diff options
Diffstat (limited to 'src/shaders/out/gl/ReconstructNormal_PS.cpp')
| -rw-r--r-- | src/shaders/out/gl/ReconstructNormal_PS.cpp | 125 |
1 files changed, 125 insertions, 0 deletions
diff --git a/src/shaders/out/gl/ReconstructNormal_PS.cpp b/src/shaders/out/gl/ReconstructNormal_PS.cpp new file mode 100644 index 0000000..4281d4e --- /dev/null +++ b/src/shaders/out/gl/ReconstructNormal_PS.cpp @@ -0,0 +1,125 @@ +static const char* g_ReconstructNormal_PS_GL = +"#version 150\n" +"struct vec1 {\n" +" float x;\n" +"};\n" +"struct uvec1 {\n" +" uint x;\n" +"};\n" +"struct ivec1 {\n" +" int x;\n" +"};\n" +"layout(std140) uniform;\n" +"uniform GlobalConstantBuffer {\n" +" uvec4 GlobalConstantBuffer_0;\n" +" vec2 GlobalConstantBuffer_1;\n" +" vec2 GlobalConstantBuffer_2;\n" +" vec2 GlobalConstantBuffer_3;\n" +" vec2 GlobalConstantBuffer_4;\n" +" float GlobalConstantBuffer_5;\n" +" float GlobalConstantBuffer_6;\n" +" float GlobalConstantBuffer_7;\n" +" float GlobalConstantBuffer_8;\n" +" float GlobalConstantBuffer_9;\n" +" float GlobalConstantBuffer_10;\n" +" float GlobalConstantBuffer_11;\n" +" int GlobalConstantBuffer_12;\n" +" float GlobalConstantBuffer_13;\n" +" float GlobalConstantBuffer_14;\n" +" float GlobalConstantBuffer_15;\n" +" float GlobalConstantBuffer_16;\n" +" float GlobalConstantBuffer_17;\n" +" float GlobalConstantBuffer_18;\n" +" float GlobalConstantBuffer_19;\n" +" float GlobalConstantBuffer_20;\n" +" vec2 GlobalConstantBuffer_21;\n" +" float GlobalConstantBuffer_22;\n" +" float GlobalConstantBuffer_23;\n" +" float GlobalConstantBuffer_24;\n" +" float GlobalConstantBuffer_25;\n" +" int GlobalConstantBuffer_26;\n" +" vec4 GlobalConstantBuffer_27[4];\n" +" float GlobalConstantBuffer_28;\n" +" float GlobalConstantBuffer_29;\n" +"};\n" +"uniform sampler2D g_t0;\n" +" in vec4 VtxGeoOutput1;\n" +"vec4 Input1;\n" +"out vec4 PixOutput0;\n" +"#define Output0 PixOutput0\n" +"vec4 Temp[5];\n" +"ivec4 Temp_int[5];\n" +"uvec4 Temp_uint[5];\n" +"void main()\n" +"{\n" +" Input1 = VtxGeoOutput1;\n" +" Temp[0].y = vec4(GlobalConstantBuffer_2.xxxy.z).y;\n" +" Temp[0].z = vec4(0.000000).z;\n" +" Temp[0].xy = vec4(Temp[0].yzyy + Input1.xyxx).xy;\n" +" Temp[0].zw = vec4(GlobalConstantBuffer_3.xyxx.xxxy * Temp[0].xxxy + GlobalConstantBuffer_4.xxxy.zzzw).zw;\n" +" Temp[1].x = (textureLod(g_t0, Temp[0].xy, 0.000000)).x;\n" +" Temp[1].yz = vec4(Temp[0].zzwz * Temp[1].xxxx).yz;\n" +" Temp[0].xy = vec4(GlobalConstantBuffer_3.xyxx.yxyy * Input1.yxyy + GlobalConstantBuffer_4.xxxy.wzww).xy;\n" +" Temp[2].y = (textureLod(g_t0, Input1.xy, 0.000000).yxzw).y;\n" +" Temp[2].xz = vec4(Temp[0].xxyx * Temp[2].yyyy).xz;\n" +" Temp[0].xyz = vec4(Temp[1].xyzx + -Temp[2].yzxy).xyz;\n" +" Temp[0].w = vec4(dot((Temp[0].xyzx).xyz, (Temp[0].xyzx).xyz)).w;\n" +" Temp[1].y = vec4(-GlobalConstantBuffer_2.xxxy.z).y;\n" +" Temp[1].z = vec4(0.000000).z;\n" +" Temp[1].xy = vec4(Temp[1].yzyy + Input1.xyxx).xy;\n" +" Temp[1].zw = vec4(GlobalConstantBuffer_3.xyxx.xxxy * Temp[1].xxxy + GlobalConstantBuffer_4.xxxy.zzzw).zw;\n" +" Temp[3].x = (textureLod(g_t0, Temp[1].xy, 0.000000)).x;\n" +" Temp[3].yz = vec4(Temp[1].zzwz * Temp[3].xxxx).yz;\n" +" Temp[1].xyz = vec4(Temp[2].yzxy + -Temp[3].xyzx).xyz;\n" +" Temp[1].w = vec4(dot((Temp[1].xyzx).xyz, (Temp[1].xyzx).xyz)).w;\n" +" Temp_uint[0].w = ((Temp[0].w)< (Temp[1].w)) ? 0xFFFFFFFFu : 0u;\n" +" if(vec4(Temp_uint[0].wwww).x != 0.0) {\n" +" Temp[0].xyz = vec4(Temp[0].xyzx).xyz;\n" +" } else {\n" +" Temp[0].xyz = vec4(Temp[1].xyzx).xyz;\n" +" }\n" +" Temp[1].z = vec4(0.000000).z;\n" +" Temp[1].x = vec4(GlobalConstantBuffer_2.xxxy.w).x;\n" +" Temp[1].xy = vec4(Temp[1].xzxx + Input1.yxyy).xy;\n" +" Temp[1].zw = vec4(GlobalConstantBuffer_3.xyxx.yyyx * Temp[1].xxxy + GlobalConstantBuffer_4.xxxy.wwwz).zw;\n" +" Temp[3].y = (textureLod(g_t0, Temp[1].yx, 0.000000).yxzw).y;\n" +" Temp[3].xz = vec4(Temp[1].zzwz * Temp[3].yyyy).xz;\n" +" Temp[1].xyz = vec4(-Temp[2].xyzx + Temp[3].xyzx).xyz;\n" +" Temp[0].w = vec4(dot((Temp[1].xyzx).xyz, (Temp[1].xyzx).xyz)).w;\n" +" Temp[3].z = vec4(0.000000).z;\n" +" Temp[3].x = vec4(-GlobalConstantBuffer_2.xxxy.w).x;\n" +" Temp[3].xy = vec4(Temp[3].xzxx + Input1.yxyy).xy;\n" +" Temp[3].zw = vec4(GlobalConstantBuffer_3.xyxx.yyyx * Temp[3].xxxy + GlobalConstantBuffer_4.xxxy.wwwz).zw;\n" +" Temp[4].y = (textureLod(g_t0, Temp[3].yx, 0.000000).yxzw).y;\n" +" Temp[4].xz = vec4(Temp[3].zzwz * Temp[4].yyyy).xz;\n" +" Temp[2].xyz = vec4(Temp[2].xyzx + -Temp[4].xyzx).xyz;\n" +" Temp[1].w = vec4(dot((Temp[2].xyzx).xyz, (Temp[2].xyzx).xyz)).w;\n" +" Temp_uint[0].w = ((Temp[0].w)< (Temp[1].w)) ? 0xFFFFFFFFu : 0u;\n" +" if(vec4(Temp_uint[0].wwww).x != 0.0) {\n" +" Temp[1].xyz = vec4(Temp[1].xyzx).xyz;\n" +" } else {\n" +" Temp[1].xyz = vec4(Temp[2].xyzx).xyz;\n" +" }\n" +" Temp[2].xyz = vec4(Temp[0].xyzx * Temp[1].xyzx).xyz;\n" +" Temp[0].xyz = vec4(Temp[0].zxyz * Temp[1].yzxy + -Temp[2].xyzx).xyz;\n" +" Temp[0].w = vec4(dot((Temp[0].xyzx).xyz, (Temp[0].xyzx).xyz)).w;\n" +" Temp[0].w = vec4(inversesqrt(Temp[0].w)).w;\n" +" Temp[0].xyz = vec4(Temp[0].wwww * Temp[0].xyzx).xyz;\n" +" Output0.xyz = vec4(Temp[0].xyzx * vec4(0.500000, 0.500000, 0.500000, 0.000000) + vec4(0.500000, 0.500000, 0.500000, 0.000000)).xyz;\n" +" Output0.w = vec4(0.000000).w;\n" +" return;\n" +"}\n" +; + +namespace Generated +{ + void ReconstructNormal_PS::Create(DevicePointer Device) + { + m_Shader.Create(Device, g_ReconstructNormal_PS_GL, sizeof(g_ReconstructNormal_PS_GL)); + } + + void ReconstructNormal_PS::Release(DevicePointer Device) + { + m_Shader.Release(Device); + } +} |