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authorMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
committerMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
commit7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch)
tree824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/Tools/AuthoringLibrary/include
parentAdded missing GenerateProjectsIOS.sh file (diff)
downloadnvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz
nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.zip
1.1.5 Release (24934621)
Diffstat (limited to 'NvCloth/Tools/AuthoringLibrary/include')
-rw-r--r--NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h98
-rw-r--r--NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h58
-rw-r--r--NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h114
3 files changed, 270 insertions, 0 deletions
diff --git a/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h
new file mode 100644
index 0000000..4adab40
--- /dev/null
+++ b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/CollisionVisualization.h
@@ -0,0 +1,98 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+#include <foundation/PxVec2.h>
+#include <foundation/PxVec3.h>
+#include <foundation/PxVec4.h>
+#include <foundation/PxMat44.h>
+#include <foundation/PxStrideIterator.h>
+#include <vector>
+#include <algorithm>
+
+namespace nv
+{
+namespace cloth
+{
+
+class Cloth;
+
+namespace collisionVisualization
+{
+
+// struct used to store cashed meshes in
+// the initialize and ~destructor methods use nv::cloth::(de)allocate()
+struct SimpleMesh
+{
+ SimpleMesh();
+ ~SimpleMesh();
+ void initialize(int vertexCount, int indexCount);
+ physx::PxVec3* mPositions;
+ physx::PxVec3* mNormals;
+ physx::PxVec2* mUvs;
+ unsigned int* mIndices;
+
+ int mVertexCount;
+ int mIndexCount;
+
+ physx::PxStrideIterator<physx::PxVec3> GetPositionIterator() { return physx::PxStrideIterator<physx::PxVec3>(mPositions); }
+ physx::PxStrideIterator<physx::PxVec3> GetNormalIterator() { return physx::PxStrideIterator<physx::PxVec3>(mNormals); }
+ physx::PxStrideIterator<physx::PxVec2> GetUvIterator() { return physx::PxStrideIterator<physx::PxVec2>(mUvs); }
+ physx::PxStrideIterator<unsigned int> GetIndexIterator() { return physx::PxStrideIterator<unsigned int>(mIndices); }
+
+};
+
+//Generates simple meshes with smooth shading
+//Use the Get*MemorySize to calculate how much memory the generate* function needs
+//outNormals and outUvs are optional, they can be left nullptr
+
+//Spheres
+void getSphereMemorySize(int segmentsX, int segmentsY, int* outVertexCount, int* outIndexCount);
+void generateSphere(int segmentsX, int segmentY, physx::PxMat44 transform,
+ physx::PxStrideIterator<unsigned int> outIndices, int indexOffset,
+ physx::PxStrideIterator<physx::PxVec3> outPositions, physx::PxStrideIterator<physx::PxVec3> outNormals = physx::PxStrideIterator<physx::PxVec3>(), physx::PxStrideIterator<physx::PxVec2> outUvs = physx::PxStrideIterator<physx::PxVec2>());
+
+//Cylinders without caps
+void getCylinderMemorySize(int segmentsX, int segmentsY, int* outVertexCount, int* outIndexCount);
+void generateCylinder(int segmentsX, int segmentsY, physx::PxMat44 transform,
+ physx::PxStrideIterator<unsigned int> outIndices, int indexOffset,
+ physx::PxStrideIterator<physx::PxVec3> outPositions, physx::PxStrideIterator<physx::PxVec3> outNormals = physx::PxStrideIterator<physx::PxVec3>(), physx::PxStrideIterator<physx::PxVec2> outUvs = physx::PxStrideIterator<physx::PxVec2>());
+
+
+//Combines cashed spheres and cylinders to generate the capsules
+void getCollisionCapsuleMemorySize(int sphereCount, int indexCount, SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder, int* outVertexCount, int* outIndexCount);
