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authorlbavoil <[email protected]>2016-03-25 13:01:54 +0100
committerlbavoil <[email protected]>2016-03-25 13:01:54 +0100
commit99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c (patch)
treefbcd4260d6c953d569a887505336a1c3f202e10f /src/shaders/out/gl/ReconstructNormal_PS.cpp
downloadhbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.tar.xz
hbaoplus-99174e4e5fb4b7079da80b35a6dfd68f3fd56a1c.zip
GFSDK_HBAO+_distro_r3.0_cl20573789
Diffstat (limited to 'src/shaders/out/gl/ReconstructNormal_PS.cpp')
-rw-r--r--src/shaders/out/gl/ReconstructNormal_PS.cpp125
1 files changed, 125 insertions, 0 deletions
diff --git a/src/shaders/out/gl/ReconstructNormal_PS.cpp b/src/shaders/out/gl/ReconstructNormal_PS.cpp
new file mode 100644
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+++ b/src/shaders/out/gl/ReconstructNormal_PS.cpp
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+static const char* g_ReconstructNormal_PS_GL =
+"#version 150\n"
+"struct vec1 {\n"
+" float x;\n"
+"};\n"
+"struct uvec1 {\n"
+" uint x;\n"
+"};\n"
+"struct ivec1 {\n"
+" int x;\n"
+"};\n"
+"layout(std140) uniform;\n"
+"uniform GlobalConstantBuffer {\n"
+" uvec4 GlobalConstantBuffer_0;\n"
+" vec2 GlobalConstantBuffer_1;\n"
+" vec2 GlobalConstantBuffer_2;\n"
+" vec2 GlobalConstantBuffer_3;\n"
+" vec2 GlobalConstantBuffer_4;\n"
+" float GlobalConstantBuffer_5;\n"
+" float GlobalConstantBuffer_6;\n"
+" float GlobalConstantBuffer_7;\n"
+" float GlobalConstantBuffer_8;\n"
+" float GlobalConstantBuffer_9;\n"
+" float GlobalConstantBuffer_10;\n"
+" float GlobalConstantBuffer_11;\n"
+" int GlobalConstantBuffer_12;\n"
+" float GlobalConstantBuffer_13;\n"
+" float GlobalConstantBuffer_14;\n"
+" float GlobalConstantBuffer_15;\n"
+" float GlobalConstantBuffer_16;\n"
+" float GlobalConstantBuffer_17;\n"
+" float GlobalConstantBuffer_18;\n"
+" float GlobalConstantBuffer_19;\n"
+" float GlobalConstantBuffer_20;\n"
+" vec2 GlobalConstantBuffer_21;\n"
+" float GlobalConstantBuffer_22;\n"
+" float GlobalConstantBuffer_23;\n"
+" float GlobalConstantBuffer_24;\n"
+" float GlobalConstantBuffer_25;\n"
+" int GlobalConstantBuffer_26;\n"
+" vec4 GlobalConstantBuffer_27[4];\n"
+" float GlobalConstantBuffer_28;\n"
+" float GlobalConstantBuffer_29;\n"
+"};\n"
+"uniform sampler2D g_t0;\n"
+" in vec4 VtxGeoOutput1;\n"
+"vec4 Input1;\n"
+"out vec4 PixOutput0;\n"
+"#define Output0 PixOutput0\n"
+"vec4 Temp[5];\n"
+"ivec4 Temp_int[5];\n"
+"uvec4 Temp_uint[5];\n"
+"void main()\n"
+"{\n"
+" Input1 = VtxGeoOutput1;\n"
+" Temp[0].y = vec4(GlobalConstantBuffer_2.xxxy.z).y;\n"
+" Temp[0].z = vec4(0.000000).z;\n"
+" Temp[0].xy = vec4(Temp[0].yzyy + Input1.xyxx).xy;\n"
+" Temp[0].zw = vec4(GlobalConstantBuffer_3.xyxx.xxxy * Temp[0].xxxy + GlobalConstantBuffer_4.xxxy.zzzw).zw;\n"
+" Temp[1].x = (textureLod(g_t0, Temp[0].xy, 0.000000)).x;\n"
+" Temp[1].yz = vec4(Temp[0].zzwz * Temp[1].xxxx).yz;\n"
+" Temp[0].xy = vec4(GlobalConstantBuffer_3.xyxx.yxyy * Input1.yxyy + GlobalConstantBuffer_4.xxxy.wzww).xy;\n"
