diff options
| author | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
|---|---|---|
| committer | mtamis <[email protected]> | 2017-02-28 18:24:59 +0100 |
| commit | 5581909a4d19db97304449f66404ff99a0429d3f (patch) | |
| tree | a90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/compiler/cmake/SampleBase.cmake | |
| parent | Fix cmake visual studio project generation (locate_gw_root.bat) (diff) | |
| download | nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip | |
Add visual samples.
Diffstat (limited to 'NvCloth/samples/compiler/cmake/SampleBase.cmake')
| -rw-r--r-- | NvCloth/samples/compiler/cmake/SampleBase.cmake | 193 |
1 files changed, 193 insertions, 0 deletions
diff --git a/NvCloth/samples/compiler/cmake/SampleBase.cmake b/NvCloth/samples/compiler/cmake/SampleBase.cmake new file mode 100644 index 0000000..1b00d8d --- /dev/null +++ b/NvCloth/samples/compiler/cmake/SampleBase.cmake @@ -0,0 +1,193 @@ +# +# Build SampleBase Common +# + +MESSAGE("SampleBase.cmake [begin]") + +MESSAGE("CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH}) + +SET(SB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/SampleBase) +SET(SB_CORE_SOURCE_DIR ${SB_SOURCE_DIR}/core) +SET(SB_RENDERER_SOURCE_DIR ${SB_SOURCE_DIR}/renderer) +SET(SB_SCENE_SOURCE_DIR ${SB_SOURCE_DIR}/scene) +SET(SB_UI_SOURCE_DIR ${SB_SOURCE_DIR}/ui) +SET(SB_UTILS_SOURCE_DIR ${SB_SOURCE_DIR}/utils) + +FIND_PACKAGE(PxShared "1.0.21467209.1" REQUIRED) +FIND_PACKAGE(DXUT "9.15.2016.1" REQUIRED) +FIND_PACKAGE(DirectXTex "10.5.2016.2" REQUIRED) +FIND_PACKAGE(imgui "1.49" REQUIRED) +#FIND_PACKAGE(tinyObjLoader $ENV{PM_tinyObjLoader_VERSION} REQUIRED) +#FIND_PACKAGE(tclap $ENV{PM_tclap_VERSION} REQUIRED) + +# Include here after the directories are defined so that the platform specific file can use the variables. +include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase.cmake) + +SET(CORE_FILES + ${SB_CORE_SOURCE_DIR}/Application.cpp + ${SB_CORE_SOURCE_DIR}/Application.h + ${SB_CORE_SOURCE_DIR}/DeviceManager.cpp + ${SB_CORE_SOURCE_DIR}/DeviceManager.h + ${SB_CORE_SOURCE_DIR}/SampleController.cpp + ${SB_CORE_SOURCE_DIR}/SampleController.h + ${SB_CORE_SOURCE_DIR}/SampleManager.cpp + ${SB_CORE_SOURCE_DIR}/SampleManager.h +) + +SET(RENDERER_FILES + ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/DebugRenderBuffer.h + ${SB_RENDERER_SOURCE_DIR}/Mesh.cpp + ${SB_RENDERER_SOURCE_DIR}/Mesh.h + ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.h + ${SB_RENDERER_SOURCE_DIR}/PxPhysXCommonConfig.h + ${SB_RENDERER_SOURCE_DIR}/PxRenderBuffer.h + ${SB_RENDERER_SOURCE_DIR}/Renderable.cpp + ${SB_RENDERER_SOURCE_DIR}/Renderable.h + ${SB_RENDERER_SOURCE_DIR}/Renderer.cpp + ${SB_RENDERER_SOURCE_DIR}/Renderer.h + ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.cpp + ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.h + ${SB_RENDERER_SOURCE_DIR}/RendererShadow.cpp + ${SB_RENDERER_SOURCE_DIR}/RendererShadow.h + ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.cpp + ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.h + ${SB_RENDERER_SOURCE_DIR}/RenderUtils.h + ${SB_RENDERER_SOURCE_DIR}/ResourceManager.cpp + ${SB_RENDERER_SOURCE_DIR}/ResourceManager.h + ${SB_RENDERER_SOURCE_DIR}/ShaderUtils.h + ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.cpp + ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.h +) + +SET(SCENE_FILES + ${SB_SCENE_SOURCE_DIR}/SceneController.cpp + ${SB_SCENE_SOURCE_DIR}/SceneController.h + ${SB_SCENE_SOURCE_DIR}/Scene.cpp + ${SB_SCENE_SOURCE_DIR}/Scene.h +) + +SET(SCENES_FILES + ${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.h + ${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.cpp + ${SB_SCENE_SOURCE_DIR}/scenes/WindScene.h + ${SB_SCENE_SOURCE_DIR}/scenes/WindScene.cpp + ${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.h + ${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.cpp + ${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.h + ${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.cpp + ${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.h + ${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.cpp +) + +SET(UI_FILES + ${SB_UI_SOURCE_DIR}/CommonUIController.cpp + ${SB_UI_SOURCE_DIR}/CommonUIController.h + ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.cpp + ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.h +) + +SET(UTIL_FILES + ${SB_UTILS_SOURCE_DIR}/SampleProfiler.cpp + ${SB_UTILS_SOURCE_DIR}/SampleProfiler.h + ${SB_UTILS_SOURCE_DIR}/SampleTime.h + ${SB_UTILS_SOURCE_DIR}/UIHelpers.h + ${SB_UTILS_SOURCE_DIR}/Utils.cpp + ${SB_UTILS_SOURCE_DIR}/Utils.h + ${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.cpp + ${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.h + ${SB_UTILS_SOURCE_DIR}/CallbackImplementations.cpp + ${SB_UTILS_SOURCE_DIR}/CallbackImplementations.h + ${SB_UTILS_SOURCE_DIR}/JobManager.cpp + ${SB_UTILS_SOURCE_DIR}/JobManager.h +) + +SET(ROOT_FILES + ${SB_SOURCE_DIR}/Main.cpp + ${SB_SOURCE_DIR}/Sample.h +) + +ADD_EXECUTABLE(SampleBase + ${CORE_FILES} + ${RENDERER_FILES} + ${SCENE_FILES} + ${SCENES_FILES} + + ${UI_FILES} + ${UTIL_FILES} + ${ROOT_FILES} + + + ${IMGUI_SOURCE_FILES} +) + +SOURCE_GROUP("Source" FILES ${ROOT_FILES}) + +SOURCE_GROUP("Source\\core" FILES ${CORE_FILES}) +SOURCE_GROUP("Source\\imgui" FILES ${IMGUI_SOURCE_FILES}) +SOURCE_GROUP("Source\\renderer" FILES ${RENDERER_FILES}) +SOURCE_GROUP("Source\\scene" FILES ${SCENE_FILES}) +SOURCE_GROUP("Source\\scene\\scenes" FILES ${SCENES_FILES}) +SOURCE_GROUP("Source\\ui" FILES ${UI_FILES}) +SOURCE_GROUP("Source\\utils" FILES ${UTIL_FILES}) + +# Target specific compile options + +TARGET_INCLUDE_DIRECTORIES(SampleBase + PRIVATE ${SAMPLEBASE_PLATFORM_INCLUDES} + + PRIVATE ${DIRECTXTEX_INCLUDE_DIRS} + PRIVATE ${DXUT_INCLUDE_DIRS} + + PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib + PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/hbao + + PRIVATE ${IMGUI_INCLUDE_DIRS} + + PRIVATE ${SB_SOURCE_DIR} + PRIVATE ${SB_SOURCE_DIR}/core + PRIVATE ${SB_SOURCE_DIR}/renderer + PRIVATE ${SB_SOURCE_DIR}/scene + PRIVATE ${SB_SOURCE_DIR}/ui + PRIVATE ${SB_SOURCE_DIR}/utils + + PRIVATE ${PXSHARED_ROOT_DIR}/include/foundation + PRIVATE ${PXSHARED_ROOT_DIR}/include + PRIVATE ${PXSHARED_ROOT_DIR}/src/foundation/include + + PRIVATE ${NVCLOTH_ROOT_DIR}/include + PRIVATE ${NVCLOTH_ROOT_DIR}/extensions/include +) + +TARGET_COMPILE_DEFINITIONS(SampleBase + PRIVATE ${SAMPLEBASE_COMPILE_DEFS} +) + +SET_TARGET_PROPERTIES(SampleBase PROPERTIES + COMPILE_PDB_NAME_DEBUG "SampleBase${CMAKE_DEBUG_POSTFIX}" + COMPILE_PDB_NAME_CHECKED "SampleBase${CMAKE_CHECKED_POSTFIX}" + COMPILE_PDB_NAME_PROFILE "SampleBase${CMAKE_PROFILE_POSTFIX}" + COMPILE_PDB_NAME_RELEASE "SampleBase${CMAKE_RELEASE_POSTFIX}" +) + +TARGET_COMPILE_OPTIONS(SampleBase PRIVATE /wd4005 /wd4244) + +# Do final direct sets after the target has been defined +TARGET_LINK_LIBRARIES(SampleBase + PUBLIC d3dcompiler.lib d3d11.lib dxgi.lib comctl32.lib + PUBLIC ${HBAO_LIB} ${SHADOW_LIB} ${DXUT_LIBRARIES} ${DIRECTXTEX_LIBRARIES}) + +TARGET_LINK_LIBRARIES(SampleBase PUBLIC PxFoundation) +TARGET_LINK_LIBRARIES(SampleBase PUBLIC NvCloth) +TARGET_LINK_LIBRARIES(SampleBase PUBLIC ${CUDA_CUDA_LIBRARY}) + +SET_TARGET_PROPERTIES(SampleBase PROPERTIES LINK_FLAGS ${SAMPLEBASE_LINK_FLAGS}) + +include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase-AT.cmake OPTIONAL) +MESSAGE("SampleBase.cmake [end]")
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