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-rw-r--r--NvCloth/docs/documentation/ReleaseNotes/index.html156
1 files changed, 82 insertions, 74 deletions
diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html
index 214a7db..694273a 100644
--- a/NvCloth/docs/documentation/ReleaseNotes/index.html
+++ b/NvCloth/docs/documentation/ReleaseNotes/index.html
@@ -7,7 +7,7 @@
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta http-equiv="x-ua-compatible" content="IE=Edge"/>
- <title>Release Notes &mdash; NvCloth 1.0.0 documentation</title>
+ <title>Release Notes &mdash; NvCloth 1.1.3 documentation</title>
<link rel="stylesheet" href="../_static/default.css" type="text/css" />
<link rel="stylesheet" href="../_static/pygments.css" type="text/css" />
@@ -18,7 +18,7 @@
<script type="text/javascript">
var DOCUMENTATION_OPTIONS = {
URL_ROOT: '../',
- VERSION: '1.0.0',
+ VERSION: '1.1.3',
COLLAPSE_INDEX: false,
FILE_SUFFIX: '.html',
HAS_SOURCE: true
@@ -31,8 +31,8 @@
<script type="text/javascript" src="../_static/bootstrap.js"></script>
<script type="text/javascript" src="../_static/jquery.cookie.js"></script>
<script type="text/javascript" src="../_static/jquery.storageapi.js"></script>
- <link rel="top" title="NvCloth 1.0.0 documentation" href="../index.html" />
- <link rel="next" title="Modules" href="../Modules/Index.html" />
+ <link rel="top" title="NvCloth 1.1.3 documentation" href="../index.html" />
+ <link rel="next" title="Compiling" href="../Compiling/index.html" />
<link rel="prev" title="NvCloth" href="../index.html" />
</head>
<body>
@@ -57,7 +57,7 @@
<div class="masthead">
<div class="row">
<ul class="breadcrumb">
- <li><a href="../index.html">NvCloth 1.0.0 documentation</a></li>
+ <li><a href="../index.html">NvCloth 1.1.3 documentation</a></li>
</ul>
</div>
</div>
@@ -68,11 +68,18 @@
<h4>Table Of Contents</h4>
<ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="">Release Notes</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="#fixes">Fixes</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#new-features">New Features</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#supported-platforms">Supported Platforms</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#supported-compilers">Supported Compilers</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#known-issues">Known Issues</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.3</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.2</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.1</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.0</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id5">1.0.0</a></li>
+</ul>
+</li>
+<li class="toctree-l1"><a class="reference internal" href="../Compiling/index.html">Compiling</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#windows">Windows</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#linux">Linux</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#mac">Mac</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Compiling/index.html#android">Android</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../Modules/Index.html">Modules</a><ul>
@@ -111,8 +118,8 @@
<p class="topless"><a href="../index.html"
title="previous chapter">NvCloth</a></p>
<h4>Next topic</h4>
- <p class="topless"><a href="../Modules/Index.html"
- title="next chapter">Modules</a></p>
+ <p class="topless"><a href="../Compiling/index.html"
+ title="next chapter">Compiling</a></p>
<div id="searchbox" style="display: none">
<h4>Quick search</h4>
<form class="search form-inline" action="../search.html" method="get">
@@ -135,88 +142,89 @@
<div class="section" id="release-notes">
<h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1>
-<div class="section" id="fixes">
-<h2>Fixes<a class="headerlink" href="#fixes" title="Permalink to this headline">¶</a></h2>
-<p><strong>1.1.2</strong></p>
-<ul class="simple">
-<li>Dynamic allocations at runtime removed from MovingAverage.</li>
-<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li>
-<li>Cuda crash on older hardware.</li>
-</ul>
-<p><strong>1.1.1</strong></p>
+<div class="section" id="id1">
+<h2>1.1.3<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
+<p>Supported platforms:</p>
<ul class="simple">
-<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li>
-<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li>
-<li>Fixed &#8220;unused typedef <cite>__t100</cite>&#8221; warning in xcode.</li>
+<li>Windows (CPU, CUDA, DX11)</li>
+<li>Mac (beta, tested on Sierra)</li>
+<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li>
+<li>PlayStation 4 (beta) with PS4 SDK 4.5</li>
+<li>Xbox one (CPU, DX11, beta)</li>
+<li>Android (arm64-v8a, API &gt;= 21), tested on Shield TV</li>
</ul>
-<p><strong>1.1.0</strong></p>
+<p>Note: beta platforms are not yet optimized.</p>
+<p>Supported compilers (via cmake 3.7)</p>
<ul class="simple">
-<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li>
-<li>Fixed bug where changing friction on cloth already in simulation would cause assert or crash.</li>
-<li>Optimization flag now working on PS4 release build.</li>
+<li>Windows: Visual Studio 12, 14 (2013, 2015)</li>
