aboutsummaryrefslogtreecommitdiff
path: root/NvCloth/samples/compiler
diff options
context:
space:
mode:
authormtamis <[email protected]>2017-02-28 18:24:59 +0100
committermtamis <[email protected]>2017-02-28 18:24:59 +0100
commit5581909a4d19db97304449f66404ff99a0429d3f (patch)
treea90f7eb85c095a8aba45cf5e909c82c1cdbed77d /NvCloth/samples/compiler
parentFix cmake visual studio project generation (locate_gw_root.bat) (diff)
downloadnvcloth-5581909a4d19db97304449f66404ff99a0429d3f.tar.xz
nvcloth-5581909a4d19db97304449f66404ff99a0429d3f.zip
Add visual samples.
Diffstat (limited to 'NvCloth/samples/compiler')
-rw-r--r--NvCloth/samples/compiler/cmake/SampleBase.cmake193
-rw-r--r--NvCloth/samples/compiler/cmake/windows/CMakeLists.txt82
-rw-r--r--NvCloth/samples/compiler/cmake/windows/SampleBase-AT.cmake7
-rw-r--r--NvCloth/samples/compiler/cmake/windows/SampleBase.cmake45
4 files changed, 327 insertions, 0 deletions
diff --git a/NvCloth/samples/compiler/cmake/SampleBase.cmake b/NvCloth/samples/compiler/cmake/SampleBase.cmake
new file mode 100644
index 0000000..1b00d8d
--- /dev/null
+++ b/NvCloth/samples/compiler/cmake/SampleBase.cmake
@@ -0,0 +1,193 @@
+#
+# Build SampleBase Common
+#
+
+MESSAGE("SampleBase.cmake [begin]")
+
+MESSAGE("CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH})
+
+SET(SB_SOURCE_DIR ${PROJECT_SOURCE_DIR}/SampleBase)
+SET(SB_CORE_SOURCE_DIR ${SB_SOURCE_DIR}/core)
+SET(SB_RENDERER_SOURCE_DIR ${SB_SOURCE_DIR}/renderer)
+SET(SB_SCENE_SOURCE_DIR ${SB_SOURCE_DIR}/scene)
+SET(SB_UI_SOURCE_DIR ${SB_SOURCE_DIR}/ui)
+SET(SB_UTILS_SOURCE_DIR ${SB_SOURCE_DIR}/utils)
+
+FIND_PACKAGE(PxShared "1.0.21467209.1" REQUIRED)
+FIND_PACKAGE(DXUT "9.15.2016.1" REQUIRED)
+FIND_PACKAGE(DirectXTex "10.5.2016.2" REQUIRED)
+FIND_PACKAGE(imgui "1.49" REQUIRED)
+#FIND_PACKAGE(tinyObjLoader $ENV{PM_tinyObjLoader_VERSION} REQUIRED)
+#FIND_PACKAGE(tclap $ENV{PM_tclap_VERSION} REQUIRED)
+
+# Include here after the directories are defined so that the platform specific file can use the variables.
+include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase.cmake)
+
+SET(CORE_FILES
+ ${SB_CORE_SOURCE_DIR}/Application.cpp
+ ${SB_CORE_SOURCE_DIR}/Application.h
+ ${SB_CORE_SOURCE_DIR}/DeviceManager.cpp
+ ${SB_CORE_SOURCE_DIR}/DeviceManager.h
+ ${SB_CORE_SOURCE_DIR}/SampleController.cpp
+ ${SB_CORE_SOURCE_DIR}/SampleController.h
+ ${SB_CORE_SOURCE_DIR}/SampleManager.cpp
+ ${SB_CORE_SOURCE_DIR}/SampleManager.h
+)
+
+SET(RENDERER_FILES
+ ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/ConvexRenderMesh.h
+ ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/CustomRenderMesh.h
+ ${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.h
+ ${SB_RENDERER_SOURCE_DIR}/ClothRenderMesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/DebugRenderBuffer.h
+ ${SB_RENDERER_SOURCE_DIR}/Mesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/Mesh.h
+ ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/PrimitiveRenderMesh.h
+ ${SB_RENDERER_SOURCE_DIR}/PxPhysXCommonConfig.h
+ ${SB_RENDERER_SOURCE_DIR}/PxRenderBuffer.h
+ ${SB_RENDERER_SOURCE_DIR}/Renderable.cpp
+ ${SB_RENDERER_SOURCE_DIR}/Renderable.h
+ ${SB_RENDERER_SOURCE_DIR}/Renderer.cpp
+ ${SB_RENDERER_SOURCE_DIR}/Renderer.h
+ ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.cpp
+ ${SB_RENDERER_SOURCE_DIR}/RendererHBAO.h
+ ${SB_RENDERER_SOURCE_DIR}/RendererShadow.cpp
+ ${SB_RENDERER_SOURCE_DIR}/RendererShadow.h
+ ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.cpp
+ ${SB_RENDERER_SOURCE_DIR}/RenderMaterial.h
+ ${SB_RENDERER_SOURCE_DIR}/RenderUtils.h
+ ${SB_RENDERER_SOURCE_DIR}/ResourceManager.cpp
+ ${SB_RENDERER_SOURCE_DIR}/ResourceManager.h
+ ${SB_RENDERER_SOURCE_DIR}/ShaderUtils.h
+ ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.cpp
+ ${SB_RENDERER_SOURCE_DIR}/SkinnedRenderMesh.h
+)
+
+SET(SCENE_FILES
+ ${SB_SCENE_SOURCE_DIR}/SceneController.cpp
+ ${SB_SCENE_SOURCE_DIR}/SceneController.h
+ ${SB_SCENE_SOURCE_DIR}/Scene.cpp
+ ${SB_SCENE_SOURCE_DIR}/Scene.h
+)
+
+SET(SCENES_FILES
+ ${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.h
+ ${SB_SCENE_SOURCE_DIR}/scenes/SimpleScene.cpp
+ ${SB_SCENE_SOURCE_DIR}/scenes/WindScene.h
+ ${SB_SCENE_SOURCE_DIR}/scenes/WindScene.cpp
+ ${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.h
+ ${SB_SCENE_SOURCE_DIR}/scenes/TetherScene.cpp
+ ${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.h
+ ${SB_SCENE_SOURCE_DIR}/scenes/FrictionScene.cpp
+ ${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.h
+ ${SB_SCENE_SOURCE_DIR}/scenes/FreeFallScene.cpp
+)
+
+SET(UI_FILES
+ ${SB_UI_SOURCE_DIR}/CommonUIController.cpp
+ ${SB_UI_SOURCE_DIR}/CommonUIController.h
+ ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.cpp
+ ${SB_UI_SOURCE_DIR}/imgui_impl_dx11.h
+)
+
+SET(UTIL_FILES
+ ${SB_UTILS_SOURCE_DIR}/SampleProfiler.cpp
+ ${SB_UTILS_SOURCE_DIR}/SampleProfiler.h
+ ${SB_UTILS_SOURCE_DIR}/SampleTime.h
+ ${SB_UTILS_SOURCE_DIR}/UIHelpers.h
+ ${SB_UTILS_SOURCE_DIR}/Utils.cpp
+ ${SB_UTILS_SOURCE_DIR}/Utils.h
+ ${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.cpp
+ ${SB_UTILS_SOURCE_DIR}/ClothMeshGenerator.h
+ ${SB_UTILS_SOURCE_DIR}/CallbackImplementations.cpp
+ ${SB_UTILS_SOURCE_DIR}/CallbackImplementations.h
+ ${SB_UTILS_SOURCE_DIR}/JobManager.cpp
+ ${SB_UTILS_SOURCE_DIR}/JobManager.h
+)
+
+SET(ROOT_FILES
+ ${SB_SOURCE_DIR}/Main.cpp
+ ${SB_SOURCE_DIR}/Sample.h
+)
+
+ADD_EXECUTABLE(SampleBase
+ ${CORE_FILES}
+ ${RENDERER_FILES}
+ ${SCENE_FILES}
+ ${SCENES_FILES}
+
+ ${UI_FILES}
+ ${UTIL_FILES}
+ ${ROOT_FILES}
+
+
+ ${IMGUI_SOURCE_FILES}
+)
+
+SOURCE_GROUP("Source" FILES ${ROOT_FILES})
+
+SOURCE_GROUP("Source\\core" FILES ${CORE_FILES})
+SOURCE_GROUP("Source\\imgui" FILES ${IMGUI_SOURCE_FILES})
+SOURCE_GROUP("Source\\renderer" FILES ${RENDERER_FILES})
+SOURCE_GROUP("Source\\scene" FILES ${SCENE_FILES})