+void generateCollisionCapsules(physx::PxVec4 const* spheres, int sphereCount, uint32_t const* indices, int indexCount, float grow,
+ SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder,
+ physx::PxStrideIterator<unsigned int> outIndices, int indexOffset,
+ physx::PxStrideIterator<physx::PxVec3> outPositions, physx::PxStrideIterator<physx::PxVec3> outNormals = physx::PxStrideIterator<physx::PxVec3>(), physx::PxStrideIterator<physx::PxVec2> outUvs = physx::PxStrideIterator<physx::PxVec2>());
+void getCollisionCapsuleSubmeshOffsets(int sphereCount, int indexCount, SimpleMesh const& cachedSphere, SimpleMesh const& cachedCylinder, physx::PxStrideIterator<unsigned int> submehsOffsets);
+
+}
+}
+} \ No newline at end of file
diff --git a/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h
new file mode 100644
index 0000000..e67ddbf
--- /dev/null
+++ b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h
@@ -0,0 +1,58 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+#include <foundation/PxVec3.h>
+#include <foundation/PxVec4.h>
+#include <vector>
+#include <algorithm>
+
+namespace nv
+{
+namespace cloth
+{
+
+class Cloth;
+
+namespace debugVisualization
+{
+
+typedef void(*AddLineCallback)(physx::PxVec3 posA, physx::PxVec4 colA, physx::PxVec3 posB, physx::PxVec4 colB);
+
+void VisualizeDistanceConstraints(Cloth* cloth, AddLineCallback addLineCallback);
+void VisualizeTethers(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizeConstraints(Cloth* cloth_, AddLineCallback addLineCallback, int visiblePhaseRangeBegin = 0, int visiblePhaseRangeEnd = 0);
+void VisualizeConstraintStiffness(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizeConstraintError(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizePositionDelta(Cloth* cloth_, AddLineCallback addLineCallback, float lengthScale = 2.0f);
+void VisualizeBoundingBox(Cloth* cloth_, AddLineCallback addLineCallback);
+
+}
+}
+} \ No newline at end of file
diff --git a/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h
new file mode 100644
index 0000000..38b098f
--- /dev/null
+++ b/NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/Parameters.h
@@ -0,0 +1,114 @@
+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+#include "NvCloth/Cloth.h"
+
+namespace nv
+{
+namespace cloth
+{
+namespace authoring
+{
+
+enum class ParameterType
+{
+ NONE,
+ FLOAT,
+ VEC3,
+ VEC3_NORMALIZED,
+ VEC3_SLIDER1MAX,
+};
+
+//Parameter set callback types
+typedef void(*SetFloatParamType)(Cloth* cloth, float value);
+typedef void(*SetVec3ParamType)(Cloth* cloth, physx::PxVec3 value);
+
+//Parameter get callback types
+typedef float(*GetFloatParamType)(Cloth* cloth);
+typedef physx::PxVec3(*GetVec3ParamType)(Cloth* cloth);
+
+struct Parameter
+{
+ Parameter() {}
+ Parameter(Parameter const & other)
+ {
+ memcpy(this, &other, sizeof(Parameter));
+ }
+ Parameter& operator=(Parameter const & other)
+ {
+ memcpy(this, &other, sizeof(Parameter));
+ }
+
+ int mParameterId;
+ int mCatagoryId;
+ const char* mName;
+ const char* mDescription;
+ ParameterType mType;
+
+ //Setters
+ union
+ {
+ void* SetFunctionPointer;
+ SetFloatParamType SetFloat;
+ SetVec3ParamType SetVec3;
+ };
+
+ //Getters
+ union
+ {
+ void* GetFunctionPointer;
+ GetFloatParamType GetFloat;
+ GetVec3ParamType GetVec3;
+ };
+
+ union
+ {
+ float mMinFloat;
+ physx::PxVec3 mMinVec3;
+ };
+
+ union
+ {
+ float mMaxFloat;
+ physx::PxVec3 mMaxVec3;
+ };
+ bool mHardMinLimit; //true if the mMax* limit should be respected, false if they are just guide lines
+ bool mHardMaxLimit; //true if the mMax* limit should be respected, false if they are just guide lines
+};
+
+int GetClothNumParameters();
+Parameter const& GetClothParameterInfo(int id);
+int GetClothNumParameterCatagories();
+const char* GetClothParameterCatagorieInfo(int id);
+
+
+}
+}
+} \ No newline at end of file