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//! This file was auto-generated. Do not modify manually.
#pragma once
namespace Generated
{
namespace ShaderPermutations
{
#ifndef FETCH_GBUFFER_NORMAL_DEFINED
#define FETCH_GBUFFER_NORMAL_DEFINED
enum FETCH_GBUFFER_NORMAL
{
FETCH_GBUFFER_NORMAL_0,
FETCH_GBUFFER_NORMAL_1,
FETCH_GBUFFER_NORMAL_2,
FETCH_GBUFFER_NORMAL_COUNT,
};
#endif
};
struct DebugNormals_PS
{
void Create(DevicePointer Device);
void Release(DevicePointer Device);
PixelShader& Get(ShaderPermutations::FETCH_GBUFFER_NORMAL A)
{
return m_Shader[A];
}
private:
PixelShader m_Shader[ShaderPermutations::FETCH_GBUFFER_NORMAL_COUNT];
#if _WIN32
static_assert(ShaderPermutations::FETCH_GBUFFER_NORMAL_COUNT == 3, "");
#endif
};
};
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