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authorMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
committerMarijn Tamis <[email protected]>2018-09-12 14:12:47 +0200
commit7bceea80d4a04649f495f4f4331d7e3bdcdb05ca (patch)
tree824767cccf7b516a8c0b32467c6314eaa802f58d /NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h
parentAdded missing GenerateProjectsIOS.sh file (diff)
downloadnvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.tar.xz
nvcloth-7bceea80d4a04649f495f4f4331d7e3bdcdb05ca.zip
1.1.5 Release (24934621)
Diffstat (limited to 'NvCloth/Tools/AuthoringLibrary/include/NvClothAuthoringLibrary/DebugVisualization.h')
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+// This code contains NVIDIA Confidential Information and is disclosed to you
+// under a form of NVIDIA software license agreement provided separately to you.
+//
+// Notice
+// NVIDIA Corporation and its licensors retain all intellectual property and
+// proprietary rights in and to this software and related documentation and
+// any modifications thereto. Any use, reproduction, disclosure, or
+// distribution of this software and related documentation without an express
+// license agreement from NVIDIA Corporation is strictly prohibited.
+//
+// ALL NVIDIA DESIGN SPECIFICATIONS, CODE ARE PROVIDED "AS IS.". NVIDIA MAKES
+// NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO
+// THE MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
+// MERCHANTABILITY, AND FITNESS FOR A PARTICULAR PURPOSE.
+//
+// Information and code furnished is believed to be accurate and reliable.
+// However, NVIDIA Corporation assumes no responsibility for the consequences of use of such
+// information or for any infringement of patents or other rights of third parties that may
+// result from its use. No license is granted by implication or otherwise under any patent
+// or patent rights of NVIDIA Corporation. Details are subject to change without notice.
+// This code supersedes and replaces all information previously supplied.
+// NVIDIA Corporation products are not authorized for use as critical
+// components in life support devices or systems without express written approval of
+// NVIDIA Corporation.
+//
+// Copyright (c) 2008-2017 NVIDIA Corporation. All rights reserved.
+// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
+// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
+
+#pragma once
+#include <foundation/PxVec3.h>
+#include <foundation/PxVec4.h>
+#include <vector>
+#include <algorithm>
+
+namespace nv
+{
+namespace cloth
+{
+
+class Cloth;
+
+namespace debugVisualization
+{
+
+typedef void(*AddLineCallback)(physx::PxVec3 posA, physx::PxVec4 colA, physx::PxVec3 posB, physx::PxVec4 colB);
+
+void VisualizeDistanceConstraints(Cloth* cloth, AddLineCallback addLineCallback);
+void VisualizeTethers(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizeConstraints(Cloth* cloth_, AddLineCallback addLineCallback, int visiblePhaseRangeBegin = 0, int visiblePhaseRangeEnd = 0);
+void VisualizeConstraintStiffness(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizeConstraintError(Cloth* cloth_, AddLineCallback addLineCallback);
+void VisualizePositionDelta(Cloth* cloth_, AddLineCallback addLineCallback, float lengthScale = 2.0f);
+void VisualizeBoundingBox(Cloth* cloth_, AddLineCallback addLineCallback);
+
+}
+}
+} \ No newline at end of file