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| author | Marijn Tamis <[email protected]> | 2018-09-12 14:12:47 +0200 |
|---|---|---|
| committer | Marijn Tamis <[email protected]> | 2018-09-12 14:12:47 +0200 |
| commit | 7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch) | |
| tree | 824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/docs/documentation/ReleaseNotes | |
| parent | Added missing GenerateProjectsIOS.sh file (diff) | |
| download | nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.zip | |
1.1.5 Release (24934621)
Diffstat (limited to 'NvCloth/docs/documentation/ReleaseNotes')
| -rw-r--r-- | NvCloth/docs/documentation/ReleaseNotes/index.html | 118 |
1 files changed, 100 insertions, 18 deletions
diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html index 3af83b7..295691c 100644 --- a/NvCloth/docs/documentation/ReleaseNotes/index.html +++ b/NvCloth/docs/documentation/ReleaseNotes/index.html @@ -68,11 +68,13 @@ <h4>Table Of Contents</h4> <ul class="current"> <li class="toctree-l1 current"><a class="current reference internal" href="">Release Notes</a><ul> -<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.3</a></li> -<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.2</a></li> -<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.1</a></li> -<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.0</a></li> -<li class="toctree-l2"><a class="reference internal" href="#id5">1.0.0</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id1">1.1.5</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id2">1.1.4</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id3">1.1.3</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id4">1.1.2</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id5">1.1.1</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id6">1.1.0</a></li> +<li class="toctree-l2"><a class="reference internal" href="#id7">1.0.0</a></li> </ul> </li> <li class="toctree-l1"><a class="reference internal" href="../Compiling/index.html">Compiling</a><ul> @@ -111,6 +113,10 @@ <li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#unit-scaling">Unit scaling</a></li> </ul> </li> +<li class="toctree-l2"><a class="reference internal" href="../UserGuide/Index.html#troubleshooting">Troubleshooting</a><ul> +<li class="toctree-l3"><a class="reference internal" href="../UserGuide/Index.html#parts-of-cloth-disappearing-for-single-frame">Parts of cloth disappearing (for single frame)</a></li> +</ul> +</li> </ul> </li> <li class="toctree-l1"><a class="reference internal" href="../CopyRight/Index.html">NVIDIA Copyright Notice</a></li> @@ -118,6 +124,7 @@ <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#overview">Overview</a></li> <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#particle-invmass-w-component">Particle invMass w component</a></li> <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#slack">Slack</a></li> +<li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#log-stiffness">Log Stiffness</a></li> <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#integration">Integration</a></li> <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#wind-simulation">Wind simulation</a></li> <li class="toctree-l2"><a class="reference internal" href="../Solver/Index.html#distance-constraints">Distance constraints</a></li> @@ -136,9 +143,11 @@ <li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#capsule-collision-detection">Capsule collision detection</a><ul> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-collision-detection">Cone collision detection</a></li> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-collision-detection">Sphere collision detection</a></li> -<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#ccd-sphere-collision-detection">CCD sphere collision detection</a></li> +<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#sphere-ccd">Sphere CCD</a></li> +<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#cone-ccd">Cone CCD</a></li> </ul> </li> +<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SphereCapsuleCollision.html#calculatefrictionimpulse">calculateFrictionImpulse()</a></li> </ul> </li> <li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/SelfCollision.html">Self Collision</a><ul> @@ -146,20 +155,40 @@ <li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#acceleration-structure">Acceleration structure</a><ul> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#grid-setup">Grid setup</a></li> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#particle-sorting">Particle sorting</a></li> -</ul> -</li> -<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#capsule-collision-detection">Capsule collision detection</a><ul> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#key-range-sweep">Key range sweep</a></li> <li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/SelfCollision.html#collision-detection-and-response">Collision detection and response</a></li> </ul> </li> </ul> </li> +<li class="toctree-l3"><a class="reference internal" href="../CollisionDetection/InterCollision.html">Inter Collision</a><ul> +<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#overview">Overview</a></li> +<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#broad-phase-collision-detection">Broad phase collision detection</a></li> +<li class="toctree-l4"><a class="reference internal" href="../CollisionDetection/InterCollision.html#acceleration-structure">Acceleration