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authorMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
committerMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
commit7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch)
tree824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/docs/documentation/ReleaseNotes
parentAdded missing GenerateProjectsIOS.sh file (diff)
downloadnvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz
nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.zip
1.1.5 Release (24934621)
Diffstat (limited to 'NvCloth/docs/documentation/ReleaseNotes')
-rw-r--r--NvCloth/docs/documentation/ReleaseNotes/index.html118
1 files changed, 100 insertions, 18 deletions
diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html
index 3af83b7..295691c 100644
--- a/NvCloth/docs/documentation/ReleaseNotes/index.html
+++ b/NvCloth/docs/documentation/ReleaseNotes/index.html
@@ -68,11 +68,13 @@
<h4>Table Of Contents</h4>
<ul class="current">
<li class="toctree-l1 current"><a class="current reference internal" href="">Release Notes</a><ul>
-<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.3</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.2</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.1</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.0</a></li>
-<li class="toctree-l2"><a class="reference internal" href="#id5">1.0.0</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.5</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.4</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.3</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.2</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id5">1.1.1</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id6">1.1.0</a></li>
+<li class="toctree-l2"><a class="reference internal" href="#id7">1.0.0</a></li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../Compiling/index.html">Compiling</a><ul>
@@ -111,6 +113,10 @@
<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#unit-scaling">Unit scaling</a></li>
</ul>
</li>
+<li class="toctree-l2"><a class="reference internal" href="../UserGuide/Index.html#troubleshooting">Troubleshooting</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#parts-of-cloth-disappearing-for-single-frame">Parts of cloth disappearing (for single frame)</a></li>
+</ul>
+</li>
</ul>
</li>
<li class="toctree-l1"><a class="reference internal" href="../CopyRight/Index.html">NVIDIA Copyright Notice</a></li>
@@ -118,6 +124,7 @@
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#overview">Overview</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#particle-invmass-w-component">Particle invMass w component</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#slack">Slack</a></li>
+<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#log-stiffness">Log Stiffness</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#integration">Integration</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#wind-simulation">Wind simulation</a></li>
<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#distance-constraints">Distance constraints</a></li>
@@ -136,9 +143,11 @@
<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#capsule-collision-detection">Capsule collision detection</a><ul>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-collision-detection">Cone collision detection</a></li>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-collision-detection">Sphere collision detection</a></li>
-<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#ccd-sphere-collision-detection">CCD sphere collision detection</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-ccd">Sphere CCD</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-ccd">Cone CCD</a></li>
</ul>
</li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#calculatefrictionimpulse">calculateFrictionImpulse()</a></li>
</ul>
</li>
<li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/SelfCollision.html">Self Collision</a><ul>
@@ -146,20 +155,40 @@
<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#acceleration-structure">Acceleration structure</a><ul>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#grid-setup">Grid setup</a></li>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#particle-sorting">Particle sorting</a></li>
-</ul>
-</li>
-<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#capsule-collision-detection">Capsule collision detection</a><ul>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#key-range-sweep">Key range sweep</a></li>
<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#collision-detection-and-response">Collision detection and response</a></li>
</ul>
</li>
</ul>
</li>
+<li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/InterCollision.html">Inter Collision</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#overview">Overview</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#broad-phase-collision-detection">Broad phase collision detection</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#acceleration-structure">Acceleration structure</a><ul>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/InterCollision.html#id1">Broad phase collision detection</a></li>
