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| author | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2017-04-28 14:19:07 +0200 |
| commit | b350eb5f4d44e8448115796144375d79438d74ae (patch) | |
| tree | 8e102e8c28f45a1b87bd335ceee4f33c3d4ee7c2 /NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h | |
| parent | Add visual samples. (diff) | |
| download | nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.tar.xz nvcloth-b350eb5f4d44e8448115796144375d79438d74ae.zip | |
NvCloth 1.1.0 Release. (22041545)
Diffstat (limited to 'NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h')
| -rw-r--r-- | NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h | 25 |
1 files changed, 25 insertions, 0 deletions
diff --git a/NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h b/NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h new file mode 100644 index 0000000..ce800d5 --- /dev/null +++ b/NvCloth/samples/SampleBase/utils/DebugLineRenderBuffer.h @@ -0,0 +1,25 @@ +/* +* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. +* +* NVIDIA CORPORATION and its licensors retain all intellectual property +* and proprietary rights in and to this software, related documentation +* and any modifications thereto. Any use, reproduction, disclosure or +* distribution of this software and related documentation without an express +* license agreement from NVIDIA CORPORATION is strictly prohibited. +*/ + +#pragma once +#include "DebugRenderBuffer.h" +#include <foundation/PxVec3.h> +#include <foundation/PxMat44.h> + +class DebugLineRenderBuffer : public DebugRenderBuffer +{ +public: + void clear() { m_lines.clear(); } + void addLine(physx::PxVec3 a, physx::PxVec3 b, unsigned int color); + void addVector(physx::PxVec3 start, physx::PxVec3 vec, unsigned int color) { addLine(start, start + vec, color); } + + void addLine(physx::PxMat44 t, physx::PxVec3 a, physx::PxVec3 b, unsigned int color); + void addVector(physx::PxMat44 t, physx::PxVec3 start, physx::PxVec3 vec, unsigned int color) { addLine(t, start, start + vec, color); } +};
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