aboutsummaryrefslogtreecommitdiff
path: root/src/shaders/out/D3D11/DeinterleaveDepth_PS.h
blob: 38e053ecb2cb789fb05afa9c2e87387312e994fd (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
//! This file was auto-generated. Do not modify manually.
#pragma once

namespace Generated
{

namespace ShaderPermutations
{

#ifndef DEPTH_LAYER_COUNT_DEFINED
#define DEPTH_LAYER_COUNT_DEFINED
    enum DEPTH_LAYER_COUNT
    {
        DEPTH_LAYER_COUNT_1,
        DEPTH_LAYER_COUNT_2,
        DEPTH_LAYER_COUNT_COUNT,
    };
#endif

};

struct DeinterleaveDepth_PS
{
    void Create(DevicePointer Device);
    void Release(DevicePointer Device);
    PixelShader& Get(ShaderPermutations::DEPTH_LAYER_COUNT A)
    {
        return m_Shader[A];
    }

private:
    PixelShader m_Shader[ShaderPermutations::DEPTH_LAYER_COUNT_COUNT];
#if _WIN32
    static_assert(ShaderPermutations::DEPTH_LAYER_COUNT_COUNT == 2, "");
#endif
};

};