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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "Common.h"
namespace GFSDK
{
namespace SSAO
{
//--------------------------------------------------------------------------------
struct RenderOptions
{
void SetRenderOptions(const GFSDK_SSAO_Parameters& Params)
{
DepthStorage = Params.DepthStorage;
DepthClampMode = Params.DepthClampMode;
Blur = Params.Blur;
EnableForegroundAO = Params.ForegroundAO.Enable;
EnableBackgroundAO = Params.BackgroundAO.Enable;
EnableDepthThreshold = Params.DepthThreshold.Enable;
}
GFSDK_SSAO_DepthStorage DepthStorage;
GFSDK_SSAO_DepthClampMode DepthClampMode;
GFSDK_SSAO_BlurParameters Blur;
GFSDK_SSAO_BOOL EnableForegroundAO;
GFSDK_SSAO_BOOL EnableBackgroundAO;
GFSDK_SSAO_BOOL EnableDepthThreshold;
};
} // namespace SSAO
} // namespace GFSDK
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