aboutsummaryrefslogtreecommitdiff
path: root/src/shaders/out/D3D11/CoarseAO_GS.cpp
blob: 4dba0526fe8dc47ae516ee4cc9f46dfb42984f9f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
#if 0
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xyzw
// TEXCOORD                 0   xy          1     NONE   float   xy  
// SV_RenderTargetArrayIndex     0   x           2  RTINDEX    uint   x   
//
gs_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb1[2], immediateIndexed
dcl_input_siv v[3][0].xyzw, position
dcl_input v[3][1].xy
dcl_inputprimitive triangle 
dcl_stream m0
dcl_outputtopology trianglestrip 
dcl_output_siv o0.xyzw, position
dcl_output o1.xy
dcl_output_siv o2.x, rendertarget_array_index
dcl_maxout 3
mov o0.xyzw, v[0][0].xyzw
mov o1.xy, v[0][1].xyxx
mov o2.x, cb1[1].w
emit_stream m0
mov o0.xyzw, v[1][0].xyzw
mov o1.xy, v[1][1].xyxx
mov o2.x, cb1[1].w
emit_stream m0
mov o0.xyzw, v[2][0].xyzw
mov o1.xy, v[2][1].xyxx
mov o2.x, cb1[1].w
emit_stream m0
ret 
// Approximately 0 instruction slots used
#endif

const BYTE g_CoarseAO_GS_D3D11[] =
{
     68,  88,  66,  67, 193,  72, 
    205,  99,  60,  76, 114, 103, 
    198,  76, 168, 118,  44, 179, 
    204,  42,   1,   0,   0,   0, 
    168,   2,   0,   0,   3,   0, 
      0,   0,  44,   0,   0,   0, 
    132,   0,   0,   0,  24,   1, 
      0,   0,  73,  83,  71,  78, 
     80,   0,   0,   0,   2,   0, 
      0,   0,   8,   0,   0,   0, 
     56,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,  15,  15,   0,   0, 
     68,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   1,   0, 
      0,   0,   3,   3,   0,   0, 
     83,  86,  95,  80, 111, 115, 
    105, 116, 105, 111, 110,   0, 
     84,  69,  88,  67,  79,  79, 
     82,  68,   0, 171, 171, 171, 
     79,  83,  71,  53, 140,   0, 
      0,   0,   3,   0,   0,   0, 
      8,   0,   0,   0,   0,   0, 
      0,   0,  92,   0,   0,   0, 
      0,   0,   0,   0,   1,   0, 
      0,   0,   3,   0,   0,   0, 
      0,   0,   0,   0,  15,   0, 
      0,   0,   0,   0,   0,   0, 
    104,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,   0,   0, 
      3,   0,   0,   0,   1,   0, 
      0,   0,   3,  12,   0,   0, 
      0,   0,   0,   0, 113,   0, 
      0,   0,   0,   0,   0,   0, 
      4,   0,   0,   0,   1,   0, 
      0,   0,   2,   0,   0,   0, 
      1,  14,   0,   0,  83,  86, 
     95,  80, 111, 115, 105, 116, 
    105, 111, 110,   0,  84,  69, 
     88,  67,  79,  79,  82,  68, 
      0,  83,  86,  95,  82, 101, 
    110, 100, 101, 114,  84,  97, 
    114, 103, 101, 116,  65, 114, 
    114,  97, 121,  73, 110, 100, 
    101, 120,   0, 171,  83,  72, 
     69,  88, 136,   1,   0,   0, 
     80,   0,   2,   0,  98,   0, 
      0,   0, 106,   8,   0,   1, 
     89,   0,   0,   4,  70, 142, 
     32,   0,   1,   0,   0,   0, 
      2,   0,   0,   0,  97,   0, 
      0,   5, 242,  16,  32,   0, 
      3,   0,   0,   0,   0,   0, 
      0,   0,   1,   0,   0,   0, 
     95,   0,   0,   4,  50,  16, 
     32,   0,   3,   0,   0,   0, 
      1,   0,   0,   0,  93,  24, 
      0,   1, 143,   0,   0,   3, 
      0,   0,  17,   0,   0,   0, 
      0,   0,  92,  40,   0,   1, 
    103,   0,   0,   4, 242,  32, 
     16,   0,   0,   0,   0,   0, 
      1,   0,   0,   0, 101,   0, 
      0,   3,  50,  32,  16,   0, 
      1,   0,   0,   0, 103,   0, 
      0,   4,  18,  32,  16,   0, 
      2,   0,   0,   0,   4,   0, 
      0,   0,  94,   0,   0,   2, 
      3,   0,   0,   0,  54,   0, 
      0,   6, 242,  32,  16,   0, 
      0,   0,   0,   0,  70,  30, 
     32,   0,   0,   0,   0,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6,  50,  32,  16,   0, 
      1,   0,   0,   0,  70,  16, 
     32,   0,   0,   0,   0,   0, 
      1,   0,   0,   0,  54,   0, 
      0,   6,  18,  32,  16,   0, 
      2,   0,   0,   0,  58, 128, 
     32,   0,   1,   0,   0,   0, 
      1,   0,   0,   0, 117,   0, 
      0,   3,   0,   0,  17,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6, 242,  32,  16,   0, 
      0,   0,   0,   0,  70,  30, 
     32,   0,   1,   0,   0,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6,  50,  32,  16,   0, 
      1,   0,   0,   0,  70,  16, 
     32,   0,   1,   0,   0,   0, 
      1,   0,   0,   0,  54,   0, 
      0,   6,  18,  32,  16,   0, 
      2,   0,   0,   0,  58, 128, 
     32,   0,   1,   0,   0,   0, 
      1,   0,   0,   0, 117,   0, 
      0,   3,   0,   0,  17,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6, 242,  32,  16,   0, 
      0,   0,   0,   0,  70,  30, 
     32,   0,   2,   0,   0,   0, 
      0,   0,   0,   0,  54,   0, 
      0,   6,  50,  32,  16,   0, 
      1,   0,   0,   0,  70,  16, 
     32,   0,   2,   0,   0,   0, 
      1,   0,   0,   0,  54,   0, 
      0,   6,  18,  32,  16,   0, 
      2,   0,   0,   0,  58, 128, 
     32,   0,   1,   0,   0,   0, 
      1,   0,   0,   0, 117,   0, 
      0,   3,   0,   0,  17,   0, 
      0,   0,   0,   0,  62,   0, 
      0,   1
};

namespace Generated
{
    void CoarseAO_GS::Create(DevicePointer Device)
    {
        m_Shader.Create(Device, g_CoarseAO_GS_D3D11, sizeof(g_CoarseAO_GS_D3D11));
    }

    void CoarseAO_GS::Release(DevicePointer Device)
    {
        m_Shader.Release(Device);
    }
}