues</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.3</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.2</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.1</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.0</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id5">1.0.0</a></li> +</ul> +</li> +<li class="toctree-l1"><a class="reference internal" href="../Compiling/index.html">Compiling</a><ul> +<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#windows">Windows</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#linux">Linux</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#mac">Mac</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#android">Android</a></li> </ul> </li> <li class="toctree-l1"><a class="reference internal" href="../Modules/Index.html">Modules</a><ul> @@ -111,8 +118,8 @@ <p class="topless"><a href="../index.html" title="previous chapter">NvCloth</a></p> <h4>Next topic</h4> - <p class="topless"><a href="../Modules/Index.html" - title="next chapter">Modules</a></p> + <p class="topless"><a href="../Compiling/index.html" + title="next chapter">Compiling</a></p> <div id="searchbox" style="display: none"> <h4>Quick search</h4> <form class="search form-inline" action="../search.html" method="get"> @@ -135,88 +142,89 @@ <div class="section" id="release-notes"> <h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1> -<div class="section" id="fixes"> -<h2>Fixes<a class="headerlink" href="#fixes" title="Permalink to this headline">¶</a></h2> -<p><strong>1.1.2</strong></p> -<ul class="simple"> -<li>Dynamic allocations at runtime removed from MovingAverage.</li> -<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li> -<li>Cuda crash on older hardware.</li> -</ul> -<p><strong>1.1.1</strong></p> +<div class="section" id="id1"> +<h2>1.1.3<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2> +<p>Supported platforms:</p> <ul class="simple"> -<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li> -<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li> -<li>Fixed “unused typedef <cite>__t100</cite>” warning in xcode.</li> +<li>Windows (CPU, CUDA, DX11)</li> +<li>Mac (beta, tested on Sierra)</li> +<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li> +<li>PlayStation 4 (beta) with PS4 SDK 4.5</li> +<li>Xbox one (CPU, DX11, beta)</li> +<li>Android (arm64-v8a, API >= 21), tested on Shield TV</li> </ul> -<p><strong>1.1.0</strong></p> +<p>Note: beta platforms are not yet optimized.</p> +<p>Supported compilers (via cmake 3.7)</p> <ul class="simple"> -<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li> -<li>Fixed bug where changing friction on cloth already in simulation would cause assert or crash.</li> -<li>Optimization flag now working on PS4 release build.</li> +<li>Windows: Visual Studio 12, 14 (2013, 2015)</li> +<li>Linux: gcc 5.4 (only x64)</li> +<li>Mac: xcode</li> +<li>PlayStation 4: Visual studio 14 (2015)</li> +<li>Xbox one: Visual studio 14 (2015)</li> +<li>Android: NDK r12b and above</li> </ul> -</div> -<div class="section" id="new-features"> -<h2>New Features<a class="headerlink" href="#new-features" title="Permalink to this headline">¶</a></h2> -<p><strong>1.1.2</strong></p> +<p>Fixed:</p> <ul class="simple"> -<li>Added cmake flags to disable dx11 and/or cuda support.</li> +<li>Incorrect assertion in ClothImpl::setFluidDensity.</li> +<li>Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.</li> +<li>Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.</li> +<li>Cuda wind simulation crashed on older hardware.</li> +<li>Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.</li> </ul> -<p><strong>1.1.0</strong></p> +<p>New:</p> <ul class="simple"> -<li>Solver::getNumCloths and Solver::getClothList interface.</li> -<li>Improved samples (new scenes and debug visualization)</li> -</ul> -<p><strong>1.0.0</strong></p> -<ul class="simple"> -<li>Initial release of NvCloth</li> -<li>Stiffness per constraint feature</li> -<li>New wind (air drag/lift) implementation</li> +<li>Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.</li> +<li>Cuda support on linux (experimental)</li> +<li>Android support</li> </ul> +<p>Known issues: +- DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="supported-platforms"> -<h2>Supported Platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline">¶</a></h2> -<p><strong>1.1.0</strong></p> +<div class="section" id="id2"> +<h2>1.1.2<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2> +<p>Fixed:</p> <ul class="simple"> -<li>Windows (CPU, CUDA, DX11, RenderCloth)</li> -<li>Mac (beta, tested on Sierra, RenderCloth)</li> -<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li> -<li>PlayStation 4 (beta) with PS4 4.5 SDK</li> -<li>Xbox one (CPU, DX11, beta)</li> +<li>Dynamic allocations at runtime removed from MovingAverage.</li> +<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li> </ul> -<p>Note: beta platforms are not yet optimized.</p> -<p><strong>1.0.0</strong></p> +<p>New:</p> <ul class="simple"> -<li>Windows (CPU, CUDA, DX11, RenderCloth)</li> -<li>Mac (beta, tested on Sierra, RenderCloth)</li> -<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li> -<li>PlayStation 4 (beta)</li> -<li>Xbox one (CPU, DX11, beta)</li> +<li>Added cmake flags to disable dx11 and/or cuda support.</li> </ul> -<p>Note: beta platforms are not yet optimized.</p> +<p>Known issues: +- DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="supported-compilers"> -<h2>Supported Compilers<a class="headerlink" href="#supported-compilers" title="Permalink to this headline">¶</a></h2> -<p><strong>1.0.0</strong></p> -<p>Using cmake 3.7</p> +<div class="section" id="id3"> +<h2>1.1.1<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2> +<p>Fixed:</p> <ul class="simple"> -<li>Windows: Visual Studio 12, 14 (2013, 2015)</li> -<li>Linux: gcc (only x64)</li> -<li>Mac: xcode</li> -<li>PlayStation 4: Visual studio 14 (2015)</li> -<li>Xbox one: Visual studio 14 (2015)</li> +<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li> +<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li> +<li>Fixed “unused typedef <cite>__t100</cite>” warning in xcode.</li> </ul> +<p>Known issues: +- DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="known-issues"> -<h2>Known Issues<a class="headerlink" href="#known-issues" title="Permalink to this headline">¶</a></h2> -<p><strong>1.1.0</strong></p> +<div class="section" id="id4"> +<h2>1.1.0<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2> +<p>Fixed:</p> <ul class="simple"> -<li>DirectX 11 solver has issues with ccd sphere/capsule collision.</li> +<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li> +<li>Fixed bug where changing friction on cloth already in simulation would cause assert or crash.</li> +<li>Optimization flag now working on PS4 release build.</li> </ul> -<p><strong>1.0.0</strong></p> +<p>New:</p> <ul class="simple"> -<li>DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift</li> +<li>Solver::getNumCloths and Solver::getClothList interface.</li> +<li>Improved samples (new scenes and debug visualization)</li> </ul> +<p>Known issues: +- DirectX 11 solver has issues with ccd sphere/capsule collision.</p> +</div> +<div class="section" id="id5"> +<h2>1.0.0<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2> +<p>Known issues: +- DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift</p> </div> </div> @@ -229,7 +237,7 @@ <div class="masthead"> <div class="row"> <ul class="breadcrumb"> - <li><a href="../index.html">NvCloth 1.0.0 documentation</a></li> + <li><a href="../index.html">NvCloth 1.1.3 documentation</a></li> </ul> </div> </div> |