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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include <algorithm>
#include <math.h>
#include <float.h>
//--------------------------------------------------------------------------------
// Defines
//--------------------------------------------------------------------------------
#undef min
#undef max
#undef Min
#define Min(a,b) std::min(a,b)
#undef Max
#define Max(a,b) std::max(a,b)
#undef Clamp
#define Clamp(x,a,b) (Min(Max(x, a), b))
#undef iDivUp
#define iDivUp(a,b) ((a + b-1) / b)
#undef D3DX_PI
#define D3DX_PI 3.141592654f
#undef EPSILON
#define EPSILON 1.e-6f
//--------------------------------------------------------------------------------
// Types
//--------------------------------------------------------------------------------
namespace GFSDK
{
namespace SSAO
{
struct float2
{
float X,Y;
};
struct float3
{
float X,Y,Z;
};
struct float4
{
float X,Y,Z,W;
};
struct float4x4
{
float Data[4*4];
};
struct uint4
{
GFSDK_SSAO_UINT X,Y,Z,W;
uint4() {}
uint4(const GFSDK_SSAO_Version& V)
{
X = V.Major;
Y = V.Minor;
Z = V.Branch;
W = V.Revision;
}
};
} // namespace SSAO
} // namespace GFSDK
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