/* * Copyright (c) 2008-2017, NVIDIA CORPORATION. All rights reserved. * * NVIDIA CORPORATION and its licensors retain all intellectual property * and proprietary rights in and to this software, related documentation * and any modifications thereto. Any use, reproduction, disclosure or * distribution of this software and related documentation without an express * license agreement from NVIDIA CORPORATION is strictly prohibited. */ #pragma once #include "GFSDK_SSAO.h" #include "shaders/src/SharedDefines.h" #include #include #include #if _WIN32 #define snprintf sprintf_s #endif #if _DEBUG #define ASSERT(exp) assert(exp) #define ASSERT_GL_ERROR(GL) assert(!GL.glGetError()) #else #define ASSERT(exp) ((void)0) #define ASSERT_GL_ERROR(GL) #endif #ifndef ANDROID #define ENABLE_EXCEPTIONS 1 #endif #if ENABLE_EXCEPTIONS #define THROW_RUNTIME_ERROR() throw std::runtime_error("") #else #define THROW_RUNTIME_ERROR() ASSERT(0) #endif #define THROW_IF(exp) { if (exp) THROW_RUNTIME_ERROR(); } #define THROW_IF_FAILED(exp) { if (exp != S_OK) THROW_RUNTIME_ERROR(); } #define SAFE_D3D_CALL(exp) { if (exp != S_OK) ASSERT(0); } #define SIZEOF_ARRAY(A) (sizeof(A) / sizeof(A[0])) #define ZERO_ARRAY(A) memset(A, 0, sizeof(A)); #define ZERO_STRUCT(S) memset(&S, 0, sizeof(S)); #define ALIGNED_SIZE(size, align) ((size + (align - 1)) & ~(align - 1)) #define SAFE_DELETE(p) { if (p) { delete (p); (p)=NULL; } } #define SAFE_RELEASE(p) { if (p) { (p)->Release(); (p)=NULL; } } #define SAFE_RELEASE_ARRAY(A) { for (UINT i = 0; i < SIZEOF_ARRAY(A); ++i) { SAFE_RELEASE(A[i]); } } #undef STRINGIFY #define STRINGIFY(A) #A #undef STRINGIFY_MACRO #define STRINGIFY_MACRO(s) STRINGIFY(s) typedef GFSDK_SSAO_UINT UINT; typedef GFSDK_SSAO_FLOAT FLOAT; #if SUPPORT_D3D11 #include #endif #if SUPPORT_GL #include "Common_GL.h" #endif #if SUPPORT_D3D12 #include "Common_DX12.h" #endif #include "MathUtil.h"