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//! This file was auto-generated. Do not modify manually.
#pragma once
namespace Generated
{
namespace ShaderPermutations
{
#ifndef ENABLE_SHARPNESS_PROFILE_DEFINED
#define ENABLE_SHARPNESS_PROFILE_DEFINED
enum ENABLE_SHARPNESS_PROFILE
{
ENABLE_SHARPNESS_PROFILE_0,
ENABLE_SHARPNESS_PROFILE_1,
ENABLE_SHARPNESS_PROFILE_COUNT,
};
#endif
#ifndef KERNEL_RADIUS_DEFINED
#define KERNEL_RADIUS_DEFINED
enum KERNEL_RADIUS
{
KERNEL_RADIUS_2,
KERNEL_RADIUS_4,
KERNEL_RADIUS_COUNT,
};
#endif
};
struct BlurX_PS
{
void Create(DevicePointer Device);
void Release(DevicePointer Device);
GLSLPrograms::BlurX_PS& Get(ShaderPermutations::ENABLE_SHARPNESS_PROFILE A, ShaderPermutations::KERNEL_RADIUS B)
{
return m_Shader[A][B];
}
private:
GLSLPrograms::BlurX_PS m_Shader[ShaderPermutations::ENABLE_SHARPNESS_PROFILE_COUNT][ShaderPermutations::KERNEL_RADIUS_COUNT];
#if _WIN32
static_assert(ShaderPermutations::ENABLE_SHARPNESS_PROFILE_COUNT == 2, "");
static_assert(ShaderPermutations::KERNEL_RADIUS_COUNT == 2, "");
#endif
};
};
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