From 7bceea80d4a04649f495f4f4331d7e3bdcdb05ca Mon Sep 17 00:00:00 2001 From: Marijn Tamis Date: Wed, 12 Sep 2018 14:12:47 +0200 Subject: 1.1.5 Release (24934621) --- NvCloth/docs/documentation/ReleaseNotes/index.html | 118 +++++++++++++++++---- 1 file changed, 100 insertions(+), 18 deletions(-) (limited to 'NvCloth/docs/documentation/ReleaseNotes') diff --git a/NvCloth/docs/documentation/ReleaseNotes/index.html b/NvCloth/docs/documentation/ReleaseNotes/index.html index 3af83b7..295691c 100644 --- a/NvCloth/docs/documentation/ReleaseNotes/index.html +++ b/NvCloth/docs/documentation/ReleaseNotes/index.html @@ -68,11 +68,13 @@

Table Of Contents

  • NVIDIA Copyright Notice
  • @@ -118,6 +124,7 @@
  • Overview
  • Particle invMass w component
  • Slack
  • +
  • Log Stiffness
  • Integration
  • Wind simulation
  • Distance constraints
  • @@ -136,9 +143,11 @@
  • Capsule collision detection
  • +
  • calculateFrictionImpulse()
  • Self Collision
  • +
  • Inter Collision +
  • Todo
  • +
  • Internal cooking documentation +
  • @@ -192,7 +221,60 @@

    Release Notes

    -

    1.1.3

    +

    1.1.5

    +

    Supported platforms:

    +
      +
    • Windows (CPU, CUDA, DX11)
    • +
    • Mac (tested on Sierra)
    • +
    • iOS (tested on iOS 11)
    • +
    • Linux (tested on Ubuntu 16.04.1 LTS x64)
    • +
    • PlayStation 4 with PS4 SDK 4.5
    • +
    • Xbox one (CPU, DX11, beta)
    • +
    • Android (arm64-v8a, API >= 21), tested on Shield TV
    • +
    • Switch (SDK 3.5.0)
    • +
    +

    Supported compilers (via cmake 3.7)

    +
      +
    • Windows: Visual Studio 12, 14 (2013, 2015)
    • +
    • Linux: gcc 5.4 (only x64)
    • +
    • Mac: xcode
    • +
    • iOS: tested with XCode 9 (Apple LLVM)
    • +
    • PlayStation 4: Visual studio 14 (2015)
    • +
    • Xbox one: Visual studio 14 (2015)
    • +
    • Android: NDK r12b and above
    • +
    • Switch: Visual studio 14 (2015)
    • +
    +

    Fixed:

    +
      +
    • Wind simulation code could affect particle masses (especially when high drag/lift coefficients were used)
    • +
    • Fixed PS4 mising override error.
    • +
    • Fix setCapsules bug.
    • +
    +

    New: +- Authoring library (helper functions useful for authoring tools)

    +

    Known issues: +- None

    +
    +
    +

    1.1.4

    +

    Fixed:

    +
      +
    • DirectX 11 solver had issues with ccd sphere/capsule collision.
    • +
    • Fixed sphere collision detection issue when clothing AABB is (almost) completely flat.
    • +
    • Fix virtual particle collision issue on cuda (static particles could be moved)
    • +
    • Enabled namespace in simd library, fixed runtime issues on switch when linking with APEX or PhysX.
    • +
    +

    New:

    +
      +
    • Removed old cuda architectures that are not supported anymore
    • +
    • Added improved teleportation API, rotation support and better support for teleporting while moving
    • +
    • Virtual particle collision detection is now implemented in DX11 as well (DX11 was the only solver lacking it)
    • +
    +

    Known issues: +- None

    +
    +
    +

    1.1.3

    Supported platforms:

    • Windows (CPU, CUDA, DX11)
    • @@ -229,8 +311,8 @@

      Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.

    -
    -

    1.1.2

    +
    +

    1.1.2

    Fixed:

    • Dynamic allocations at runtime removed from MovingAverage.
    • @@ -243,8 +325,8 @@

      Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.

    -
    -

    1.1.1

    +
    +

    1.1.1

    Fixed:

    • Air drag/lift did react to flow speed only linearly, model was changed to be more physically correct.
    • @@ -254,8 +336,8 @@

      Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.

    -
    -

    1.1.0

    +
    +

    1.1.0

    Fixed:

    • DirectX 11 solver now supports triangle collision shapes and air drag/lift.
    • @@ -270,8 +352,8 @@

      Known issues: - DirectX 11 solver has issues with ccd sphere/capsule collision.

    -
    -

    1.0.0

    +
    +

    1.0.0

    Known issues: - DirectX 11 solver doesn’t support triangle collision shapes and air drag/lift

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