+<li>Linux: gcc 5.4 (only x64)</li>
+<li>Mac: xcode</li>
+<li>PlayStation 4: Visual studio 14 (2015)</li>
+<li>Xbox one: Visual studio 14 (2015)</li>
+<li>Android: NDK r12b and above</li>
</ul>
-</div>
-<div class="section" id="new-features">
-<h2>New Features<a class="headerlink" href="#new-features" title="Permalink to this headline">¶</a></h2>
-<p><strong>1.1.2</strong></p>
+<p>Fixed:</p>
<ul class="simple">
-<li>Added cmake flags to disable dx11 and/or cuda support.</li>
+<li>Incorrect assertion in ClothImpl::setFluidDensity.</li>
+<li>Make the simulation with MultithreadedSolverHelper work when no cloth present in the solver.</li>
+<li>Correct number of simulation chunks calculation for DX11/CUDA solvers when no cloths were added to the solver.</li>
+<li>Cuda wind simulation crashed on older hardware.</li>
+<li>Internal simd library now lives inside the nv::cloth namespace to avoid issues when statically linked with PhysX.</li>
</ul>
-<p><strong>1.1.0</strong></p>
+<p>New:</p>
<ul class="simple">
-<li>Solver::getNumCloths and Solver::getClothList interface.</li>
-<li>Improved samples (new scenes and debug visualization)</li>
-</ul>
-<p><strong>1.0.0</strong></p>
-<ul class="simple">
-<li>Initial release of NvCloth</li>
-<li>Stiffness per constraint feature</li>
-<li>New wind (air drag/lift) implementation</li>
+<li>Introduce addCloths() method for all the solvers, which allows to perform a fast batch addition of multiple cloths.</li>
+<li>Cuda support on linux (experimental)</li>
+<li>Android support</li>
</ul>
+<p>Known issues:
+- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="supported-platforms">
-<h2>Supported Platforms<a class="headerlink" href="#supported-platforms" title="Permalink to this headline">¶</a></h2>
-<p><strong>1.1.0</strong></p>
+<div class="section" id="id2">
+<h2>1.1.2<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2>
+<p>Fixed:</p>
<ul class="simple">
-<li>Windows (CPU, CUDA, DX11, RenderCloth)</li>
-<li>Mac (beta, tested on Sierra, RenderCloth)</li>
-<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li>
-<li>PlayStation 4 (beta) with PS4 4.5 SDK</li>
-<li>Xbox one (CPU, DX11, beta)</li>
+<li>Dynamic allocations at runtime removed from MovingAverage.</li>
+<li>Possible error when starting samples due to gpu incompatible with dx debug mode.</li>
</ul>
-<p>Note: beta platforms are not yet optimized.</p>
-<p><strong>1.0.0</strong></p>
+<p>New:</p>
<ul class="simple">
-<li>Windows (CPU, CUDA, DX11, RenderCloth)</li>
-<li>Mac (beta, tested on Sierra, RenderCloth)</li>
-<li>Linux (beta, tested on Ubuntu 16.04.1 LTS x64)</li>
-<li>PlayStation 4 (beta)</li>
-<li>Xbox one (CPU, DX11, beta)</li>
+<li>Added cmake flags to disable dx11 and/or cuda support.</li>
</ul>
-<p>Note: beta platforms are not yet optimized.</p>
+<p>Known issues:
+- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="supported-compilers">
-<h2>Supported Compilers<a class="headerlink" href="#supported-compilers" title="Permalink to this headline">¶</a></h2>
-<p><strong>1.0.0</strong></p>
-<p>Using cmake 3.7</p>
+<div class="section" id="id3">
+<h2>1.1.1<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2>
+<p>Fixed:</p>
<ul class="simple">
-<li>Windows: Visual Studio 12, 14 (2013, 2015)</li>
-<li>Linux: gcc (only x64)</li>
-<li>Mac: xcode</li>
-<li>PlayStation 4: Visual studio 14 (2015)</li>
-<li>Xbox one: Visual studio 14 (2015)</li>
+<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li>
+<li>Fixed issue where scaling units would result in different air drag/lift behavior (by adding fluid density parameter).</li>
+<li>Fixed &#8220;unused typedef <cite>__t100</cite>&#8221; warning in xcode.</li>
</ul>
+<p>Known issues:
+- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="known-issues">
-<h2>Known Issues<a class="headerlink" href="#known-issues" title="Permalink to this headline">¶</a></h2>
-<p><strong>1.1.0</strong></p>
+<div class="section" id="id4">
+<h2>1.1.0<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2>
+<p>Fixed:</p>
<ul class="simple">
-<li>DirectX 11 solver has issues with ccd sphere/capsule collision.</li>
+<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li>
+<li>Fixed bug where changing friction on cloth already in simulation would cause assert or crash.</li>
+<li>Optimization flag now working on PS4 release build.</li>
</ul>
-<p><strong>1.0.0</strong></p>
+<p>New:</p>
<ul class="simple">
-<li>DirectX 11 solver doesn&#8217;t support triangle collision shapes and air drag/lift</li>
+<li>Solver::getNumCloths and Solver::getClothList interface.</li>
+<li>Improved samples (new scenes and debug visualization)</li>
</ul>
+<p>Known issues:
+- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
+</div>
+<div class="section" id="id5">
+<h2>1.0.0<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2>
+<p>Known issues:
+- DirectX 11 solver doesn&#8217;t support triangle collision shapes and air drag/lift</p>
</div>
</div>
@@ -229,7 +237,7 @@
<div class="masthead">
<div class="row">
<ul class="breadcrumb">
- <li><a href="../index.html">NvCloth 1.0.0 documentation</a></li>
+ <li><a href="../index.html">NvCloth 1.1.3 documentation</a></li>
</ul>
</div>
</div>