+" Temp[2].y = (textureLod(g_t0, Input1.xy, 0.000000).yxzw).y;\n"
+" Temp[2].xz = vec4(Temp[0].xxyx * Temp[2].yyyy).xz;\n"
+" Temp[0].xyz = vec4(Temp[1].xyzx + -Temp[2].yzxy).xyz;\n"
+" Temp[0].w = vec4(dot((Temp[0].xyzx).xyz, (Temp[0].xyzx).xyz)).w;\n"
+" Temp[1].y = vec4(-GlobalConstantBuffer_2.xxxy.z).y;\n"
+" Temp[1].z = vec4(0.000000).z;\n"
+" Temp[1].xy = vec4(Temp[1].yzyy + Input1.xyxx).xy;\n"
+" Temp[1].zw = vec4(GlobalConstantBuffer_3.xyxx.xxxy * Temp[1].xxxy + GlobalConstantBuffer_4.xxxy.zzzw).zw;\n"
+" Temp[3].x = (textureLod(g_t0, Temp[1].xy, 0.000000)).x;\n"
+" Temp[3].yz = vec4(Temp[1].zzwz * Temp[3].xxxx).yz;\n"
+" Temp[1].xyz = vec4(Temp[2].yzxy + -Temp[3].xyzx).xyz;\n"
+" Temp[1].w = vec4(dot((Temp[1].xyzx).xyz, (Temp[1].xyzx).xyz)).w;\n"
+" Temp_uint[0].w = ((Temp[0].w)< (Temp[1].w)) ? 0xFFFFFFFFu : 0u;\n"
+" if(vec4(Temp_uint[0].wwww).x != 0.0) {\n"
+" Temp[0].xyz = vec4(Temp[0].xyzx).xyz;\n"
+" } else {\n"
+" Temp[0].xyz = vec4(Temp[1].xyzx).xyz;\n"
+" }\n"
+" Temp[1].z = vec4(0.000000).z;\n"
+" Temp[1].x = vec4(GlobalConstantBuffer_2.xxxy.w).x;\n"
+" Temp[1].xy = vec4(Temp[1].xzxx + Input1.yxyy).xy;\n"
+" Temp[1].zw = vec4(GlobalConstantBuffer_3.xyxx.yyyx * Temp[1].xxxy + GlobalConstantBuffer_4.xxxy.wwwz).zw;\n"
+" Temp[3].y = (textureLod(g_t0, Temp[1].yx, 0.000000).yxzw).y;\n"
+" Temp[3].xz = vec4(Temp[1].zzwz * Temp[3].yyyy).xz;\n"
+" Temp[1].xyz = vec4(-Temp[2].xyzx + Temp[3].xyzx).xyz;\n"
+" Temp[0].w = vec4(dot((Temp[1].xyzx).xyz, (Temp[1].xyzx).xyz)).w;\n"
+" Temp[3].z = vec4(0.000000).z;\n"
+" Temp[3].x = vec4(-GlobalConstantBuffer_2.xxxy.w).x;\n"
+" Temp[3].xy = vec4(Temp[3].xzxx + Input1.yxyy).xy;\n"
+" Temp[3].zw = vec4(GlobalConstantBuffer_3.xyxx.yyyx * Temp[3].xxxy + GlobalConstantBuffer_4.xxxy.wwwz).zw;\n"
+" Temp[4].y = (textureLod(g_t0, Temp[3].yx, 0.000000).yxzw).y;\n"
+" Temp[4].xz = vec4(Temp[3].zzwz * Temp[4].yyyy).xz;\n"
+" Temp[2].xyz = vec4(Temp[2].xyzx + -Temp[4].xyzx).xyz;\n"
+" Temp[1].w = vec4(dot((Temp[2].xyzx).xyz, (Temp[2].xyzx).xyz)).w;\n"
+" Temp_uint[0].w = ((Temp[0].w)< (Temp[1].w)) ? 0xFFFFFFFFu : 0u;\n"
+" if(vec4(Temp_uint[0].wwww).x != 0.0) {\n"
+" Temp[1].xyz = vec4(Temp[1].xyzx).xyz;\n"
+" } else {\n"
+" Temp[1].xyz = vec4(Temp[2].xyzx).xyz;\n"
+" }\n"
+" Temp[2].xyz = vec4(Temp[0].xyzx * Temp[1].xyzx).xyz;\n"
+" Temp[0].xyz = vec4(Temp[0].zxyz * Temp[1].yzxy + -Temp[2].xyzx).xyz;\n"
+" Temp[0].w = vec4(dot((Temp[0].xyzx).xyz, (Temp[0].xyzx).xyz)).w;\n"
+" Temp[0].w = vec4(inversesqrt(Temp[0].w)).w;\n"
+" Temp[0].xyz = vec4(Temp[0].wwww * Temp[0].xyzx).xyz;\n"
+" Output0.xyz = vec4(Temp[0].xyzx * vec4(0.500000, 0.500000, 0.500000, 0.000000) + vec4(0.500000, 0.500000, 0.500000, 0.000000)).xyz;\n"
+" Output0.w = vec4(0.000000).w;\n"
+" return;\n"
+"}\n"
+;
+
+namespace Generated
+{
+ void ReconstructNormal_PS::Create(DevicePointer Device)
+ {
+ m_Shader.Create(Device, g_ReconstructNormal_PS_GL, sizeof(g_ReconstructNormal_PS_GL));
+ }
+
+ void ReconstructNormal_PS::Release(DevicePointer Device)
+ {
+ m_Shader.Release(Device);
+ }
+}