+<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/InterCollision.html#differences-with-self-collision">Differences with self collision</a></li>
+</ul>
+</li>
+</ul>
+</li>
</ul>
</li>
<li class="toctree-l2"><a class="reference internal" href="../CollisionDetection/Index.html#todo">Todo</a></li>
</ul>
</li>
+<li class="toctree-l1"><a class="reference internal" href="../Cooking/Index.html">Internal cooking documentation</a><ul>
+<li class="toctree-l2"><a class="reference internal" href="../Cooking/Index.html#overview-of-the-different-modules">Overview of the different modules</a><ul>
+<li class="toctree-l3"><a class="reference internal" href="../Cooking/TripletScheduler.html">TripletScheduler</a><ul>
+<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#adjacencyquerier">AdjacencyQuerier</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#id1">TripletScheduler</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#tripletscheduler-simd">TripletScheduler::simd()</a></li>
+<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#tripletscheduler-warp">TripletScheduler::warp()</a></li>
+</ul>
+</li>
+</ul>
+</li>
+</ul>
+</li>
</ul>
</div>
@@ -192,7 +221,60 @@
<div class="section" id="release-notes">
<h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1>
<div class="section" id="id1">
-<h2>1.1.3<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
+<h2>1.1.5<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2>
+<p>Supported platforms:</p>
+<ul class="simple">
+<li>Windows (CPU, CUDA, DX11)</li>
+<li>Mac (tested on Sierra)</li>
+<li>iOS (tested on iOS 11)</li>
+<li>Linux (tested on Ubuntu 16.04.1 LTS x64)</li>
+<li>PlayStation 4 with PS4 SDK 4.5</li>
+<li>Xbox one (CPU, DX11, beta)</li>
+<li>Android (arm64-v8a, API &gt;= 21), tested on Shield TV</li>
+<li>Switch (SDK 3.5.0)</li>
+</ul>
+<p>Supported compilers (via cmake 3.7)</p>
+<ul class="simple">
+<li>Windows: Visual Studio 12, 14 (2013, 2015)</li>
+<li>Linux: gcc 5.4 (only x64)</li>
+<li>Mac: xcode</li>
+<li>iOS: tested with XCode 9 (Apple LLVM)</li>
+<li>PlayStation 4: Visual studio 14 (2015)</li>
+<li>Xbox one: Visual studio 14 (2015)</li>
+<li>Android: NDK r12b and above</li>
+<li>Switch: Visual studio 14 (2015)</li>
+</ul>
+<p>Fixed:</p>
+<ul class="simple">
+<li>Wind simulation code could affect particle masses (especially when high drag/lift coefficients were used)</li>
+<li>Fixed PS4 mising override error.</li>
+<li>Fix setCapsules bug.</li>
+</ul>
+<p>New:
+- Authoring library (helper functions useful for authoring tools)</p>
+<p>Known issues:
+- None</p>
+</div>
+<div class="section" id="id2">
+<h2>1.1.4<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2>
+<p>Fixed:</p>
+<ul class="simple">
+<li>DirectX 11 solver had issues with ccd sphere/capsule collision.</li>
+<li>Fixed sphere collision detection issue when clothing AABB is (almost) completely flat.</li>
+<li>Fix virtual particle collision issue on cuda (static particles could be moved)</li>
+<li>Enabled namespace in simd library, fixed runtime issues on switch when linking with APEX or PhysX.</li>
+</ul>
+<p>New:</p>
+<ul class="simple">
+<li>Removed old cuda architectures that are not supported anymore</li>
+<li>Added improved teleportation API, rotation support and better support for teleporting while moving</li>
+<li>Virtual particle collision detection is now implemented in DX11 as well (DX11 was the only solver lacking it)</li>
+</ul>
+<p>Known issues:
+- None</p>
+</div>
+<div class="section" id="id3">
+<h2>1.1.3<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2>
<p>Supported platforms:</p>
<ul class="simple">
<li>Windows (CPU, CUDA, DX11)</li>
@@ -229,8 +311,8 @@
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="id2">
-<h2>1.1.2<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="id4">
+<h2>1.1.2<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>Dynamic allocations at runtime removed from MovingAverage.</li>
@@ -243,8 +325,8 @@
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="id3">
-<h2>1.1.1<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="id5">
+<h2>1.1.1<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li>
@@ -254,8 +336,8 @@
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="id4">
-<h2>1.1.0<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="id6">
+<h2>1.1.0<a class="headerlink" href="#id6" title="Permalink to this headline">¶</a></h2>
<p>Fixed:</p>
<ul class="simple">
<li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li>
@@ -270,8 +352,8 @@
<p>Known issues:
- DirectX 11 solver has issues with ccd sphere/capsule collision.</p>
</div>
-<div class="section" id="id5">
-<h2>1.0.0<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2>
+<div class="section" id="id7">
+<h2>1.0.0<a class="headerlink" href="#id7" title="Permalink to this headline">¶</a></h2>
<p>Known issues:
- DirectX 11 solver doesn&#8217;t support triangle collision shapes and air drag/lift</p>
</div>