structure</a><ul> +<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/InterCollision.html#id1">Broad phase collision detection</a></li> +<li class="toctree-l5"><a class="reference internal" href="../CollisionDetection/InterCollision.html#differences-with-self-collision">Differences with self collision</a></li> +</ul> +</li> +</ul> +</li> </ul> </li> <li class="toctree-l2"><a class="reference internal" href="../CollisionDetection/Index.html#todo">Todo</a></li> </ul> </li> +<li class="toctree-l1"><a class="reference internal" href="../Cooking/Index.html">Internal cooking documentation</a><ul> +<li class="toctree-l2"><a class="reference internal" href="../Cooking/Index.html#overview-of-the-different-modules">Overview of the different modules</a><ul> +<li class="toctree-l3"><a class="reference internal" href="../Cooking/TripletScheduler.html">TripletScheduler</a><ul> +<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#adjacencyquerier">AdjacencyQuerier</a></li> +<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#id1">TripletScheduler</a></li> +<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#tripletscheduler-simd">TripletScheduler::simd()</a></li> +<li class="toctree-l4"><a class="reference internal" href="../Cooking/TripletScheduler.html#tripletscheduler-warp">TripletScheduler::warp()</a></li> +</ul> +</li> +</ul> +</li> +</ul> +</li> </ul> </div> @@ -192,7 +221,60 @@ <div class="section" id="release-notes"> <h1>Release Notes<a class="headerlink" href="#release-notes" title="Permalink to this headline">¶</a></h1> <div class="section" id="id1"> -<h2>1.1.3<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2> +<h2>1.1.5<a class="headerlink" href="#id1" title="Permalink to this headline">¶</a></h2> +<p>Supported platforms:</p> +<ul class="simple"> +<li>Windows (CPU, CUDA, DX11)</li> +<li>Mac (tested on Sierra)</li> +<li>iOS (tested on iOS 11)</li> +<li>Linux (tested on Ubuntu 16.04.1 LTS x64)</li> +<li>PlayStation 4 with PS4 SDK 4.5</li> +<li>Xbox one (CPU, DX11, beta)</li> +<li>Android (arm64-v8a, API >= 21), tested on Shield TV</li> +<li>Switch (SDK 3.5.0)</li> +</ul> +<p>Supported compilers (via cmake 3.7)</p> +<ul class="simple"> +<li>Windows: Visual Studio 12, 14 (2013, 2015)</li> +<li>Linux: gcc 5.4 (only x64)</li> +<li>Mac: xcode</li> +<li>iOS: tested with XCode 9 (Apple LLVM)</li> +<li>PlayStation 4: Visual studio 14 (2015)</li> +<li>Xbox one: Visual studio 14 (2015)</li> +<li>Android: NDK r12b and above</li> +<li>Switch: Visual studio 14 (2015)</li> +</ul> +<p>Fixed:</p> +<ul class="simple"> +<li>Wind simulation code could affect particle masses (especially when high drag/lift coefficients were used)</li> +<li>Fixed PS4 mising override error.</li> +<li>Fix setCapsules bug.</li> +</ul> +<p>New: +- Authoring library (helper functions useful for authoring tools)</p> +<p>Known issues: +- None</p> +</div> +<div class="section" id="id2"> +<h2>1.1.4<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2> +<p>Fixed:</p> +<ul class="simple"> +<li>DirectX 11 solver had issues with ccd sphere/capsule collision.</li> +<li>Fixed sphere collision detection issue when clothing AABB is (almost) completely flat.</li> +<li>Fix virtual particle collision issue on cuda (static particles could be moved)</li> +<li>Enabled namespace in simd library, fixed runtime issues on switch when linking with APEX or PhysX.</li> +</ul> +<p>New:</p> +<ul class="simple"> +<li>Removed old cuda architectures that are not supported anymore</li> +<li>Added improved teleportation API, rotation support and better support for teleporting while moving</li> +<li>Virtual particle collision detection is now implemented in DX11 as well (DX11 was the only solver lacking it)</li> +</ul> +<p>Known issues: +- None</p> +</div> +<div class="section" id="id3"> +<h2>1.1.3<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2> <p>Supported platforms:</p> <ul class="simple"> <li>Windows (CPU, CUDA, DX11)</li> @@ -229,8 +311,8 @@ <p>Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="id2"> -<h2>1.1.2<a class="headerlink" href="#id2" title="Permalink to this headline">¶</a></h2> +<div class="section" id="id4"> +<h2>1.1.2<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2> <p>Fixed:</p> <ul class="simple"> <li>Dynamic allocations at runtime removed from MovingAverage.</li> @@ -243,8 +325,8 @@ <p>Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="id3"> -<h2>1.1.1<a class="headerlink" href="#id3" title="Permalink to this headline">¶</a></h2> +<div class="section" id="id5"> +<h2>1.1.1<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2> <p>Fixed:</p> <ul class="simple"> <li>Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.</li> @@ -254,8 +336,8 @@ <p>Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="id4"> -<h2>1.1.0<a class="headerlink" href="#id4" title="Permalink to this headline">¶</a></h2> +<div class="section" id="id6"> +<h2>1.1.0<a class="headerlink" href="#id6" title="Permalink to this headline">¶</a></h2> <p>Fixed:</p> <ul class="simple"> <li>DirectX 11 solver now supports triangle collision shapes and air drag/lift.</li> @@ -270,8 +352,8 @@ <p>Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.</p> </div> -<div class="section" id="id5"> -<h2>1.0.0<a class="headerlink" href="#id5" title="Permalink to this headline">¶</a></h2> +<div class="section" id="id7"> +<h2>1.0.0<a class="headerlink" href="#id7" title="Permalink to this headline">¶</a></h2> <p>Known issues: - DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift</p> </div> |