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/*
* Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
#pragma once
#include "GFSDK_SSAO.h"
#include "shaders/src/SharedDefines.h"
#include <assert.h>
#include <stdexcept>
#include <string.h>
#if _WIN32
#define snprintf sprintf_s
#endif
#if _DEBUG
#define ASSERT(exp) assert(exp)
#define ASSERT_GL_ERROR(GL) assert(!GL.glGetError())
#else
#define ASSERT(exp) ((void)0)
#define ASSERT_GL_ERROR(GL)
#endif
#ifndef ANDROID
#define ENABLE_EXCEPTIONS 1
#endif
#if ENABLE_EXCEPTIONS
#define THROW_RUNTIME_ERROR() throw std::runtime_error("")
#else
#define THROW_RUNTIME_ERROR() ASSERT(0)
#endif
#define THROW_IF(exp) { if (exp) THROW_RUNTIME_ERROR(); }
#define THROW_IF_FAILED(exp) { if (exp != S_OK) THROW_RUNTIME_ERROR(); }
#define SAFE_D3D_CALL(exp) { if (exp != S_OK) ASSERT(0); }
#define SIZEOF_ARRAY(A) (sizeof(A) / sizeof(A[0]))
#define ZERO_ARRAY(A) memset(A, 0, sizeof(A));
#define ZERO_STRUCT(S) memset(&S, 0, sizeof(S));
#define ALIGNED_SIZE(size, align) ((size + (align - 1)) & ~(align - 1))
#define SAFE_DELETE(p) { if (p) { delete (p); (p)=NULL; } }
#define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } }
#define SAFE_RELEASE_ARRAY(A) { for (UINT i = 0; i < SIZEOF_ARRAY(A); ++i) { SAFE_RELEASE(A[i]); } }
#undef STRINGIFY
#define STRINGIFY(A) #A
#undef STRINGIFY_MACRO
#define STRINGIFY_MACRO(s) STRINGIFY(s)
typedef GFSDK_SSAO_UINT UINT;
typedef GFSDK_SSAO_FLOAT FLOAT;
#if SUPPORT_D3D11
#include <d3d11.h>
#endif
#if SUPPORT_GL
#include "Common_GL.h"
#endif
#if SUPPORT_D3D12
#include "Common_DX12.h"
#endif
#include "MathUtil.h"
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