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authorMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
committerMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
commit7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch)
tree824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h
parentAdded missing GenerateProjectsIOS.sh file (diff)
downloadnvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz
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1.1.5 Release (24934621)
Diffstat (limited to 'NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+#include "NvCloth/Cloth.h"
+
+namespace nv
+{
+namespace cloth
+{
+namespace authoring
+{
+
+enum class ParameterType
+{
+ NONE,
+ FLOAT,
+ VEC3,
+ VEC3_NORMALIZED,
+ VEC3_SLIDER1MAX,
+};
+
+//Parameter set callback types
+typedef void(*SetFloatParamType)(Cloth* cloth, float value);
+typedef void(*SetVec3ParamType)(Cloth* cloth, physx::PxVec3 value);
+
+//Parameter get callback types
+typedef float(*GetFloatParamType)(Cloth* cloth);
+typedef physx::PxVec3(*GetVec3ParamType)(Cloth* cloth);
+
+struct Parameter
+{
+ Parameter() {}
+ Parameter(Parameter const & other)
+ {
+ memcpy(this, &other, sizeof(Parameter));
+ }
+ Parameter& operator=(Parameter const & other)
+ {
+ memcpy(this, &other, sizeof(Parameter));
+ }
+
+ int mParameterId;
+ int mCatagoryId;
+ const char* mName;
+ const char* mDescription;
+ ParameterType mType;
+
+ //Setters
+ union
+ {
+ void* SetFunctionPointer;
+ SetFloatParamType SetFloat;
+ SetVec3ParamType SetVec3;
+ };
+
+ //Getters
+ union
+ {
+ void* GetFunctionPointer;
+ GetFloatParamType GetFloat;
+ GetVec3ParamType GetVec3;
+ };
+
+ union
+ {
+ float mMinFloat;
+ physx::PxVec3 mMinVec3;
+ };
+
+ union
+ {
+ float mMaxFloat;
+ physx::PxVec3 mMaxVec3;
+ };
+ bool mHardMinLimit; //true if the mMax* limit should be respected, false if they are just guide lines
+ bool mHardMaxLimit; //true if the mMax* limit should be respected, false if they are just guide lines
+};
+
+int GetClothNumParameters();
+Parameter const& GetClothParameterInfo(int id);
+int GetClothNumParameterCatagories();
+const char* GetClothParameterCatagorieInfo(int id);
+
+
+}
+}
+} \ No newline at end of file