/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "Common.h" namespace GFSDK { namespace SSAO { //-------------------------------------------------------------------------------- struct RenderOptions { void SetRenderOptions(const GFSDK_SSAO_Parameters& Params) { DepthStorage = Params.DepthStorage; DepthClampMode = Params.DepthClampMode; Blur = Params.Blur; EnableForegroundAO = Params.ForegroundAO.Enable; EnableBackgroundAO = Params.BackgroundAO.Enable; EnableDepthThreshold = Params.DepthThreshold.Enable; } GFSDK_SSAO_DepthStorage DepthStorage; GFSDK_SSAO_DepthClampMode DepthClampMode; GFSDK_SSAO_BlurParameters Blur; GFSDK_SSAO_BOOL EnableForegroundAO; GFSDK_SSAO_BOOL EnableBackgroundAO; GFSDK_SSAO_BOOL EnableDepthThreshold; }; } // namespace SSAO } // namespace GFSDK