/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include #include #include //-------------------------------------------------------------------------------- // Defines //-------------------------------------------------------------------------------- #undef min #undef max #undef Min #define Min(a,b) std::min(a,b) #undef Max #define Max(a,b) std::max(a,b) #undef Clamp #define Clamp(x,a,b) (Min(Max(x, a), b)) #undef iDivUp #define iDivUp(a,b) ((a + b-1) / b) #undef D3DX_PI #define D3DX_PI 3.141592654f #undef EPSILON #define EPSILON 1.e-6f //-------------------------------------------------------------------------------- // Types //-------------------------------------------------------------------------------- namespace GFSDK { namespace SSAO { struct float2 { float X,Y; }; struct float3 { float X,Y,Z; }; struct float4 { float X,Y,Z,W; }; struct float4x4 { float Data[4*4]; }; struct uint4 { GFSDK_SSAO_UINT X,Y,Z,W; uint4() {} uint4(const GFSDK_SSAO_Version& V) { X = V.Major; Y = V.Minor; Z = V.Branch; W = V.Revision; } }; } // namespace SSAO } // namespace GFSDK