+SOURCE_GROUP("Source\\scene\\scenes" FILES ${SCENES_FILES})
+SOURCE_GROUP("Source\\ui" FILES ${UI_FILES})
+SOURCE_GROUP("Source\\utils" FILES ${UTIL_FILES})
+
+# Target specific compile options
+
+TARGET_INCLUDE_DIRECTORIES(SampleBase
+ PRIVATE ${SAMPLEBASE_PLATFORM_INCLUDES}
+
+ PRIVATE ${DIRECTXTEX_INCLUDE_DIRS}
+ PRIVATE ${DXUT_INCLUDE_DIRS}
+
+ PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib
+ PRIVATE ${NVCLOTH_ROOT_DIR}/samples/external/hbao
+
+ PRIVATE ${IMGUI_INCLUDE_DIRS}
+
+ PRIVATE ${SB_SOURCE_DIR}
+ PRIVATE ${SB_SOURCE_DIR}/core
+ PRIVATE ${SB_SOURCE_DIR}/renderer
+ PRIVATE ${SB_SOURCE_DIR}/scene
+ PRIVATE ${SB_SOURCE_DIR}/ui
+ PRIVATE ${SB_SOURCE_DIR}/utils
+
+ PRIVATE ${PXSHARED_ROOT_DIR}/include/foundation
+ PRIVATE ${PXSHARED_ROOT_DIR}/include
+ PRIVATE ${PXSHARED_ROOT_DIR}/src/foundation/include
+
+ PRIVATE ${NVCLOTH_ROOT_DIR}/include
+ PRIVATE ${NVCLOTH_ROOT_DIR}/extensions/include
+)
+
+TARGET_COMPILE_DEFINITIONS(SampleBase
+ PRIVATE ${SAMPLEBASE_COMPILE_DEFS}
+)
+
+SET_TARGET_PROPERTIES(SampleBase PROPERTIES
+ COMPILE_PDB_NAME_DEBUG "SampleBase${CMAKE_DEBUG_POSTFIX}"
+ COMPILE_PDB_NAME_CHECKED "SampleBase${CMAKE_CHECKED_POSTFIX}"
+ COMPILE_PDB_NAME_PROFILE "SampleBase${CMAKE_PROFILE_POSTFIX}"
+ COMPILE_PDB_NAME_RELEASE "SampleBase${CMAKE_RELEASE_POSTFIX}"
+)
+
+TARGET_COMPILE_OPTIONS(SampleBase PRIVATE /wd4005 /wd4244)
+
+# Do final direct sets after the target has been defined
+TARGET_LINK_LIBRARIES(SampleBase
+ PUBLIC d3dcompiler.lib d3d11.lib dxgi.lib comctl32.lib
+ PUBLIC ${HBAO_LIB} ${SHADOW_LIB} ${DXUT_LIBRARIES} ${DIRECTXTEX_LIBRARIES})
+
+TARGET_LINK_LIBRARIES(SampleBase PUBLIC PxFoundation)
+TARGET_LINK_LIBRARIES(SampleBase PUBLIC NvCloth)
+TARGET_LINK_LIBRARIES(SampleBase PUBLIC ${CUDA_CUDA_LIBRARY})
+
+SET_TARGET_PROPERTIES(SampleBase PROPERTIES LINK_FLAGS ${SAMPLEBASE_LINK_FLAGS})
+
+include(${PROJECT_CMAKE_FILES_DIR}/${TARGET_BUILD_PLATFORM}/SampleBase-AT.cmake OPTIONAL)
+MESSAGE("SampleBase.cmake [end]") \ No newline at end of file
diff --git a/NvCloth/samples/compiler/cmake/windows/CMakeLists.txt b/NvCloth/samples/compiler/cmake/windows/CMakeLists.txt
new file mode 100644
index 0000000..a222309
--- /dev/null
+++ b/NvCloth/samples/compiler/cmake/windows/CMakeLists.txt
@@ -0,0 +1,82 @@
+#Platform specific compile flags and project includes
+
+SET(GW_DEPS_ROOT $ENV{GW_DEPS_ROOT})
+
+SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; $ENV{GW_DEPS_ROOT}/sw/physx/tools/CMakeModules)
+
+IF(EXISTS $ENV{GW_DEPS_ROOT}/Externals/CMakeModules)
+ SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; $ENV{GW_DEPS_ROOT}/Externals/CMakeModules)
+ENDIF()
+
+
+IF(EXISTS $ENV{GW_DEPS_ROOT}/Externals/CMakeModules)
+ SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; $ENV{GW_DEPS_ROOT}/Externals/CMakeModules)
+ENDIF()
+
+SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; "${CMAKE_CURRENT_SOURCE_DIR}/..")
+SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; "${CMAKE_CURRENT_SOURCE_DIR}/external/CMakeModules")
+MESSAGE("CMAKE_MODULE_PATH: " ${CMAKE_MODULE_PATH})
+
+#NOTE: Warnings lowered on the sample projects as it's got a lot of warnings. Defines below hide more.
+SET(CMAKE_CXX_FLAGS "/GR- /GF /MP /Gy /EHsc /d2Zi+ /errorReport:prompt /fp:fast /Gd /Gm- /GS- /nologo /W3 /WX /Zc:forScope /Zc:inline /Zc:wchar_t /Zi")
+
+# Are we using the static or dynamic RT library? Whatever we use, it needs to be the same in any dependencies
+# we pull in or we're potentially having mismatch issues.
+IF(STATIC_WINCRT)
+ SET(WINCRT_NDEBUG "/MT")
+ SET(WINCRT_DEBUG "/MTd")
+ELSE()
+ SET(WINCRT_NDEBUG "/MD")
+ SET(WINCRT_DEBUG "/MDd")
+ENDIF()
+
+SET(CMAKE_CXX_FLAGS_DEBUG "/Od /RTCsu ${WINCRT_DEBUG}")
+SET(CMAKE_CXX_FLAGS_CHECKED "/Ox ${WINCRT_NDEBUG}")
+SET(CMAKE_CXX_FLAGS_PROFILE "/Ox ${WINCRT_NDEBUG}")
+SET(CMAKE_CXX_FLAGS_RELEASE "/Ox ${WINCRT_NDEBUG}")
+
+# Build PDBs for all configurations
+SET(CMAKE_SHARED_LINKER_FLAGS "/DEBUG")
+
+IF(CMAKE_CL_64)
+ ADD_DEFINITIONS(-DWIN64)
+ENDIF(CMAKE_CL_64)
+
+SET(SAMPLES_SLN_COMPILE_DEFS _UNICODE;UNICODE;WIN32;WIN64;_CRT_SECURE_NO_DEPRECATE;_CRT_NONSTDC_NO_DEPRECATE;_ALLOW_ITERATOR_DEBUG_LEVEL_MISMATCH;_ALLOW_RUNTIME_LIBRARY_MISMATCH;__GFSDK_DX11__;)
+#NvBlastExt doesn't have the _CONSOLE flag
+
+SET(SAMPLES_SLN_DEBUG_COMPILE_DEFS _DEBUG;NV_DEBUG=1;)
+SET(SAMPLES_SLN_CHECKED_COMPILE_DEFS NDEBUG;NV_CHECKED=1;)
+SET(SAMPLES_SLN_PROFILE_COMPILE_DEFS NDEBUG;NV_PROFILE=1;)
+SET(SAMPLES_SLN_RELEASE_COMPILE_DEFS NDEBUG;)
+
+IF(CMAKE_CL_64)
+ SET(LIBPATH_SUFFIX "x64")
+ELSE(CMAKE_CL_64)
+ SET(LIBPATH_SUFFIX "x86")
+ENDIF(CMAKE_CL_64)
+
+SET(CMAKE_DEBUG_POSTFIX "${CMAKE_DEBUG_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_PROFILE_POSTFIX "${CMAKE_PROFILE_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_CHECKED_POSTFIX "${CMAKE_CHECKED_POSTFIX}_${LIBPATH_SUFFIX}")
+SET(CMAKE_RELEASE_POSTFIX "${CMAKE_RELEASE_POSTFIX}_${LIBPATH_SUFFIX}")
+
+SET(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH}; "${CMAKE_CURRENT_SOURCE_DIR}/../../../..")
+
+SET(PX_SELECT_COMPONENTS PxFoundation)
+FIND_PACKAGE(PxShared REQUIRED)
+FIND_PACKAGE(NvCloth REQUIRED)
+
+# Include the PxShared-exports.cmake file that PxShared created. There's other ways to do this, but there's a bunch of issues with it in a CI environment
+# such as - we don't want to be installing any built artifacts on this server, etc. So for now we hack it.
+
+# Add PxShared as a dependency so that we can use project references
+#ADD_SUBDIRECTORY(${PXSHARED_ROOT_DIR}/src/compiler/cmake/windows "${CMAKE_CURRENT_BINARY_DIR}/pxshared_bin")
+#MESSAGE("NVCLOTH_ROOT_DIR = ${NVCLOTH_ROOT_DIR}")
+ADD_SUBDIRECTORY(${NVCLOTH_ROOT_DIR}/compiler/cmake/windows "${CMAKE_CURRENT_BINARY_DIR}/NvCloth_bin")
+
+
+# Include all of the projects
+INCLUDE(${PROJECT_CMAKE_FILES_DIR}/SampleBase.cmake)
+
+
diff --git a/NvCloth/samples/compiler/cmake/windows/SampleBase-AT.cmake b/NvCloth/samples/compiler/cmake/windows/SampleBase-AT.cmake
new file mode 100644
index 0000000..1b40447
--- /dev/null
+++ b/NvCloth/samples/compiler/cmake/windows/SampleBase-AT.cmake
@@ -0,0 +1,7 @@
+# Copy the dlls from the deps
+
+ADD_CUSTOM_COMMAND(TARGET SampleBase POST_BUILD
+ COMMAND ${CMAKE_COMMAND} -E copy_if_different
+ ${SHADOW_DLLS} ${HBAO_DLLS} ${D3DCOMPILER_DLL}
+ ${BL_EXE_OUTPUT_DIR}
+)
diff --git a/NvCloth/samples/compiler/cmake/windows/SampleBase.cmake b/NvCloth/samples/compiler/cmake/windows/SampleBase.cmake
new file mode 100644
index 0000000..5cabf1e
--- /dev/null
+++ b/NvCloth/samples/compiler/cmake/windows/SampleBase.cmake
@@ -0,0 +1,45 @@
+#
+# Build SampleBase Windows
+#
+
+FIND_PACKAGE(CUDA 8 REQUIRED)
+
+SET(SAMPLEBASE_PLATFORM_COMMON_FILES
+)
+
+SET(SAMPLEBASE_PLATFORM_INCLUDES ${CUDA_INCLUDE_DIRS}
+)
+
+SET(SAMPLEBASE_COMPILE_DEFS
+ # Common to all configurations
+ ${SAMPLES_SLN_COMPILE_DEFS}
+
+ $<$<CONFIG:debug>:${SAMPLES_SLN_DEBUG_COMPILE_DEFS}>
+ $<$<CONFIG:checked>:${SAMPLES_SLN_CHECKED_COMPILE_DEFS}>
+ $<$<CONFIG:profile>:${SAMPLES_SLN_PROFILE_COMPILE_DEFS}>
+ $<$<CONFIG:release>:${SAMPLES_SLN_RELEASE_COMPILE_DEFS}>
+)
+
+SET(SAMPLEBASE_LINK_FLAGS "/SUBSYSTEM:WINDOWS")
+
+SET(SAMPLEBASE_ADDITIONAL_DLLS "")
+
+#TODO: Move this to an external dep
+if (CMAKE_CL_64)
+ SET(SHADOW_LIB ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win64.lib)
+ SET(SHADOW_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win64.dll)
+
+ SET(HBAO_LIB ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win64.lib)
+ SET(HBAO_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win64.dll)
+
+ SET(D3DCOMPILER_DLL "\"$(VC_ExecutablePath_x64_x64)/d3dcompiler_47.dll\"")
+else()
+ SET(SHADOW_LIB ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win32.lib)
+ SET(SHADOW_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/shadow_lib/GFSDK_ShadowLib_DX11.win32.dll)
+
+ SET(HBAO_LIB ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win32.lib)
+ SET(HBAO_DLLS ${NVCLOTH_ROOT_DIR}/samples/external/hbao/GFSDK_SSAO_D3D11.win32.dll)
+
+ SET(D3DCOMPILER_DLL "\"$(VC_ExecutablePath_x86_x86)/d3dcompiler_47.dll\"")
+endif()
+